Commit Graph

6795 Commits

Author SHA1 Message Date
Dustin Carlino
51367088df Adding a 'nearby houses and shops' feature to the bike network tool
Results have major issues, probably going to leave this out of v1.
2021-08-06 20:05:04 -07:00
Dustin Carlino
e9aaeb8675 Load/save edits from new tool 2021-08-06 15:42:35 -07:00
Dustin Carlino
fe4adb9691 A thin veil of mist... 2021-08-06 15:19:20 -07:00
Dustin Carlino
20b8e7f94a Show edits. Regenerate layers on changes. 2021-08-06 14:47:05 -07:00
Dustin Carlino
96c55a067b Magnify while editing. Not feeling skeletal commit messages... 2021-08-06 14:20:03 -07:00
Dustin Carlino
14927feeae Import part of SF 2021-08-06 10:54:46 -07:00
Dustin Carlino
190eaef251 Swap a femur with a tibia. A questionable trade, but I'm calling it
progress.
2021-08-05 18:51:19 -07:00
Dustin Carlino
116198e863 Revive the ability to render in greyscale with the fragment shader, for quicker color scheme tuning... 2021-08-05 15:37:49 -07:00
Dustin Carlino
b080c70d83 Sinew is meant to stretch. 2021-08-05 14:06:11 -07:00
Dustin Carlino
85b46e2dfa Set the default width of a newly added lane better. #597 2021-08-04 16:46:05 -07:00
Dustin Carlino
4bc8421066 There's more than devils in these details 2021-08-04 16:32:26 -07:00
Dustin Carlino
3bddceb275 Skeleton hands can't grasp the tip of tools, but they can refract the
gaze of the living...
2021-08-04 15:56:44 -07:00
Dustin Carlino
78f37e68e9 Broad strokes for fleshless folks 2021-08-04 13:46:34 -07:00
Dustin Carlino
1585eed66f Don't keep jamming the same button for the skeletonvator, that doesn't help 2021-08-04 10:51:31 -07:00
Dustin Carlino
4935ea4fd6 Come take a ride on my skele-skeletonvator
(I am so sorry)
2021-08-03 22:33:06 -07:00
Dustin Carlino
82865b4e08 The skeleton is already feeling conscious about its appearance, so early 2021-08-03 22:08:10 -07:00
Dustin Carlino
46eb26fd5c The skeleton begins to cover some of its bones 2021-08-03 19:23:28 -07:00
Dustin Carlino
a12c894eb5 The skeleton is implored to peek at its innards... (but skeleton bones
aren't polished)
2021-08-03 19:23:28 -07:00
Dustin Carlino
c019304ee3 A skeleton emerges, from whatever sort of place skeletons lurk 2021-08-03 19:23:28 -07:00
Dustin Carlino
58f9c912cc Regenerate Seattle collision data, which I think broke way back in the f64->f32 change 2021-08-03 19:23:10 -07:00
Dustin Carlino
dcf84d3b10 Rewrite turn restrictions to handle collapsed roads. Lake Wash Blvd / Madison revealed this problem.
Regenerating everything now...
2021-08-03 00:07:49 -07:00
Dustin Carlino
e687dd0391 Automatically collapse more degenerate intersections. Manually tested
around the university bridge. Still far to go, but progress.

Not regenerating yet.
2021-08-02 12:06:47 -07:00
Dustin Carlino
9ccc328361 new release 2021-08-01 15:45:01 -07:00
Dustin Carlino
15da28e4a7
The final touches on the new color scheme: color cycleway intersections green. #74 (#715)
Regenerate screenshot diff. It's done! [rebuild] [release]
2021-08-01 13:28:02 -07:00
Dustin Carlino
dad9eeb9a6 Make the 'faded zoom' color scheme the new default day mode! Rename the old day mode to classic. #715 2021-08-01 12:57:46 -07:00
Dustin Carlino
b72b4a2843 Make the signal editor match the simulation view better -- need protected arrow outlines. #715 2021-08-01 12:42:09 -07:00
Dustin Carlino
314bed3d83 Adjust traffic signal editor icons, since they blended into the new grey scheme. #715 2021-08-01 12:36:37 -07:00
Dustin Carlino
49adf8a5ac Adjust traffic signal rendering for #715.
- outlines around protected arrows too
- draw protected arrows on top of permitted
2021-08-01 12:12:01 -07:00
Dustin Carlino
506e4f3f73 Simplifying traffic signal rendering code 2021-08-01 12:06:05 -07:00
Dustin Carlino
c2f8f177ea Steps towards the new color-scheme. #715
- Stop using different colors in the city picker. Just using a uniform
  color, different between day/night, that looks fine in all themes.
- Simplify the methods for road markings; not going to change them based
  on rank
2021-08-01 09:53:48 -07:00
Dustin Carlino
c71c1b91dc Trying to fix corner curbs and failing, but made some maybe useful geom
API additions.

