Dustin Carlino
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48a47ff013
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make parcels selectable too
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2018-09-13 14:14:10 -07:00 |
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Dustin Carlino
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78d09fdb6d
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make toggleable layer stuff just another plugin
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2018-09-13 12:01:53 -07:00 |
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Dustin Carlino
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a059bccfd5
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making more plugins initiate themselves, instead of UI doing it
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2018-09-13 11:57:18 -07:00 |
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Dustin Carlino
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853665406b
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killing the selection plugin
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2018-09-13 11:28:33 -07:00 |
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Dustin Carlino
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799eeec73d
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moving all logic out of selection plugin
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2018-09-13 10:32:01 -07:00 |
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Dustin Carlino
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839ded2eed
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moving hider into its own module
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2018-09-13 09:51:44 -07:00 |
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Dustin Carlino
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1f8a73fb6e
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going through and checking definitions of active plugins
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2018-09-13 09:41:51 -07:00 |
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Dustin Carlino
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05219623bd
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one active plugin at a time. easy.
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2018-09-13 09:21:47 -07:00 |
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Dustin Carlino
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5fb8408a4e
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just move plugin event handlers to a list of closures
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2018-09-12 23:10:27 -07:00 |
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Dustin Carlino
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147901790c
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first lift sim out of sim ctrl
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2018-09-12 17:43:58 -07:00 |
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Dustin Carlino
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04a25bd489
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refactor selection plugin at last
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2018-09-12 16:58:21 -07:00 |
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Dustin Carlino
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855258ac97
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moving turn cycling logic out of SelectionState
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2018-09-12 16:20:13 -07:00 |
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Dustin Carlino
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9d96eb1741
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making a renderable trait, making everything implement it. killed a few
colors.
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2018-09-11 13:42:53 -07:00 |
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Dustin Carlino
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571aa2f786
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split out experimental playground GUI stuff into its own crate
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2018-09-09 19:16:41 -07:00 |
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Dustin Carlino
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64d4117c0c
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moving GUI runner to ezgui
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2018-09-09 18:50:36 -07:00 |
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Dustin Carlino
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013b3e11c5
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pathfinding using bus stops, unused, and not the right interface yet
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2018-09-09 14:03:20 -07:00 |
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Dustin Carlino
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6bff2113be
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more OSM types so medium map doesn't immediately crash. trying to fix
bad polyline projection in another branch, but don't have it working yet
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2018-09-08 10:15:38 -07:00 |
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Dustin Carlino
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87a33a6c78
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replaced parts of the polygon ear clipping and seemingly fixed all the
problems!
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2018-09-07 15:03:28 -07:00 |
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Dustin Carlino
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99fe9f170c
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fixing up tests
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2018-09-07 14:08:36 -07:00 |
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Dustin Carlino
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e02ec325de
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simpler gtfs parsing
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2018-09-06 16:48:28 -07:00 |
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Dustin Carlino
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1d732c5a3b
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WIP load gtfs
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2018-09-06 14:59:02 -07:00 |
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Dustin Carlino
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c5c00d5740
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record stack traces
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2018-09-06 13:32:35 -07:00 |
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Dustin Carlino
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0276dd54aa
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starting to capture stack traces at runtime
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2018-09-05 16:37:18 -07:00 |
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Dustin Carlino
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e99d9944e4
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using failure crate in sim
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2018-09-05 15:21:04 -07:00 |
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Dustin Carlino
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a2c7b8b5bd
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fixing warping peds and preventing it from happening again
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2018-09-05 14:22:47 -07:00 |
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Dustin Carlino
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fbcc2a9094
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unifying WorldView and AgentInfo
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2018-09-05 13:10:29 -07:00 |
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Dustin Carlino
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8547b18650
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WIP figuring out why just yielding at stop signs breaks things
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2018-09-05 11:57:06 -07:00 |
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Dustin Carlino
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55b02e6c5c
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making a sample ped using the bus
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2018-09-04 11:49:22 -07:00 |
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Dustin Carlino
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a74bfe6c92
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making peds leave the bus
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2018-09-04 11:18:27 -07:00 |
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Dustin Carlino
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bc9b559701
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making the multi-leg trips handle transitions correctly
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2018-09-04 10:31:52 -07:00 |
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Dustin Carlino
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9d01183a7e
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introducing some proper multi-leg trips
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2018-09-04 10:16:34 -07:00 |
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Dustin Carlino
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0205eb8978
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splitting out a trip manager from the spawner
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2018-08-31 14:13:55 -07:00 |
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Dustin Carlino
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c1f87395cc
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unused, WIP code for peds to wait for, board, deboard buses
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2018-08-31 11:23:30 -07:00 |
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Dustin Carlino
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c685a80a98
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moving state to transit model, making router get directives from it
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2018-08-30 15:00:52 -07:00 |
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Dustin Carlino
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63a8171370
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recording events that happen each tick
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2018-08-30 11:03:58 -07:00 |
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Dustin Carlino
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44f02273be
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starting a transit sim state, so we know when a bus is at a stop, so we can unit test it. ;)
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2018-08-29 23:42:16 -07:00 |
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Dustin Carlino
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bb15bdb4d4
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extracting out router for cars. along the way, kinda rearranging how
mutability and views work
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2018-08-28 12:02:52 -07:00 |
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Dustin Carlino
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a9bb71c59f
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modeling and rendering bus stops
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2018-08-27 15:06:13 -07:00 |
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Dustin Carlino
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fe8a28ff34
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savestate regularly
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2018-08-27 13:21:31 -07:00 |
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Dustin Carlino
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269235d1e1
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writing savestates in a consistent place
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2018-08-27 11:10:02 -07:00 |
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Dustin Carlino
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c3d7595fc3
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(slightly) smarter stop sign assignment
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2018-08-24 12:46:09 -07:00 |
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Dustin Carlino
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f36c94c730
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render individual points from extra KML, and refactor some circle helpers
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2018-08-23 15:17:37 -07:00 |
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Dustin Carlino
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f141329e85
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moving some types in the sim layer around, now that the dust has settled
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2018-08-23 13:56:49 -07:00 |
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Dustin Carlino
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2a12c338cf
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fixing up the parking test... had to deal with horizontal/vertical lines
for the building front path stuff
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2018-08-23 10:37:17 -07:00 |
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Dustin Carlino
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7745678794
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make the spawner deal with trips and transitions... big revamp for it
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2018-08-23 10:11:56 -07:00 |
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Dustin Carlino
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0a944f9864
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making peds be able to start/end at a parking spot as well. nothing
tells them to start/end at parking yet, though
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2018-08-23 07:58:18 -07:00 |
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Dustin Carlino
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3fba70a9a9
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make pedestrians start aligned with building paths. almost ready to make
them travel along the front path
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2018-08-22 13:43:11 -07:00 |
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Dustin Carlino
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00056e6e81
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require a front path for buildings, by ignoring street names
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2018-08-22 11:33:29 -07:00 |
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Dustin Carlino
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19727cdcaf
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adjusting intersection policy to not deadlock?
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2018-08-22 09:30:33 -07:00 |
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Dustin Carlino
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b87af4b303
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digging into stuck kinematics. seemingly unblocks completion test!
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2018-08-20 15:34:55 -07:00 |
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