Dustin Carlino
51367088df
Adding a 'nearby houses and shops' feature to the bike network tool
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Results have major issues, probably going to leave this out of v1.
2021-08-06 20:05:04 -07:00
Dustin Carlino
e9aaeb8675
Load/save edits from new tool
2021-08-06 15:42:35 -07:00
Dustin Carlino
fe4adb9691
A thin veil of mist...
2021-08-06 15:19:20 -07:00
Dustin Carlino
20b8e7f94a
Show edits. Regenerate layers on changes.
2021-08-06 14:47:05 -07:00
Dustin Carlino
96c55a067b
Magnify while editing. Not feeling skeletal commit messages...
2021-08-06 14:20:03 -07:00
Dustin Carlino
14927feeae
Import part of SF
2021-08-06 10:54:46 -07:00
Dustin Carlino
190eaef251
Swap a femur with a tibia. A questionable trade, but I'm calling it
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progress.
2021-08-05 18:51:19 -07:00
Dustin Carlino
116198e863
Revive the ability to render in greyscale with the fragment shader, for quicker color scheme tuning...
2021-08-05 15:37:49 -07:00
Dustin Carlino
b080c70d83
Sinew is meant to stretch.
2021-08-05 14:06:11 -07:00
Dustin Carlino
85b46e2dfa
Set the default width of a newly added lane better. #597
2021-08-04 16:46:05 -07:00
Dustin Carlino
4bc8421066
There's more than devils in these details
2021-08-04 16:32:26 -07:00
Dustin Carlino
3bddceb275
Skeleton hands can't grasp the tip of tools, but they can refract the
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gaze of the living...
2021-08-04 15:56:44 -07:00
Dustin Carlino
78f37e68e9
Broad strokes for fleshless folks
2021-08-04 13:46:34 -07:00
Dustin Carlino
1585eed66f
Don't keep jamming the same button for the skeletonvator, that doesn't help
2021-08-04 10:51:31 -07:00
Dustin Carlino
4935ea4fd6
Come take a ride on my skele-skeletonvator
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(I am so sorry)
2021-08-03 22:33:06 -07:00
Dustin Carlino
82865b4e08
The skeleton is already feeling conscious about its appearance, so early
2021-08-03 22:08:10 -07:00
Dustin Carlino
46eb26fd5c
The skeleton begins to cover some of its bones
2021-08-03 19:23:28 -07:00
Dustin Carlino
a12c894eb5
The skeleton is implored to peek at its innards... (but skeleton bones
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aren't polished)
2021-08-03 19:23:28 -07:00
Dustin Carlino
c019304ee3
A skeleton emerges, from whatever sort of place skeletons lurk
2021-08-03 19:23:28 -07:00
Dustin Carlino
58f9c912cc
Regenerate Seattle collision data, which I think broke way back in the f64->f32 change
2021-08-03 19:23:10 -07:00
Dustin Carlino
dcf84d3b10
Rewrite turn restrictions to handle collapsed roads. Lake Wash Blvd / Madison revealed this problem.
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Regenerating everything now...
2021-08-03 00:07:49 -07:00
Dustin Carlino
e687dd0391
Automatically collapse more degenerate intersections. Manually tested
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around the university bridge. Still far to go, but progress.
Not regenerating yet.
2021-08-02 12:06:47 -07:00
Dustin Carlino
9ccc328361
new release
2021-08-01 15:45:01 -07:00
Dustin Carlino
15da28e4a7
The final touches on the new color scheme: color cycleway intersections green. #74 ( #715 )
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Regenerate screenshot diff. It's done! [rebuild] [release]
2021-08-01 13:28:02 -07:00
Dustin Carlino
dad9eeb9a6
Make the 'faded zoom' color scheme the new default day mode! Rename the old day mode to classic. #715
2021-08-01 12:57:46 -07:00
Dustin Carlino
b72b4a2843
Make the signal editor match the simulation view better -- need protected arrow outlines. #715
2021-08-01 12:42:09 -07:00
Dustin Carlino
314bed3d83
Adjust traffic signal editor icons, since they blended into the new grey scheme. #715
2021-08-01 12:36:37 -07:00
Dustin Carlino
49adf8a5ac
Adjust traffic signal rendering for #715 .
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- outlines around protected arrows too
- draw protected arrows on top of permitted
2021-08-01 12:12:01 -07:00
Dustin Carlino
506e4f3f73
Simplifying traffic signal rendering code
2021-08-01 12:06:05 -07:00
Dustin Carlino
c2f8f177ea
Steps towards the new color-scheme. #715
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- Stop using different colors in the city picker. Just using a uniform
color, different between day/night, that looks fine in all themes.
