Dustin Carlino
ab1254870a
fixing some of the 3-way cases... others arent even detected, seemingly
2018-10-31 12:02:18 -07:00
Dustin Carlino
c22ec98259
get_bounds for PolyLine
2018-10-31 08:31:16 -07:00
Dustin Carlino
27406a5a5c
rotating stop signs (really an excuse to start using the geo crate in geom...)
2018-10-30 16:04:46 -07:00
Dustin Carlino
f8f2ea3f95
switching to a simpler GPS<->Pt2D scheme that's bijective
2018-10-29 15:01:15 -07:00
Dustin Carlino
bb9c98b54e
splitting into two Bounds types
2018-10-29 14:16:30 -07:00
Dustin Carlino
cc9f0289ab
exporting polygons in the osmosis format... wait, may need to change the
...
coordinate system first. let's first refactor bounds to be more careful
about existing code.
2018-10-29 12:29:11 -07:00
Dustin Carlino
ab38836c70
debug offsets in weird polylines, remove unused polyline methods
2018-10-29 10:38:48 -07:00
Dustin Carlino
3a62ed8695
refactor get_bbox
2018-10-28 18:43:36 -07:00
Dustin Carlino
9c1ae28bf8
ped trace_routes were wrong for contraflow steps
2018-10-22 13:16:30 -07:00
Dustin Carlino
ec49d2dd20
fix problem with trace_route requesting invalid start dist
2018-10-17 15:27:38 -07:00
Dustin Carlino
d02c5004f9
clean up Pt2D::from_gps API
2018-10-17 13:14:10 -07:00
Dustin Carlino
d0f88f8d52
use new Trace for show_route plugin. handle 0-length turns
2018-10-09 14:36:53 -07:00
Dustin Carlino
d7a36889b2
some of the pieces to render smart arrows in front of agents
2018-10-09 12:56:58 -07:00
Dustin Carlino
7ca7f08ef7
refactoring focus pt per object
2018-10-08 16:20:45 -07:00
Dustin Carlino
403ef7d0ec
also move the buildings
2018-10-07 12:51:27 -07:00
Dustin Carlino
94ac54d7e8
stop using Color and Vec2d types from piston, to slowly move away from dependence on piston
2018-10-05 14:58:48 -07:00
Dustin Carlino
20a1bb7923
dispersing the remainders of map_model::geometry
2018-09-18 14:35:10 -07:00
Dustin Carlino
1050d86e67
making a proper Circle type in geom
2018-09-18 14:00:55 -07:00
Dustin Carlino
e8ef4545fb
remove to_vec from Pt2D; only need it in one triangulation-specific place
2018-09-18 13:44:14 -07:00
Dustin Carlino
49ebe97c21
small refactor in ezgui and polyline
2018-09-18 13:39:55 -07:00
Dustin Carlino
7dc192b0c9
refactoring helpers to draw lines
2018-09-18 13:29:30 -07:00
Dustin Carlino
e65f3aecc7
update to rust 1.29, re-run format
2018-09-15 16:54:00 -07:00
Dustin Carlino
0876315d50
make large.abst load, damnit!
...
- deal with loop lanes screwing up trim_lines
- give up when trim_lines fails and just keep the full geometry
- tune some epsilons
- delete duplicate turns instead of panicking
2018-09-08 21:16:58 -07:00
Dustin Carlino
f386278343
tuning EPSILON_DIST to make large.abst closer to loading
2018-09-08 19:48:11 -07:00
Dustin Carlino
f3982282de
speed up building creation by doing sidewalk finding in bulk
2018-09-08 13:28:09 -07:00
Dustin Carlino
ba9fe54c2a
trying to make medium map load!
...
- new polyline shifting that keeps a constant width, even at sharp
corners. it breaks and is slow when shifting just to make thick
polygons, so keep the old version around for that. actually, disable
it always. :(
- deal with bus stops on sidewalks with no associated driving lane
- more hacks to make dist_along_of_pt work for horiz/vertical lines
- handling bus stops close to the end of a sidewalk
2018-09-08 12:48:25 -07:00
Dustin Carlino
87a33a6c78
replaced parts of the polygon ear clipping and seemingly fixed all the
...
problems!
