Dustin Carlino
5fcaf7b657
Remove the option to draw neighborhood borders as outlines. Always do arrows.
2022-03-04 14:34:31 +00:00
Dustin Carlino
81e739cff8
Undo the previous commit and push the proper rat-run definition described in #872
2022-03-04 14:29:56 +00:00
Dustin Carlino
04c3add1b6
Option A: filter out rat-runs using perimeter roads. #839
2022-03-04 14:26:57 +00:00
Dustin Carlino
c414b1b447
Speed up rat run viewer by not recalculating all of the panel. #839
2022-03-04 13:51:58 +00:00
Dustin Carlino
7f0f446fed
Make the rat run viewer controls less weird; show heatmap or browse individual, don't mix the two. #839
2022-03-04 13:44:34 +00:00
Dustin Carlino
034a604949
While adding a filter in the rat run view, recalculate rat runs, but try to show the same path afterwards. #839
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And stop trying to draw arrows there; it's sometimes very buggy, and
showing "A" and "B" markers does the job.
2022-03-04 09:42:26 +00:00
Dustin Carlino
0f0384949d
Speed up cell drawing in Lyon, where logs about leaking out of the boundary happens frequently
2022-03-01 15:28:38 +00:00
Dustin Carlino
a421eaf900
Don't attempt to trace blocks around bridges/tunnels at all in Lyons, avoiding a crash there. #857
2022-03-01 15:24:59 +00:00
Dustin Carlino
8b8bf3bed6
And don't crash trying to draw the cells near such short filtered roads
2022-03-01 13:06:17 +00:00
Dustin Carlino
cbfe2265bb
When detecting existing filters in OSM, use the road length after the edit has been applied. Found in Leeds.
2022-03-01 13:02:29 +00:00
Dustin Carlino
7e403ca65c
new release
2022-02-27 10:19:18 +00:00
Dustin Carlino
23cf7c8d0c
Detect incorrectly merged perimeters MUCH faster. #841 [rebuild] [release]
2022-02-26 20:24:32 +00:00
Dustin Carlino
ed1602ab40
When switching between proposals, match up neighborhoods by the most blocks, instead of one arbitrary block. Even when boundaries change, the result is much more intuitive now.
2022-02-26 19:04:11 +00:00
Dustin Carlino
8920e593e2
Simplify colors in the boundary selection UI. Just emphasize the boundary roads, highlight the current neighborhood, and show blocks on the frontier
2022-02-26 18:53:32 +00:00
Dustin Carlino
de38808478
Put a loading screen around the freehand block selection, since it's painfully slow due to #841
2022-02-26 18:09:41 +00:00
Dustin Carlino
460c03e75c
Trace blocks starting from roads without sidewalks on both sides
2022-02-24 20:10:33 +00:00
Dustin Carlino
cec9b785dd
Quickly sketch desired LTN cells freehand!
2022-02-24 10:36:47 +00:00
Dustin Carlino
b07177c21a
Fix crash in the LTN and Ungap pathfinding tool, introduced in
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2bf7ce232a
2022-02-24 09:47:10 +00:00
Dustin Carlino
82dff217a5
When the lasso tool is active, change the panel to explain the interaction
2022-02-24 09:33:12 +00:00
Dustin Carlino
bf6c5a75e9
Make the lasso tool show the polygon as it's being drawn, so it's way more clear what's going to happen
2022-02-24 09:33:12 +00:00
Dustin Carlino
13f3a7af73
Add a tool to quickly expand an LTN boundary by freehand lasso. #857
2022-02-24 09:33:12 +00:00
Dustin Carlino
78e4fc3f80
Make the lasso tool (buried in an old experiment in story mapping) a bit more usable, and lift it to widgetry
2022-02-24 09:33:12 +00:00
Dustin Carlino
9c0aedb575
When we can help it, don't shift road polylines twice. #860
2022-02-23 18:46:42 +00:00
Dustin Carlino
2890e6efcc
Make the RawMap APIs for working with road center-lines less obnoxious
2022-02-23 15:27:27 +00:00
Dustin Carlino
7bb6132726
Open OSM from map_editor
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(Move open_browser to widgetry)
2022-02-23 14:43:58 +00:00
Dustin Carlino
01e7c9c584
WIP
2022-02-23 14:31:31 +00:00
Dustin Carlino
ee314bf505
Add road labels to the boundary selection tool -- really need that context when colors otherwise cover stuff up
2022-02-23 14:11:42 +00:00
Dustin Carlino
8e076eb9ae
Organize LTN code a bit, moving the auto heuristics under the filters module
2022-02-23 13:53:44 +00:00
Dustin Carlino
2a1b1283f2
Manage multiple proposals in the LTN tool at the same time, letting the user fluidly switch between them. #765
2022-02-23 13:48:49 +00:00
Dustin Carlino
1ebc178225
Upgrade rfd
2022-02-22 17:35:58 +00:00
Dustin Carlino
6ddc35f5a8
Upgrade usvg and friends
2022-02-22 17:24:03 +00:00
Dustin Carlino
bf6ed53ec3
Upgrade winit and co. This appears to remove a bunch of duplicate old
...
