Dustin Carlino
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ddf6de5f59
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stop dependending directly on serde_derive
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2020-05-19 15:06:32 -07:00 |
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Dustin Carlino
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a362c73689
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plumb trips per parcel tooand add more queries, make a kml chooser
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2020-05-16 13:24:58 -07:00 |
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Dustin Carlino
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26d12e5d75
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include breakdown by type of amenity
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2020-05-12 13:15:25 -07:00 |
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Dustin Carlino
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3145326207
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start a tool to understand popular destinations. remove dot map,
superceded by live population map
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2020-05-12 12:54:35 -07:00 |
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Dustin Carlino
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182f5139a5
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rip out old mapfixes code. pure OSM is more maintainable. keep map_editor for drawing synthetic maps and debugging raw maps
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2020-05-10 10:39:08 -07:00 |
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Dustin Carlino
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e97795044d
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edit existing polygons
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2020-05-08 12:01:08 -07:00 |
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Dustin Carlino
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ed4cf78b23
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better diversion viz, using percent change
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2020-05-05 13:18:19 -07:00 |
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Dustin Carlino
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02c5b6617b
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dismantle importing for neighborhoods. long unused. just retain a simple
osmosis polygon editor.
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2020-05-01 14:11:41 -07:00 |
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Dustin Carlino
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18779c10ad
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organizing data/input by city. (I tried organizing everything in data/,
but it's too big a change. small steps.)
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2020-04-28 12:28:37 -07:00 |
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Dustin Carlino
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35c193eebc
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associated parked cars with people, not buildings
pt1: scenario layer
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2020-04-15 15:01:49 -07:00 |
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Dustin Carlino
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ff68a77979
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have to fork rng again to prevent ped speeds from changing. wow.
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2020-04-09 13:02:10 -07:00 |
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Dustin Carlino
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70875d104d
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Scenario should just have specific trips. split a different structure for generating Scenarios. has the happy side effect of removing lots of weird old spawning code, duplicated checks
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2020-04-01 13:50:36 -07:00 |
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Dustin Carlino
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b28507c247
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don't crash when prebaked analytics gets out of sync
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2020-04-01 09:17:52 -07:00 |
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Dustin Carlino
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0fb22b5f50
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sloppy (and incorrect!) implementation of gradients. temporarily breaks
non-glium backends, about to cleanup.
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2020-03-30 15:48:23 -07:00 |
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Dustin Carlino
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0bcbac1fee
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upgrade a few misc packages
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2020-03-17 10:35:37 -07:00 |
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Dustin Carlino
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1cce49648b
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some fixes to get Perth to import, part of #27
- filter out indoor corridors
- plumb through a flag for driving on the right/left. don't use it yet.
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2020-03-16 15:20:35 -07:00 |
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Dustin Carlino
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f97918ff04
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fixing the bug with grouping PSRC trips by unique person -- thanks to
folks at PSRC for helping track this down
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2020-03-05 11:19:32 -08:00 |
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Dustin Carlino
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7407e5778f
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some investigation into psrc tour segments again
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2020-03-02 15:50:32 -08:00 |
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Dustin Carlino
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fbb4140181
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tiny wasm cleanup. havent figured out serde problem yet. [rebuild]
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2020-02-25 10:35:58 -08:00 |
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Dustin Carlino
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bd51208684
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name intersections in info panels better, and avoid horizontal scrolling
in most?? cases
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2020-02-17 17:07:25 -08:00 |
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Dustin Carlino
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d292e29ad0
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get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log
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2020-02-15 16:44:06 -08:00 |
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Dustin Carlino
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b2c92ab8f9
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upstreaming some changes for wasm here
- use instant crate
- bring in the wasm ezgui backend and necessary setup tweaks
- upgrade stdweb
but no map editor build magic yet
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2020-02-14 14:28:25 -08:00 |
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Dustin Carlino
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872cd0cba6
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'save as' feature for map edits. autosave otherwise.
