Commit Graph

227 Commits

Author SHA1 Message Date
Dustin Carlino
1a28768df3 displaying bus delay data over time. needs work, but solid start to a
general plotting mechanism
2019-11-05 13:00:51 -08:00
Dustin Carlino
3b1a659f15 prebake results per map, and store in binary 2019-11-05 10:15:44 -08:00
Dustin Carlino
c54842faff get rid of DurationStats, just beef up DurationHistogram slightly 2019-11-04 14:31:40 -08:00
Dustin Carlino
6c16840076 rename analytics in UI to overlays, clash less with analytics from sim 2019-11-04 14:27:33 -08:00
Dustin Carlino
ec956f5b13 turning PrebakedResults into just sim analytics 2019-11-04 14:24:06 -08:00
Dustin Carlino
974ad24ec3 refactoring some TripMode enum stuff 2019-11-04 13:51:25 -08:00
Dustin Carlino
ada5484501 finishing up the montlake map, no gridlock by default 2019-11-04 12:55:04 -08:00
Dustin Carlino
33e2c3a2fe prebaking bus arrivals, and adding a comparison 2019-11-04 11:00:51 -08:00
Dustin Carlino
7eeebb72ec displaying different bus arrival info, and experimenting with storing the data differently. no prebaking yet. 2019-11-04 10:41:50 -08:00
Dustin Carlino
8d32671834 dont spawn buses by default in scenarios 2019-11-04 09:59:52 -08:00
Dustin Carlino
03e2c0b3f2 one master set of fixes in huge_seattle coordinate space, then a single override per map. start over with fixes... again. for the last time?! all the tricky cases from last time work now... 2019-11-04 09:50:59 -08:00
Dustin Carlino
7c6f2c62b6 compare faster trips by baseline over time 2019-11-03 17:17:47 -08:00
Dustin Carlino
3ba33e4bd0 add some initial info on trips to/from different locations to info panel 2019-11-02 16:34:10 -07:00
Dustin Carlino
e7068867fb fix bugs in scenario viz mode and draw demand arrows a little better 2019-11-02 16:01:02 -07:00
Dustin Carlino
2f5b5f1302 new tool to spawn a huge crowd of traffic from one pt to another. needs
viz for src and sink, but basic functionality was easy
2019-11-02 11:01:21 -07:00
Dustin Carlino
432995d8e5 confirm before bailing out of sandbox mode 2019-11-01 20:43:09 -07:00
Dustin Carlino
fa99c28d23 prebaking gridlock results too 2019-11-01 20:22:39 -07:00
Dustin Carlino
facd9c68b3 remove old gridlock detector, in favor of a tool to find the front of a
chain of blockage
2019-11-01 15:31:26 -07:00
Dustin Carlino
06dd88ec34 first cut on prebaking challenge results against different baselines.
just for faster trips right now.
2019-11-01 13:33:02 -07:00
Dustin Carlino
db86a24cda draw button text in the OSD (not owned by ezgui), not as a mouse tooltip 2019-11-01 11:45:02 -07:00
Dustin Carlino
e9e6664f61 using popup text box in a few more places to show important messages 2019-11-01 11:33:15 -07:00
Dustin Carlino
b6dee0b35d new challenge: speed up trips of some target population 2019-11-01 10:59:27 -07:00
Dustin Carlino
e564a67ad4 try to wrangle the complexities of synchronizing menus with analytics and colorschemes, which can be separately modified. added something for gridlock mode too. 2019-11-01 10:30:36 -07:00
Dustin Carlino
d187332734 prototype a new challenge to create gridlock 2019-11-01 09:59:39 -07:00
Dustin Carlino
6cf9ba678c disabled night color scheme 2019-10-31 17:06:03 -07:00
Dustin Carlino
78904c007f be able to change the statistic in the bus score display. still not
quite presenting something sensible, but...
