Dustin Carlino
8928256909
Enable the scenario modifiers UI for all scenarios in sandbox mode, not just the Soundcast-based ones. No reason not to do this earlier; I originally was working on this tool for a specific purpose.
2021-01-14 09:28:28 -08:00
Dustin Carlino
e233012ee8
Use a full modal to select a scenario. During the button UI audit, we
...
realized a dropdown doesn't make sense. A larger panel gives room to
explain what the choices mean.
2021-01-14 09:05:44 -08:00
Robin Lovelace
4696134871
Change dropdown menu title, close #453
2021-01-14 08:23:57 -08:00
Dustin Carlino
38fa22d4b2
Include the importer in the release again -- I accidentally stopped
...
about a month ago and noticed in #452
2021-01-13 10:52:07 -08:00
Dustin Carlino
ff598f21a3
Add a new layer to star buildings. Autosave it. While trying out changes
...
for #446 in the UI, I kept losing track of the two buildings I'm
focusing on. A player-defined list of shortcuts seems generally helpful.
2021-01-12 19:22:50 -08:00
Dustin Carlino
f680de73aa
Remove London from screenshot testing, and use Cambridge instead. #449
...
This will make it easier to visually track the progress improving the
import. Originally London was added to have one left-hand driving map
under the test, but Cambridge works for that too, and it also includes
separate cycleways.
Also fix a crash when trying to draw very very tiny arrows.
2021-01-12 12:30:21 -08:00
Dustin Carlino
ddc49e14b4
Add a signal editor tool to adjust the timing to some approximation of https://nacto.org/publication/urban-street-design-guide/intersection-design-elements/traffic-signals/signal-cycle-lengths/ for #446
2021-01-11 17:16:01 -08:00
Dustin Carlino
9f72de9434
Fix initial camera loading for game, broken in b4e72debcf
. Booleans are hard.
2021-01-11 10:32:51 -08:00
Dustin Carlino
0542edc61e
Don't crash when a trip succeeds now, but not in the prebaked results. [rebuild] [release]
2021-01-10 12:13:02 -08:00
Dustin Carlino
b4e72debcf
Make the game crate also start by asynchronously loading any map, in the common case of starting with a map as an argument. #344
...
Now we can remove montlake.bin from the wasm also, bringing game down to
just 18MB!!!
2021-01-09 15:51:03 -08:00
Dustin Carlino
26f3726abd
gzip two large SVG character files to trims down wasm size more for #377 . game from 31MB to 24MB!
...
I didn't have to do anything to gunzip, because usvg is such a magical
crate that it already has flate2 support baked in.
2021-01-09 09:26:41 -08:00
Dustin Carlino
fea3ebbe5b
Change the city picker UI to show cities on the left. After clicking one, open up the overview for that city.
2021-01-08 15:51:22 -08:00
Dustin Carlino
b487678ee0
Delete all out-of-date manual overrides for traffic signals, and make it
...
a hard error when they become out-of-date going forward.
Better heuristics make some of these unnecessary. And now the the JSON
files are in this repo, updating files manually when pulling down new
OSM data becomes less tedious.
2021-01-07 12:24:07 -08:00
Dustin Carlino
65b2b581fa
Attempt to take many screenshots of one map at different zoom levels for Leaflet. Various bugs, but progress. #440
2021-01-06 16:33:53 -08:00
Dustin Carlino
92be9c57ed
Optionally tile screenshots at smaller dimensions than the window. #440
2021-01-06 10:52:22 -08:00
Dustin Carlino
4cf133cc32
Make the new screencaps preserve alpha properly by switching to
...
premultiplied alpha. See option 1 of
https://stackoverflow.com/a/24380226
Upload the "new" screenshots (and lakeslice map)!
2021-01-05 18:28:30 -08:00
Dustin Carlino
7f0cdace5a
Use OpenGL to take screenshots instead of scrot. Benefits:
...
- Simple -- one OpenGL call and feeding to the awesome image crate
- Faster -- seemingly don't need the sleep() for whatever vsync problems
- Portable -- doesn't use the Linux scrot tool
- I can switch windows and wiggle the cursor with impunity while this runs
One disadvantage: screencaps in S3 are now slightly larger PNGs, because
for some reason, the image/gif feature is super slow, even in release
mode.
For now, this makes the process of screenshot diffing map changes
easier. But it also might help with producing raster tiles for Leaflet. #440
Also, had to regenerate lakeslice because of the previous change --
it had an old adaptive signal baked in.
2021-01-05 14:58:31 -08:00
Dustin Carlino
6346302338
Remove the adaptive traffic signal experiment, now that Bruce's variable signals work. The adaptive case was added as a proof-of-concept, and its behavior is subsumed by the variable ones. Fixes #124
2021-01-05 13:06:44 -08:00
Dustin Carlino
802e020520
Import a SUMO network, transform it into an ABST map. So far, this gets
...
lanes and intersections displaying, but with lots of problems.
2021-01-05 12:44:38 -08:00
Dustin Carlino
e99def9124
Switch all error handling to anyhow. Nothing consumes our code as a
...
library yet, so this is a step forward from string errors. Manually
tested how errors show up (including the nice with_context bit).
2021-01-05 11:35:03 -08:00
Dustin Carlino
cd7dca87d7
Fix web build after rand upgrade. Unfortunately I think this has to happen in all of the binary crates individually: https://docs.rs/getrandom/0.2.1/getrandom/#indirect-dependencies
2021-01-05 11:12:03 -08:00
Dustin Carlino
bc3c3dfd6c
Rename phase -> stage in the JSON traffic signal format. Meant to do this a long time ago. #295
...
Make this schema change backwards compatible for player edits.