2018-09-07 15:03:28 -07:00
Dustin Carlino
c3d7595fc3
(slightly) smarter stop sign assignment
2018-08-24 12:46:09 -07:00
Dustin Carlino
f36c94c730
render individual points from extra KML, and refactor some circle helpers
2018-08-23 15:17:37 -07:00
Dustin Carlino
2a12c338cf
fixing up the parking test... had to deal with horizontal/vertical lines
...
for the building front path stuff
2018-08-23 10:37:17 -07:00
Dustin Carlino
82952ef198
remembering where the front path hits the sidewalk
2018-08-22 12:21:58 -07:00
Dustin Carlino
a2399f6613
trimming front paths to building edges
2018-08-22 11:54:18 -07:00
Dustin Carlino
bf52822e37
wrote a few tests of parking
2018-08-19 18:07:28 -07:00
Dustin Carlino
f45bc525d5
fix a few epsilon issues that made restoring from a savestate break
2018-08-15 15:37:07 -07:00
Dustin Carlino
6693147a99
WIP making driving cars park at a specific spot
2018-08-15 15:29:49 -07:00
Dustin Carlino
bf2bd09a54
WIP converting lanes and draw car to new polygon
2018-08-09 10:36:29 -07:00
Dustin Carlino
1b610aa708
making a proper polygon type, finally. using it in a few places, not all
...
yet
2018-08-08 18:00:10 -07:00
Dustin Carlino
5d2a4f3ac4
trying an ear clipping algorithm for buildings and parcels. works great,
...
lots of cleanup needed now!
2018-08-08 14:39:08 -07:00
Dustin Carlino
d0744083fc
stop right BEFORE intersections
2018-08-07 14:06:31 -07:00
Dustin Carlino
4c0a8f588a
still debugging various breakages. drawing lane IDs
2018-08-07 12:23:00 -07:00
Dustin Carlino
5ad6f53607
use new dimensioned version, letting us serialize maps and clean up
...
hacks elsewhere
2018-08-01 14:05:38 -07:00
Dustin Carlino
7ee8ef0d8d
cleaning up after polyline trimming
2018-07-23 10:05:20 -07:00
Dustin Carlino
272620119f
WIP working on polyline trimming, but nice and slowly this time
2018-07-23 09:41:51 -07:00
Dustin Carlino
a52b966b03
make some more pedestrian paths possible by forcing turns even when line trimming fails
2018-07-23 08:39:58 -07:00
Dustin Carlino
82fb302ddd
fixing nondeterministic map conversion
2018-07-22 17:14:07 -07:00
Dustin Carlino
5b018fdf06
adding tests for map conversion determinism
2018-07-22 17:09:12 -07:00
Dustin Carlino
1c85188a64
WIP removing disconnected chunks of map. leaves orphaned intersections
...
still, so disabled.
2018-07-22 16:31:31 -07:00
Dustin Carlino
e5de791fa7
starting to model pedestrians. spawn and draw them.
2018-07-11 15:06:31 -07:00
Dustin Carlino
0e4ff75286
setting up an intersection test in experimental
2018-07-07 10:48:46 -07:00
Dustin Carlino
f9c1b3b526
WIP representing polyline shifting failure
2018-06-29 11:17:39 -07:00
Dustin Carlino
fe53536024
prototyping crosswalks
2018-06-29 10:30:36 -07:00
Dustin Carlino
a082fbb511
moving stuff to geom crate
2018-06-28 20:35:00 -07:00
Dustin Carlino
ba310cbd45
removing geom crate, using just map model
2018-06-25 09:00:43 -07:00
Dustin Carlino
3838a1c4ac
extra lanes on one-ways
2018-06-19 13:39:10 -07:00
Dustin Carlino
4da2136dee
mostly fix curved roads, needed a different quad to fill in the gap
2018-06-19 12:14:53 -07:00
Dustin Carlino
592f284be3
fix center lines for two-ways
2018-06-19 10:28:08 -07:00
Dustin Carlino
52b8570e6c
sidewalks for two-ways
2018-06-19 10:10:30 -07:00
Dustin Carlino
854eee4fd0
rendering parking lanes for two-ways...
2018-06-19 09:54:21 -07:00
Dustin Carlino
55fea2d5a7
moving to new way of generating lanes from osm ways
2018-06-19 09:29:58 -07:00
Dustin Carlino
ef78902f9a
slowly moving away from depending on other_side in Road, and declaring LaneType stuff
2018-06-19 09:03:26 -07:00
Dustin Carlino
6a695740bd
paving the way for offsets
2018-06-18 15:25:17 -07:00
Dustin Carlino
91920c3e1d
dont reach into DrawRoad's polygon directly from DrawIntersection
2018-06-18 14:46:11 -07:00
Dustin Carlino
40ec99592d
making DrawRoad use pts from GeomRoad
2018-06-18 12:46:25 -07:00
Dustin Carlino
923883883b
updating README and trimming license declarations
2018-06-03 17:56:53 -07:00
Dustin Carlino
065c2ce9ba
Importing everything since the initial import
2018-04-10 17:51:37 -07:00