Commit Graph

227 Commits

Author SHA1 Message Date
Dustin Carlino
af22daaf69 hop to debug mode from a/b test mode, and make it a proper pushed state
from edit and sandbox mode too
2019-09-15 13:28:38 -07:00
Dustin Carlino
1f2c4e3797 make route viewer also handle mode changes and trips ending 2019-09-15 13:07:58 -07:00
Dustin Carlino
5c2d86ee95 improve a/b scoreboard colors and duration printing 2019-09-15 12:25:57 -07:00
Dustin Carlino
ece53430a1 point out the A and B in the a/b test menu 2019-09-15 10:28:10 -07:00
Dustin Carlino
fa898a9c70 fix more a/b test setup bug -- have to reset sim after applying edits.
doh.
2019-09-14 19:34:24 -07:00
Dustin Carlino
f52ab43752 fix HUGE a/b test setup bug... secondary was instantiating scenario, THEN applying map edits. possibly still broken though?! 2019-09-14 14:46:51 -07:00
Dustin Carlino
8730884eb4 dont allow setting up abtest with same edits for both 2019-09-14 13:48:21 -07:00
Dustin Carlino
974e4d43b7 fix debug mode's overlapping UIs... dont keep trying to draw all the special debug mode stuff in nested states. also stop double-drawing when using {Road,Building}Colorer 2019-09-14 13:42:43 -07:00
Dustin Carlino
1248dac270 nicer API for appending bits of text 2019-09-13 15:23:25 -07:00
Dustin Carlino
97361317ed greying out choices in scoreboard that have no trips 2019-09-11 12:51:07 -07:00
Dustin Carlino
c8e3e9ce4b rearrange colorscheme changing, so it doesnt happen in irrelevant modes 2019-09-11 12:43:06 -07:00
Dustin Carlino
612b02d526 migrating all callers off old methods. decided to keep choose_string 2019-09-11 12:32:17 -07:00
Dustin Carlino
aa3fed3395 builder-based API for wizard choosing stuff. need to convert other
callers now.
2019-09-11 11:52:34 -07:00
Dustin Carlino
224461fcdc plumb hatching bit in the style vertex attrib, not this awkward stateful uniform value 2019-09-11 11:06:57 -07:00
Dustin Carlino
9ed38c849c be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script 2019-09-10 17:04:33 -07:00
Dustin Carlino
9867619c9c generalize ezgui Color to also cleanly represent textured things 2019-09-10 16:41:35 -07:00
Dustin Carlino
9a624397e0 supporting up to 10 textures 2019-09-10 15:44:07 -07:00
Dustin Carlino
fdd770088d very hacky, minimal impl of texturing water 2019-09-10 15:21:58 -07:00
Dustin Carlino
c4b47aeeb5 make other_crosswalk_ids aware of the degenerate intersection quadruple case, and avoid quadruple-rendering 2019-09-09 14:55:53 -07:00
Dustin Carlino
d98ff19c1d fix route viewer when skipping fwd in time 2019-09-09 14:39:45 -07:00
Dustin Carlino
2d3c079db5 spawn agent from sidewalk 2019-09-09 11:20:06 -07:00
Dustin Carlino
ed559bd71e geom debugger does warping 2019-09-09 09:51:15 -07:00
Dustin Carlino
43c2c72e71 importing street sign dataset to override bad parking categories from blockface. the signs look overeager... so disabling 2019-09-08 17:23:53 -07:00
Dustin Carlino
105f526e9e contextual_action takes &str or String 2019-09-07 13:56:00 -07:00
Dustin Carlino
cacd5174ad make legend crisper by removing transparency 2019-09-07 13:50:34 -07:00
Dustin Carlino
19135c7461 debug feature to kill off a stuck car 2019-09-07 13:46:47 -07:00
Dustin Carlino
caaf0954ab rename the main editor crate to game -- map editing is just a tiny piece ;) 2019-09-07 13:09:09 -07:00