Commit Graph

1190 Commits

Author SHA1 Message Date
Dustin Carlino
5ffa4ba7c7 centering parked cars in their spots 2018-07-09 16:08:23 -07:00
Dustin Carlino
282f20e438 drawing parked cars 2018-07-09 14:17:33 -07:00
Dustin Carlino
db54420ede fixing all tests 2018-07-09 13:52:08 -07:00
Dustin Carlino
8b58665dbd handling new build errors after 1.27... 2018-07-09 13:44:52 -07:00
Dustin Carlino
2ebc13140b round of rustfmt after 1.27 upgrade 2018-07-09 12:30:59 -07:00
Dustin Carlino
d3bcbe1da2 lots of the logic to start a parked car 2018-07-09 11:59:40 -07:00
Dustin Carlino
dbc6cd1e67 the first time spawning is requested, create a bunch of parked cars 2018-07-09 11:11:40 -07:00
Dustin Carlino
bf68be8870 moving the sim state that's driving-specific 2018-07-09 11:07:54 -07:00
Dustin Carlino
bde37d666b split out some of the driving-only code 2018-07-09 10:36:17 -07:00
Dustin Carlino
75144cf2ab rename a file to deemphasize strawness 2018-07-09 10:22:34 -07:00
Dustin Carlino
ddb30734c6 refactoring DrawCar 2018-07-09 10:17:20 -07:00
Dustin Carlino
d2c67d8b91 seeding with a bunch of parked cars 2018-07-09 09:41:05 -07:00
Dustin Carlino
8b908d2744 calculating the number of parking spots 2018-07-09 09:16:12 -07:00
Dustin Carlino
c033f51da2 make cars pathfind to their destination 2018-07-08 15:40:39 -07:00
Dustin Carlino
c6ebab1e9c move some sim code 2018-07-08 14:00:03 -07:00
Dustin Carlino
e2aabeb0e9 refactoring drawing primitives into GfxCtx 2018-07-06 11:04:18 -07:00
Dustin Carlino
a082fbb511 moving stuff to geom crate 2018-06-28 20:35:00 -07:00
Dustin Carlino
34e7f11cda get rid of vecmath 2018-06-28 19:46:21 -07:00
Dustin Carlino
4bdf70365e making my own angle class 2018-06-28 15:07:48 -07:00
Dustin Carlino
bc92c3ca8d replacing the pb with serde stuff 2018-06-25 18:56:57 -07:00
Dustin Carlino
94e8f7a4bf switch to new polygons for cars. seems to work. 2018-06-25 14:01:55 -07:00
Dustin Carlino
3edbf30719 woops, forgot to fix a sim test ages ago when refactoring json writing/reading 2018-06-25 09:06:40 -07:00
Dustin Carlino
ba310cbd45 removing geom crate, using just map model 2018-06-25 09:00:43 -07:00
Dustin Carlino
0d46b413bb move gfxctx 2018-06-22 14:42:13 -07:00
Dustin Carlino
5ce158cb90 refactoring json saving/loading 2018-06-22 13:36:12 -07:00
Dustin Carlino
6b8a5a0103 moving more colors to scheme 2018-06-21 11:18:17 -07:00
Dustin Carlino
0d43b8da88 dont put cars on wrong lane types 2018-06-19 12:24:29 -07:00
Dustin Carlino
116f3c35e9 upgrade to rand 0.5 2018-06-18 10:32:54 -07:00
Dustin Carlino
923883883b updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
Dustin Carlino
f2b7344940 using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00
Dustin Carlino
9b4a8b22c6 tweak the behavior of starting a turn. still jumpy and weird, am thinking this is a fundamental problem with straw_model 2018-04-17 17:26:41 -07:00
Dustin Carlino
b73e9ebfb6 a second determinism test, to make sure savestating works reasonably 2018-04-16 17:30:55 -07:00
Dustin Carlino
9e1c5ffc52 fix the nondeterminism from using hashmap. doh. 2018-04-16 17:21:25 -07:00
Dustin Carlino
93245a79ca start a test to see if simulations are deterministic. they... aren't :( 2018-04-15 21:08:00 -07:00
Dustin Carlino
9f3fd72417 changing f64 time to u32 ticks. this gets rid of the custom serde stuff
and lets us compare full sim states
2018-04-14 15:29:18 -07:00
Dustin Carlino
401123d11a make rng part of sim 2018-04-13 22:44:24 -07:00
Dustin Carlino
f8436f9017 add UI hooks to save/load sim state 2018-04-13 21:52:30 -07:00
Dustin Carlino
e292d06cfb change intersection policy from trait to enum, so serde works 2018-04-13 21:34:00 -07:00
Dustin Carlino
ff2f284d1f serializing (most of) the sim state 2018-04-13 19:08:18 -07:00
Dustin Carlino
065c2ce9ba Importing everything since the initial import 2018-04-10 17:51:37 -07:00