versions of various transitive dependencies, so it should help compile
times a bit!
No behavioral diff that I can see, but the winit CHANGELOG is
formidable. I suspect there are platform-specific differences with
scroll speed/direction, initial window size behavior, etc that people
will slowly start reporting after the next weekly release.
2022-02-22 16:50:53 +00:00
Dustin Carlino
d141a2a810
Upgrade all geo dependencies! No behavioral difference
2022-02-22 16:45:49 +00:00
Dustin Carlino
ca5166107b
Disable parking for #861 to make it slightly easier to get meaningful results
2022-02-22 09:37:08 +00:00
Dustin Carlino
2e8d3970f5
Split out a CLI command to prebake one scenario for #861
2022-02-22 08:55:40 +00:00
Dustin Carlino
6590320571
Prebake results for São Miguel Paulista, so we can use all the differential dataviz #861
2022-02-21 21:16:49 +00:00
Dustin Carlino
cf27e48202
Import a scenario for São Miguel Paulista #861
2022-02-21 21:10:50 +00:00
Dustin Carlino
161269a952
Redraw filters after using the undo button
2022-02-21 09:58:29 +00:00
Dustin Carlino
e17c875954
Import Derby (and cheat to squeeze it into the 0.3.12 release that just happened)
2022-02-20 22:04:54 +00:00
Dustin Carlino
3531966052
Remove old tool for exporting roads to streetmix and shared-row formats. Nobody's ever used them, and now we're making https://github.com/a-b-street/osm2lanes that could have a translation layer if the need ever comes up. Closes #386
2022-02-20 19:17:43 +00:00
Dustin Carlino
bfe2709243
new release
2022-02-20 18:55:28 +00:00
Dustin Carlino
cb6a628149
When the pre-trimmed endpoint for a merged intersection is inexplicably not on a road's center line, just skip instead of crashing. This allows us to roll out the dog-leg intersection merging for many more maps and see pretty much universal improvement in map geometry! #654 [rebuild] [release]
2022-02-20 18:01:30 +00:00
Dustin Carlino
efe5f76bbe
Improve the dog-leg detection around dual carriageways. Enable this for
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Montlake! #654
2022-02-20 16:43:15 +00:00
Dustin Carlino
d6508e9376
Work on the dog-leg heuristic. #654
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Borders now seem to be skipped correctly.
Having a hard time skipping dual carriageways based on angle.
Aiming to enable first for Montlake, then gradually rollout to
individual maps, solving problems very incrementally and without
regressions.
2022-02-20 13:26:08 +00:00
Dustin Carlino
7728297f33
With fresh puppy dog eyes, detect dog-leg intersections yet again. #654
2022-02-20 12:31:36 +00:00
Dustin Carlino
4583dac399
Organize raw_map code a bit more. Let's cleanly separate the detection of short roads from transforming them. #654
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And add a convenient script to diff changed maps. (Motivated by
preserving the fixpoint behavior in Montlake)
2022-02-20 12:08:52 +00:00
Dustin Carlino
58991ab041
Start to reorganize code that transforms RawMaps, particularly things that try to merge short roads #654
2022-02-20 11:31:05 +00:00
Dustin Carlino
2bf7ce232a
Port map_editor to the shared map-space World abstraction. #763
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There may be small UX bugs, but the code is vastly simpler now, and all
main functionality works fine.
2022-02-20 11:01:57 +00:00
Dustin Carlino
8869365285
Fix a bug placing new buildings in the map editor, where IDs could collide if placed quickly in sequence
2022-02-20 10:43:58 +00:00
Dustin Carlino
6d3e3fdee1
Fix github build [rebuild] [release]
2022-02-19 18:19:43 +00:00