Dustin Carlino
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f20b7912eb
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nuke tests and the custom runner. I've never managed to use this regularly, it constantly makes refactoring more annoying, and validation gets expressed in more direct ways by other processes. will revive at some point properly with a better plan.
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2020-03-12 14:12:59 -07:00 |
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Dustin Carlino
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78407dd529
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upgrade to rust 1.42 for better unwrap() errors and use of matches!
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2020-03-12 12:55:48 -07:00 |
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Dustin Carlino
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6e8846bf85
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bring back elevation data before the hackathon. manual revert of 35b7c18df9
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2020-03-11 11:08:49 -07:00 |
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Dustin Carlino
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49801749a7
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new release
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2020-03-08 20:43:52 -07:00 |
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Dustin Carlino
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ed79226595
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new release
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2020-02-28 19:17:15 -08:00 |
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Dustin Carlino
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5d14ce3864
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new release
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2020-02-23 11:43:46 -08:00 |
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Dustin Carlino
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0a7b8adbe1
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new release
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2020-02-16 21:06:57 -08:00 |
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Dustin Carlino
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d292e29ad0
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get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log
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2020-02-15 16:44:06 -08:00 |
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Dustin Carlino
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9a9619ec32
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moving game assets to data/system, to more easily bundle in wasm
[rebuild]
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2020-02-15 16:19:23 -08:00 |
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Dustin Carlino
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e367a5b218
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patch yesterday's release -- the building info panel crash is too easy to hit. also introduce a release script for my own sanity
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2020-02-10 10:33:21 -08:00 |
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Dustin Carlino
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604c87f2c7
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new release. also sneak in tiny popup menu fix for the next round
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2020-02-09 17:32:03 -08:00 |
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Dustin Carlino
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e46cd7b677
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cache SVGs
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2020-02-08 16:27:45 -08:00 |
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Dustin Carlino
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bd20d61500
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use my own enum for font. remove glium-glyph dependency completely
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2020-02-08 10:36:44 -08:00 |
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Dustin Carlino
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1b1f191663
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smaller bootstrap data option for people not building maps. part of #43
[rebuild]
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2020-02-07 15:05:24 -08:00 |
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Dustin Carlino
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8d09c7f819
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new release
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2020-02-02 22:27:20 -08:00 |
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Dustin Carlino
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c62ca1a125
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try again or back out of challenge after final score
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2020-01-30 13:50:46 -08:00 |
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Dustin Carlino
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8e8e92153c
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new release
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2020-01-26 09:37:16 -08:00 |
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Dustin Carlino
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95a84fd26a
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tweaking rustfmt options; the long literal string vecs in tutorial look awful
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2020-01-21 15:20:02 -08:00 |
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Dustin Carlino
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c4c4a5be08
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new release
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2020-01-19 18:09:52 -08:00 |
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Dustin Carlino
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ca6b81099c
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rename scenarios to be less confusing
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2020-01-19 14:39:46 -08:00 |
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Dustin Carlino
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e4959892d7
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new gifs
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2020-01-15 19:13:40 -08:00 |
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Dustin Carlino
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cca6ce48a6
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creep towards floating info panels, by moving it away from the corner of the screen
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2020-01-13 18:52:44 -08:00 |
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Dustin Carlino
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288538b14b
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new build
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2020-01-12 17:58:27 -08:00 |
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Dustin Carlino
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8cb1d897cf
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new release
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2020-01-05 09:50:52 -06:00 |
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Dustin Carlino
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066209a45b
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empty commit to trigger [rebuild]
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2020-01-05 09:28:51 -06:00 |
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Dustin Carlino
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e361cd19f3
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new release
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2019-12-28 11:07:13 -06:00 |
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Dustin Carlino
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5b6e7a6f54
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jump straight to a challenge from command line for fast development. fixes #31
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2019-12-26 18:53:44 -06:00 |
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Dustin Carlino
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f250aac449
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update to rust 1.40 and new release
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2019-12-22 11:44:37 -08:00 |
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Dustin Carlino
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dfa1b82c70
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stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme
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2019-12-17 15:50:09 -08:00 |
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Dustin Carlino
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adb2a970dd
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switch to a real gtfs parser. should help towards #27 -- I was
hardcoding CSV indices for one particular GTFS feed
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2019-12-17 13:36:49 -08:00 |
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Dustin Carlino
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e893e6b98c
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add a flag to override DPI, so we can tune on mac
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2019-12-16 19:09:02 -08:00 |
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Dustin Carlino
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d2a18069e7
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experiment with using ManagedWidgets and flexbox for AgentMeters.
crazy inefficient, but the API is darn nice
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2019-12-15 17:09:41 -08:00 |
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Dustin Carlino
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2d199ac2c3
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new release
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2019-12-15 11:46:01 -08:00 |
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Dustin Carlino
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eaf01559d3
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temporarily adjust position of color legends and agent meters. not the final position, but doing a release today and ideally not drawing two panels on top of each other
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2019-12-15 10:30:19 -08:00 |
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Dustin Carlino
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2b6c6b3716
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document flags for starting on a map or scenario
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2019-12-14 21:11:39 -08:00 |
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Dustin Carlino
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b9fd59c930
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remove some debug functions from UI, document them in dev guide
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2019-12-11 10:29:08 -08:00 |
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Dustin Carlino
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7ca08dfaff
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new release
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2019-12-08 19:44:03 -08:00 |
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Dustin Carlino
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c5926f3490
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update the front page videos
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2019-12-05 18:48:12 -08:00 |
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Dustin Carlino
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81a19eb78d
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remove the experimental hi-res grass and park textures and all the
flagged off textures. going to experiment in a different branch instead.
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2019-12-05 09:37:05 -08:00 |
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Dustin Carlino
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9d404b3fad
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merging a few docs and adding a roadmap to the readme
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2019-12-03 17:10:33 -08:00 |
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Dustin Carlino
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f6471cf5e4
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finalize seeded data script. fixes #3, now the initial dev experience is much easier
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2019-12-03 16:36:30 -08:00 |
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Dustin Carlino
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d47be1e175
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start a script to package data, stick it in dropbox, suck it down for
fast bootstrapping. split off developer instructions. not finished,
because I need a better connection to upload the seed data and test
everything...
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2019-12-03 14:31:00 -08:00 |
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Dustin Carlino
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c3348957c1
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group data/input/osm
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2019-12-03 12:25:33 -08:00 |
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Dustin Carlino
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db8bc73ddd
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finally grouping system data too. forgot some data/input things...
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2019-12-03 12:22:59 -08:00 |
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Dustin Carlino
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2a103d0a21
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also group raw_maps in data/input
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2019-12-03 12:06:49 -08:00 |
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Dustin Carlino
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72c68aa320
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remove old census popdat stuff
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2019-12-03 11:42:02 -08:00 |
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Dustin Carlino
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8722620fb0
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new release
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2019-12-01 15:43:39 -08:00 |
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Dustin Carlino
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5fd067ea62
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adding roboto
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2019-11-29 10:17:14 -08:00 |
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Dustin Carlino
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e3ddd5b3db
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new release
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2019-11-25 15:37:47 -08:00 |
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Dustin Carlino
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e1496acf70
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toggle dev mode at runtime
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2019-11-25 15:23:17 -08:00 |
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