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2020-02-06 12:31:06 -08:00 |
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Dustin Carlino
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8228f53d02
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make it easier to debug objects by warping to them, draw turn cycler
arrows a little more successfully
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2020-01-31 14:06:37 -08:00 |
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Dustin Carlino
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79de16a840
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get the sim crate to build to wasm. a small step towards #21
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2020-01-30 17:28:52 -08:00 |
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Dustin Carlino
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09e87687db
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more of the minimap tut
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2020-01-21 15:45:43 -08:00 |
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Dustin Carlino
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95a84fd26a
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tweaking rustfmt options; the long literal string vecs in tutorial look awful
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2020-01-21 15:20:02 -08:00 |
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Dustin Carlino
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53f33a31e4
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hide IDs unless in dev mode
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2020-01-09 11:50:56 -06:00 |
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Dustin Carlino
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74de79e0dd
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make an iterator to determine when we're on the last item. use to refactor a few places that have to do this. there are more though.
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2019-12-29 11:20:05 -06:00 |
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Dustin Carlino
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3755d9b858
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proper clone for Sim
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2019-12-24 14:47:07 -08:00 |
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Dustin Carlino
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04bcf77e2b
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work on new traffic signal scrolling panel. generalized scrollable
Composite works!
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2019-12-20 09:35:27 -08:00 |
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Dustin Carlino
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a1ff95e80a
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exploring the feasibility of recording prebaked savestates (to use for
quick previews in edit mode). reduced size of savestates significantly
by ommitting analytics...
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2019-12-17 16:36:29 -08:00 |
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Dustin Carlino
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9aa4fda837
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overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
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2019-12-17 11:05:07 -08:00 |
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Dustin Carlino
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ed2f703e85
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add some logging to debug #19
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2019-12-12 10:35:51 -08:00 |
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Dustin Carlino
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dc2cc81249
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make Timer methods and ModalMenu take &str or String
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2019-12-12 10:25:48 -08:00 |
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Dustin Carlino
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ee598b6ae4
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round of clippy. not fixing everything.
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2019-12-11 16:17:15 -08:00 |
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Dustin Carlino
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77099a164b
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try using usvg and lyon to produce Polygon+Colors from svg files. so
far, so good. dodging a dependency on harfbuzz (which doesn't build in
my windows cross-compilation env), now trying on mac...
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2019-12-08 10:24:01 -08:00 |
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Dustin Carlino
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ac4cfea3e3
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skip hidden files (.gitignore started showing up, oops). also, stash
screenshots outside of the game/ dir, so we dont recompile when we
accidentally create these
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2019-12-05 14:21:17 -08:00 |
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Dustin Carlino
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1753a40a25
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prebake results for tutorial levels too, really manually. load prebaked
results more manually, since it now depends on map and scenario.
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2019-12-04 16:36:01 -08:00 |
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Dustin Carlino
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3501aa6d72
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reviving some way of saving and using purely synthetic maps. creating a
few for the traffic signal tutorial.
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2019-12-04 12:19:17 -08:00 |
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Dustin Carlino
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10e44dd0b8
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move dev flag into options
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2019-12-03 14:36:51 -08:00 |
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Dustin Carlino
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d47be1e175
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start a script to package data, stick it in dropbox, suck it down for
fast bootstrapping. split off developer instructions. not finished,
because I need a better connection to upload the seed data and test
everything...
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2019-12-03 14:31:00 -08:00 |
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Dustin Carlino
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db8bc73ddd
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finally grouping system data too. forgot some data/input things...
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2019-12-03 12:22:59 -08:00 |
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Dustin Carlino
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b589bf9f36
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grouping player data
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2019-12-03 12:09:23 -08:00 |
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Dustin Carlino
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2a103d0a21
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also group raw_maps in data/input
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2019-12-03 12:06:49 -08:00 |
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Dustin Carlino
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0e99f40150
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merge data/shapes and data/input. stop keeping around raw .kmls. adjust
gitignore to make it easier to spot defunct files in my repo
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2019-12-03 11:55:54 -08:00 |
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Dustin Carlino
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6695f72847
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organize abstutil paths internally a bit, inching towards organizing data/ dir
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2019-12-03 11:15:17 -08:00 |
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Dustin Carlino
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71854bc959
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toggle color scheme in options panel
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2019-12-03 10:56:47 -08:00 |
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Dustin Carlino
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a043a9ba05
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clean up more of abstutil path/filesystem API
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2019-12-03 09:59:43 -08:00 |
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Dustin Carlino
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6170792328
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centralize a little more path building in abstutil
|
2019-12-02 20:49:55 -08:00 |
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