- Simplify the methods for road markings; not going to change them based
on rank
2021-08-01 09:53:48 -07:00
Dustin Carlino
c71c1b91dc
Trying to fix corner curbs and failing, but made some maybe useful geom
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API additions.
And not drawing curbs for footways. #715
2021-07-31 19:46:37 -07:00
Dustin Carlino
db54978901
Bring in OSM updates for Mangere. #719
2021-07-31 10:14:33 -07:00
Dustin Carlino
b02b00fe56
Handle more OSM separation tags, and copy over the values for snapping. #330
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Not regenerating yet, but NE Campus Pkwy in the udistrict is my test
case.
2021-07-30 13:46:14 -07:00
Dustin Carlino
7592f9ca9e
Fix crosswalks & sidewalk corners for consolidated intersections on left-handed maps. #654
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Not regenerating yet. (There shouldn't be many junctions tagged on
non-US maps, at least not by me.)
2021-07-30 11:28:56 -07:00
moo
e6dc52a615
Update README.md ( #721 )
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Fixed Win/Mac/Linux download addresses (just removed "v"s)
2021-07-30 10:09:47 -07:00
Dustin Carlino
2ae6dea692
Upgrade to rust 1.54, fix new clippy warnings
2021-07-30 09:48:31 -07:00
Dustin Carlino
c98b4f293e
Regenerate all maps after last few changes. Split out the actdev scripts to more easily regenerate actdev scenarios. This is necessary if map intersection IDs change, for instance.
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Rainier Valley starts crashing in the simulation! Not sure why the
regression happened, disabling for now, will look into it later.
2021-07-29 14:19:46 -07:00
Dustin Carlino
7fbd8ae022
Next steps on snapping cycleways / modelling separators. #330
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- Only snap cycleways with explicitly tagged separators
- When collapsing intersections, preserve the OSM ID of the longer way
2021-07-29 11:24:38 -07:00
Dustin Carlino
1bda9333e2
For the snapping cycleways experiment, always perform the actual
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snapping. Emit the KML debug file only when additionally flagged on. Add
more debug info there, to figure out why some paths are totally
disappearing... #330
2021-07-29 09:01:36 -07:00
Dustin Carlino
a4906a2953
More flag-guarded color scheme progress towards #715 :
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- choosing some building colors
- proper unzoomed road/intersection outlines
- adjusting curb color based on road rank (for arterials, it was the
same grey!)
2021-07-28 12:12:01 -07:00
Dustin Carlino
d6936c5535
Refine the trimming rules -- insist on short roads, and leave borders alone.
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Not regenerating everything yet, but spot-checked downtown where some
things broke previously.
2021-07-28 10:55:47 -07:00
Dustin Carlino
ffcf0a8d66
Fix a bug in transit snapping introduced by 163244ace9
. Regenerating all maps, also bringing in a Tempe OSM fix...
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The deadend trimming is too enthusiastic, getting rid of some unsnapped
cycleways and things connecting to the map border. Will iterate on it
this week; net benefit for now.
2021-07-27 16:56:11 -07:00
Dustin Carlino
9e68c22d67
Try to collapse degenerate intersections that happen near snapped cyclepaths. #330
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The udistrict is shaping up...!
2021-07-27 12:39:44 -07:00
Dustin Carlino
1bde8c5345
Start turning cycle separation OSM tags ( https://wiki.openstreetmap.org/wiki/Proposed_features/cycleway:separation ) into buffer lanes. Only attempting for cycleways tagged on the road right now, since we're going to be snapping separated ways anyway... #330
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And start experimenting with this in the snapper. Quick tests with the
Roosevelt PBL in the udistrict.
2021-07-27 12:12:10 -07:00
Dustin Carlino
4547395067
Move the cycleway snapping step to happen just before RawMap->Map, so we can play with it in the map_editor. #330
2021-07-27 11:20:57 -07:00
Dustin Carlino
163244ace9
Trim dead-end cycleway and service road stubs. Not regenerating yet, but
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spot checked in Tempe and the UDistrict.
2021-07-27 11:13:47 -07:00
Dustin Carlino
3e26c6489a
Run merging in the map editor, to reproduce the order that'll happen when importing. #654
2021-07-27 09:53:51 -07:00
Dustin Carlino
de5b7e7d43
Adjust colors and tooltips for multi road editor. #718
2021-07-26 12:59:45 -07:00
Dustin Carlino
9366116c9b
Add a location button to the road / multi road editor. #718
2021-07-26 12:50:20 -07:00
Dustin Carlino
07cce162c1
Experiment with 3 different asphalt colors. #715
2021-07-26 11:42:46 -07:00