2019-10-31 16:33:38 -07:00
Dustin Carlino
f0bc8eb1fa move a validity check for border intersections up-front in map construction. be able to skip fixes in precompute scripts too 2019-10-31 15:55:02 -07:00
Dustin Carlino
50ee547994 adding some help text to all gameplay modes 2019-10-31 15:30:12 -07:00
Dustin Carlino
f42d79cdeb avoid initially smushed challenge menus 2019-10-31 15:04:11 -07:00
Dustin Carlino
abf14e1fac track when map edits are dirty 2019-10-31 14:51:35 -07:00
Dustin Carlino
b192bda583 couple edit mode with sandbox mode. always return to sandbox mode, reseting the sim with the correct gameplay mode retained 2019-10-31 14:22:58 -07:00
Dustin Carlino
ef01501509 overhaul finished trips graph. record times in order, build the graph later 2019-10-31 13:46:26 -07:00
Dustin Carlino
c89c0d2a11 remove time travel feature entirely for now. broken, not performant, unused 2019-10-31 12:50:23 -07:00
Dustin Carlino
857a8a4a67 actually, just overlay bus route display, dont use a warping item slider 2019-10-31 12:41:31 -07:00
Dustin Carlino
11af01d0ea prevent bus routes near borders from being filtered out 2019-10-31 12:07:35 -07:00
Dustin Carlino
561a883e19 filling out optimize bus gameplay mode 2019-10-31 10:25:34 -07:00
Dustin Carlino
06170784cb organizing functionality by gameplay mode. can switch scenarios sometimes. cant spawn stuff unless in freeform mode. 2019-10-31 10:14:44 -07:00
Dustin Carlino
1d08181eaa parameterize sandboxmode by a gameplaymode. makes the reset sim button
reinitialize scenarios properly
2019-10-31 09:59:03 -07:00
Dustin Carlino
ccf12edde8 adding a sidebar to sandboxmode to show stuff related to the challenge -- time between bus stops, to start. setting this up from the challenge mode screen. lots of tweaks needed. 2019-10-31 09:04:47 -07:00
Dustin Carlino
53bd77332e start structuring the UI for selecting and running a challenge 2019-10-30 20:44:27 -07:00
Dustin Carlino
7833346fa2 cleaning up speed controls 2019-10-30 18:15:03 -07:00
Dustin Carlino
a94e210c22 changing speed controls to be a panel of manually arranged buttons. not
done, but functionality is cutover. fix details later.
2019-10-30 15:01:11 -07:00
Dustin Carlino
9d828abbd0 move bus explorer to sandbox mode. make it start at the current stop 2019-10-30 12:20:04 -07:00
Dustin Carlino
6ffa5fbf6e move savestating under a save menu 2019-10-30 10:26:44 -07:00
Dustin Carlino
9995bed6ab improve dead-ends by using a shared sidewalk corner, not a crosswalk 2019-10-30 10:10:28 -07:00
Dustin Carlino
1d5064ca1b track all bus arrivals, show distribution. track total number of
passengers per route
2019-10-29 22:11:56 -07:00
Dustin Carlino
7faeafd998 nice hatching for construction lanes, hackily encoded 2019-10-29 17:19:36 -07:00
Dustin Carlino
a5892daedb add a new lane type for road closures 2019-10-29 17:04:57 -07:00
Dustin Carlino
d757b45bff manually workaround y inversion with stretched textures by modifying the
images
2019-10-29 16:36:19 -07:00
Dustin Carlino
0575e57584 tweaks to buttons 2019-10-29 15:45:26 -07:00
Dustin Carlino
aae6d6d998 cleanup: collapse the old separated modal menu groups 2019-10-29 15:37:19 -07:00
Dustin Carlino
c2fd82328a move more controls under a general menu 2019-10-29 15:31:55 -07:00
Dustin Carlino
7574869798 tie together a popup menu and a button in a really simple way. move some
info and location things there
2019-10-29 15:14:17 -07:00
Dustin Carlino
00253d2783 using textures for the hide/show buttons. making it easier to sometimes
upload expensive textures. draw show/hide buttons on top of modal menus,
even when they sometimes overlap.
2019-10-29 13:47:04 -07:00
Dustin Carlino
49ecf2e792 move time stepping controls to speed panel, where they belong 2019-10-29 13:08:59 -07:00
Dustin Carlino
41d9588266 apply zorder in unzoomed view 2019-10-28 17:30:43 -07:00
Dustin Carlino
6f50cbaa30 finishing the big cutover from stable to original IDs. main path works,
now looking at map editor
2019-10-28 12:40:09 -07:00
Dustin Carlino
75e155fec6 filter out parking lanes without any sidewalks at all nearby (and also
warn about them)
2019-10-26 17:53:09 -07:00
Dustin Carlino
0d948cef91 share camera state between game and map_editor 2019-10-26 16:16:32 -07:00
Dustin Carlino
4d2f77e90c simple heatmapish overlay to show the bike lane network 2019-10-26 13:04:58 -07:00
Dustin Carlino
ee02ff9944 display when a bus last served a stop. move some of these analytics to
be owned by sim
2019-10-26 12:33:00 -07:00
Dustin Carlino
7d7bfef5ea filter out parking garages with 0 spots. render water on top of parks,
to workaround issue of the green lake park polygon covering everything
up
2019-10-26 11:37:10 -07:00
Dustin Carlino
1a4cf8c1a0 fix crash in all trip viz. path request might not even be possible 2019-10-26 10:29:44 -07:00
Dustin Carlino
e0bb2f97e0 debug floodfill from sidewalks, now that i'm really messing with that
connectivity
2019-10-25 14:40:52 -07:00
Dustin Carlino
3dfeae8b2c introduce a proper closed polyline abstraction, sub it in 2019-10-25 13:14:05 -07:00
Dustin Carlino
fe14e1709b implement PartialEq on Pt2D using the old epsilon_eq. too many places in the codebase are inconsistent. 2019-10-25 12:24:18 -07:00
Dustin Carlino
1e903c6cee pass a flag to disable using mapfixes, since it's annoying to keep temporarily deleting these 2019-10-25 10:09:47 -07:00
Dustin Carlino
a8490aa16f tweaking some map colors 2019-10-24 16:00:27 -07:00
Dustin Carlino
cb4720946c experiment with texturing cars, with some fun UV coordinates. looks half
reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
2019-10-24 14:07:03 -07:00
Dustin Carlino
90e1277152 another attempt: weighted arrows 2019-10-24 13:19:47 -07:00
Dustin Carlino
6f3f9d085f weird heatmpish thing of all paths to/from a border or building. not too
useful.