2021-01-04 11:18:17 -08:00
Dustin Carlino
dedb041bdb
Move CameraState to map_gui. Now widgetry has no dependency on abstio! #253
2021-01-04 10:39:15 -08:00
Dustin Carlino
bfa208ce6a
Parameterize widgetry on a way to read SVG files. This is one of the last steps to remove the dependency on abstio. #253
2021-01-04 09:53:24 -08:00
Dustin Carlino
d529ae2e5c
Upgrade usvg and rand
2021-01-04 09:19:54 -08:00
Dustin Carlino
965d999199
Upgrade misc other dependencies
2021-01-03 20:01:27 -08:00
Dustin Carlino
2945913fb3
Upgrade rand
2021-01-03 19:48:03 -08:00
Dustin Carlino
5c04923dff
Split abstio crate out from abstutil. #253
...
widgetry, geom, and abstutil may wind up on crates.io in some form to
let other projects use widgetry. abstio has A/B Street-specific tricks
for reading data on native/web. Note widgetry still depends on abstio,
will figure out how to clean that up next.
2021-01-02 10:28:00 -08:00
Dustin Carlino
795c6bebb1
When producing GeoJSON, represent Polygons that arent Rings (like from SVGs) as a MultiPolygon of every pre-calculated triangle. #440
2021-01-01 15:33:11 -08:00
Dustin Carlino
302ec94e3d
Try exporting the zoomed-in rendering of a map to geojson. #440
...
This approach has some manual effort and it's not capturing everything
yet, but it's a start.
2021-01-01 12:46:25 -08:00
Michael Kirk
acadad8bdf
fetch US census data from a hosted FlatGeoBuf ( #432 )
2020-12-31 16:20:32 -08:00
Dustin Carlino
9c63d9a181
Make a quick way of marking roads in the UI, dumping to a list, then
...
later overriding a .osm file with tags for these roads. This is a way to
test the effects of making simple OSM changes locally before
upstreaming.
Also handle repeated merging collapsing one of the roads. Not 100% what
happens here, but skipping the collapsed road works fine. The scary
Montlake intersections now look great with all the merging done, so
upstreaming the change! #114
2020-12-30 18:31:39 -08:00
Dustin Carlino
de4b026920
More turn restriction preservation... #114
2020-12-30 10:01:23 -08:00
Dustin Carlino
172dbf359c
Try merging intersections with concave hull instead. #114
2020-12-28 16:05:41 -08:00
Dustin Carlino
17665a3d18
Prototype a simple idea for calculating merged intersection geometry using the original attempted shapes. #114
2020-12-28 15:43:48 -08:00
Dustin Carlino
32a3159d19
Express AmenityType as a proper enum.
2020-12-28 12:18:29 -08:00
Dustin Carlino
001aa836d2
Organize assets that're baked into widgetry. They don't belong in the
...
data/ directory, because they're statically bundled; they're not
actually read from the filesystem. #253
Two SVGs get duplicated between widgetry and abst assets -- dont_walk
and arrow_drop_down.
2020-12-28 10:40:55 -08:00
Dustin Carlino
af5811c33c
Lift Cached to widgetry
2020-12-26 14:38:43 -08:00
Bruce
3be45b8221
Add a Variable phase ( #433 )
...
* Add a Variable phase
Variable provides a min duration, a delay duration, and an additional duration. The maximum cycle time is min + additional. Once min has been exhausted, if there is demand, the cycle is extended by delay until there isn't any demand or the additional duration has been consumed.
#295
2020-12-24 12:33:47 -08:00
Dustin Carlino
0a25d92e53
Include the intersection geometry in the shared-row export for 3D Street integration
2020-12-22 14:31:12 -08:00
Dustin Carlino
be589f7ef4
Switch A/B Street over to the new web loader with a progress bar. Initializing the .wasm may take a little longer, but it's not noticeable, and the progress bar for the large upfront download is really helpful. #377
2020-12-20 11:07:03 -08:00
Dustin Carlino
0bcf130b80
Lift the generic table to widgetry
2020-12-19 16:06:30 -08:00
Dustin Carlino
2baa0fa094
Update links to all the deployed web stuff
2020-12-18 13:02:36 -08:00
Dustin Carlino
d917008f2e
Lift SimpleState to widgetry, since it doesn't depend on any details of
...
the App at all. Use it in the experiment a bit.
2020-12-17 12:23:57 -08:00
Dustin Carlino
0831d112ed
Simplify the trace API even more -- everyone but the simulation deals with unmodified paths and wants the original start
2020-12-16 16:14:33 -08:00
Dustin Carlino
d00e7f7bca
Simplify path trace API -- nobody needs dist_ahead. I think that was originally meant to be a performance trick to only draw the next little bit of a route
2020-12-16 16:09:11 -08:00
Dustin Carlino
b39aa2a45f
Expose continuous distance crossed for pedestrians. #392
2020-12-16 15:09:06 -08:00
Dustin Carlino
f36854cc5b
Simplify TripPhase now that PathRequest is embedded in the Path
2020-12-16 13:02:59 -08:00
Dustin Carlino
7efd2de939
Remove unused census generation UI from hackathon. We'll recreate this later, onc it's more clear what params there are to tune, and where the params will live. #424
2020-12-16 12:57:19 -08:00
Dustin Carlino
fccc98205c
Refactor: Store the input PathRequest inside the resulting Path. This
...
saves lots of callers from cloning the request and separately plumbing
around the requested start/end distance. Also a step towards exposing
more granular distance crossed in a path for #392 .
Still a few more places to simplify, but will do in a separate, smaller
change.
2020-12-16 12:55:57 -08:00