And not drawing curbs for footways. #715
2021-07-31 19:46:37 -07:00
Dustin Carlino
db54978901 Bring in OSM updates for Mangere. #719 2021-07-31 10:14:33 -07:00
Dustin Carlino
b02b00fe56 Handle more OSM separation tags, and copy over the values for snapping. #330
Not regenerating yet, but NE Campus Pkwy in the udistrict is my test
case.
2021-07-30 13:46:14 -07:00
Dustin Carlino
7592f9ca9e Fix crosswalks & sidewalk corners for consolidated intersections on left-handed maps. #654
Not regenerating yet. (There shouldn't be many junctions tagged on
non-US maps, at least not by me.)
2021-07-30 11:28:56 -07:00
moo
e6dc52a615
Update README.md (#721)
Fixed Win/Mac/Linux download addresses (just removed "v"s)
2021-07-30 10:09:47 -07:00
Dustin Carlino
2ae6dea692 Upgrade to rust 1.54, fix new clippy warnings 2021-07-30 09:48:31 -07:00
Dustin Carlino
c98b4f293e Regenerate all maps after last few changes. Split out the actdev scripts to more easily regenerate actdev scenarios. This is necessary if map intersection IDs change, for instance.
Rainier Valley starts crashing in the simulation! Not sure why the
regression happened, disabling for now, will look into it later.
2021-07-29 14:19:46 -07:00
Dustin Carlino
7fbd8ae022 Next steps on snapping cycleways / modelling separators. #330
- Only snap cycleways with explicitly tagged separators
- When collapsing intersections, preserve the OSM ID of the longer way
2021-07-29 11:24:38 -07:00
Dustin Carlino
1bda9333e2 For the snapping cycleways experiment, always perform the actual
snapping. Emit the KML debug file only when additionally flagged on. Add
more debug info there, to figure out why some paths are totally
disappearing... #330
2021-07-29 09:01:36 -07:00
Dustin Carlino
a4906a2953 More flag-guarded color scheme progress towards #715:
- choosing some building colors
- proper unzoomed road/intersection outlines
- adjusting curb color based on road rank (for arterials, it was the
  same grey!)
2021-07-28 12:12:01 -07:00
Dustin Carlino
d6936c5535 Refine the trimming rules -- insist on short roads, and leave borders alone.
Not regenerating everything yet, but spot-checked downtown where some
things broke previously.
2021-07-28 10:55:47 -07:00
Dustin Carlino
ffcf0a8d66 Fix a bug in transit snapping introduced by 163244ace9. Regenerating all maps, also bringing in a Tempe OSM fix...
The deadend trimming is too enthusiastic, getting rid of some unsnapped
cycleways and things connecting to the map border. Will iterate on it
this week; net benefit for now.
2021-07-27 16:56:11 -07:00
Dustin Carlino
9e68c22d67 Try to collapse degenerate intersections that happen near snapped cyclepaths. #330
The udistrict is shaping up...!
2021-07-27 12:39:44 -07:00
Dustin Carlino
1bde8c5345 Start turning cycle separation OSM tags (https://wiki.openstreetmap.org/wiki/Proposed_features/cycleway:separation) into buffer lanes. Only attempting for cycleways tagged on the road right now, since we're going to be snapping separated ways anyway... #330
And start experimenting with this in the snapper. Quick tests with the
Roosevelt PBL in the udistrict.
2021-07-27 12:12:10 -07:00
Dustin Carlino
4547395067 Move the cycleway snapping step to happen just before RawMap->Map, so we can play with it in the map_editor. #330 2021-07-27 11:20:57 -07:00
Dustin Carlino
163244ace9 Trim dead-end cycleway and service road stubs. Not regenerating yet, but
spot checked in Tempe and the UDistrict.
2021-07-27 11:13:47 -07:00
Dustin Carlino
3e26c6489a Run merging in the map editor, to reproduce the order that'll happen when importing. #654 2021-07-27 09:53:51 -07:00
Dustin Carlino
de5b7e7d43 Adjust colors and tooltips for multi road editor. #718 2021-07-26 12:59:45 -07:00
Dustin Carlino
9366116c9b Add a location button to the road / multi road editor. #718 2021-07-26 12:50:20 -07:00
Dustin Carlino
07cce162c1 Experiment with 3 different asphalt colors. #715 2021-07-26 11:42:46 -07:00