2019-10-24 12:52:30 -07:00
Dustin Carlino
820a660132 experiment with building roofs 2019-10-23 23:36:01 -07:00
Dustin Carlino
17e02ebdf0 adding in support for rotating textures, except missing y-inversion 2019-10-23 16:30:23 -07:00
Dustin Carlino
d133dfd152 experimentally use textures for pedestrians. add support for stretching
texture coordinates
2019-10-23 15:46:00 -07:00
Dustin Carlino
299b5bb77f remove old functionality for creating only partial PSRC scenarios.
rename the main scenario to be much more enticing
2019-10-23 08:04:55 -07:00
Dustin Carlino
25ab691946 add basic usage instructions 2019-10-22 12:27:47 -07:00
Dustin Carlino
c9db056c3a start representing shared left turn lanes. nothing uses them yet,
just draw them (without the left turn markings)
2019-10-21 16:14:16 -07:00
Dustin Carlino
7ead5f9281 make traffic signal diagram always be a fixed width; zoom the intersection based on that 2019-10-21 15:17:21 -07:00
Dustin Carlino
c9a6f0a7d8 call out agents that've been blocked in an intersection for a while.
this is basically a fast gridlock detector
2019-10-20 12:49:25 -07:00
Dustin Carlino
28bb1ba194 interactively spawn a parked car in a garage 2019-10-19 17:17:33 -07:00
Dustin Carlino
5b9a8dd914 seeding buses more robustly. spot fixes to maps to prevent regressions 2019-10-19 16:54:54 -07:00
Dustin Carlino
7020544073 show which bus a ped is waiting for 2019-10-19 16:00:55 -07:00
Dustin Carlino
f1f951fc1c Revert "distinguish parked cars that have a trip scheduled or not"
This reverts commit dba7ced094.

Is slow, not so useful. Could implement more intelligently, but not
worthwhile yet.
2019-10-19 15:24:40 -07:00
Dustin Carlino
6989c72aa1 show location of all buses serving a route 2019-10-19 13:40:24 -07:00
Dustin Carlino
28f11e4ab3 draw entire bus route in explorer, with labeled stops 2019-10-19 13:02:17 -07:00
Dustin Carlino
b4b4e8fae8 solid yellow lines for oneways. dashed looks really strange with offside parking. 2019-10-18 15:08:30 -07:00
Dustin Carlino
c78486f039 fixes to short roads in 23rd. full day with freeform policy no longer
gridlocks! starting a vague tracking doc of outstanding issues per map
2019-10-18 14:19:32 -07:00
Dustin Carlino
56a277a284 show live parking counts in that analytics legend 2019-10-18 12:35:49 -07:00
Dustin Carlino
d6a9e0e541 just one copy of the code to calculate parked car seeding per bldg, in popdat. remove variant in scenario manager 2019-10-18 11:47:03 -07:00
Dustin Carlino
73a2482b6a after escaping from instantiated scenario, wind up back at splash screen, not scenario manager 2019-10-18 11:25:01 -07:00
Dustin Carlino
dba7ced094 distinguish parked cars that have a trip scheduled or not 2019-10-17 14:54:30 -07:00
Dustin Carlino
70ac1a4495 interactive spawner can force using parked cars. revamping that terrible
code.
2019-10-17 13:44:14 -07:00
Dustin Carlino
0a97482a16 er, dont need parking hints on buildings and areas. also adjust traffic
signal box color; needed updating after changing colors a while ago
2019-10-17 12:44:00 -07:00
Dustin Carlino
c70a57e7ae click to cancel info panel 2019-10-17 11:29:02 -07:00
Dustin Carlino
a55a7d3c48 cleaning up info panel for each case so far, bringing in any lingering stuff from the old sidebar branch 2019-10-14 14:23:48 -07:00
Dustin Carlino
f6865fac43 Get rid of ID::Trip, not sure why that ever made sense 2019-10-14 13:57:37 -07:00
Dustin Carlino
4df994a6c9 moving debug mode's tooltips into a popup info panel, hopefully the precursor to a sidebar 2019-10-14 13:42:22 -07:00
Dustin Carlino
430b1245c4 working on a new traffic signal scroller. disabled. decent start. 2019-10-13 18:44:19 -07:00
Dustin Carlino
5358931a5e fixing up a few lingering places in the game that were constructing text prompts 2019-10-13 15:43:11 -07:00
Dustin Carlino
85ff33e72d basic, but working, impl of cars lane-changing opportunistically 2019-10-13 14:30:20 -07:00