Dustin Carlino
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e755aeb4ef
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merging intersections for a hardcoded set of short roads
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2018-11-28 09:19:36 -08:00 |
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Dustin Carlino
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5c3ca41722
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associate buses with trips, so some UI plugins can handle them
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2018-11-27 14:33:35 -08:00 |
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Dustin Carlino
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149758d5ae
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use traffic signal data from new kml, not old shp that's no longer online
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2018-11-27 13:10:51 -08:00 |
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Dustin Carlino
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c2783ab56e
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making a new Position tuple and equiv_dist_along
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2018-11-27 09:55:37 -08:00 |
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Dustin Carlino
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8509b46b0b
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print how much time all tests took
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2018-11-26 16:12:18 -08:00 |
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Dustin Carlino
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fcf7ea161c
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prototyping a better rust test runner that captures output in files
and prints results nicely
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2018-11-23 14:51:14 -08:00 |
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Dustin Carlino
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2e8cd7ff7a
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dont spawn bikes on highway border nodes
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2018-11-23 11:03:45 -08:00 |
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Dustin Carlino
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1fd6c17ff5
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get rid of the output param primary_plugins hack
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2018-11-22 15:57:37 -08:00 |
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Dustin Carlino
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b2c976b439
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make Sim or TimeTravel be able to serve up Draw agents
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2018-11-22 14:46:28 -08:00 |
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Dustin Carlino
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ced04798b4
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basic controls for time travel, showing state in OSD
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2018-11-22 11:53:35 -08:00 |
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Dustin Carlino
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29e1f3f6c0
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starting a plugin to scrape agents...
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2018-11-22 11:38:00 -08:00 |
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Dustin Carlino
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81c2333b2d
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initial notes on time travel
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2018-11-21 12:15:31 -08:00 |
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Dustin Carlino
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7278719a04
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consolidating all of the road query methods
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2018-11-20 13:36:10 -08:00 |
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Dustin Carlino
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b618842ad2
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WIP woops, found a bug with bike_reached_end
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2018-11-18 17:02:30 -08:00 |
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Dustin Carlino
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044a25fce2
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give up on Sim being Eq; settle for PartialEq, get rid of all of the annoying 'ignore this field' hacks. also getting rid of unnecessary PartialEq impls in map_model
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2018-11-18 16:28:43 -08:00 |
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Dustin Carlino
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889214ccdf
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splitting off just the scheduling portion of spawn. no more
recalculating paths!
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2018-11-17 18:41:53 -08:00 |
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Dustin Carlino
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343aeba3b6
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deleted some aging code only used for tests that definitely needs overhaul anyway
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2018-11-17 17:28:19 -08:00 |
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Dustin Carlino
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9084f0060b
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PathRequest instead of massive confusing tuples. also can now use bike lanes from spawn layer
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2018-11-17 17:12:03 -08:00 |
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Dustin Carlino
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0b53b2e44f
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make bike from border work by adding a bit in spawn
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2018-11-17 07:34:06 -08:00 |
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Dustin Carlino
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d7efdfc86d
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rendering bikes differently
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2018-11-16 14:51:41 -08:00 |
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Dustin Carlino
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3036511c9e
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another darn bike/parking lane case, unrelated
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2018-11-16 14:34:01 -08:00 |
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Dustin Carlino
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1e43f33939
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render peds preparing bikes
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2018-11-16 14:28:36 -08:00 |
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Dustin Carlino
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7e571618be
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deal with unrelated bus/parking lane problem that cropped up
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2018-11-16 14:20:41 -08:00 |
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Dustin Carlino
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5db8b4edb6
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make finished bikes become peds
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2018-11-16 14:14:36 -08:00 |
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Dustin Carlino
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b9770dc4bd
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plumbing through the commands in spawn, finally...
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2018-11-16 13:40:14 -08:00 |
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Dustin Carlino
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a2a6b16fdc
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plumbing biking option from scenario all the way down... incomplete
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2018-11-16 11:31:27 -08:00 |
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Dustin Carlino
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fb2ec0bcd0
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plumbing some bits for bikes
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2018-11-16 10:38:05 -08:00 |
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Dustin Carlino
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ee9f2a0430
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make a vehicle type for bikes and introduce a cap speed
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2018-11-16 09:44:04 -08:00 |
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Dustin Carlino
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952e97d942
|
starting to write down an enum for the massive FSM revamp. having more
reservations about going this direction.
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2018-11-15 18:58:03 -08:00 |
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Dustin Carlino
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8f15eccf8d
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exclude cul-de-sacs
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2018-11-13 14:13:41 -08:00 |
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Dustin Carlino
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88334d50ca
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WIP rewriting pathfinding natively in terms of PathSteps
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2018-11-13 14:06:52 -08:00 |
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Dustin Carlino
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e9352aca40
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fix random stuff that stopped building (but not tests)
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2018-11-12 21:30:11 -08:00 |
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Dustin Carlino
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257d051585
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update walking model to handle ending at a border
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2018-11-12 16:45:33 -08:00 |
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Dustin Carlino
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7cf6aa0eeb
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new_trip API was needlessly complicated; ditched start/end_bldg
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2018-11-12 13:39:26 -08:00 |
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Dustin Carlino
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474d92f5db
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modeling border nodes in map, control, sim, editor layers
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2018-11-11 14:49:27 -08:00 |
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Dustin Carlino
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f243048c45
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drawing border nodes differently
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2018-11-10 16:57:01 -08:00 |
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Dustin Carlino
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eabef19ed4
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clipping OSM ways in osmosis differently, and hacking around a traffic
signal at a border node
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2018-11-08 11:25:32 -08:00 |
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Dustin Carlino
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58dcdb4985
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detangle the two tooltip_lines variants; it makes more sense in each renderable
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2018-11-07 14:44:15 -08:00 |
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Dustin Carlino
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9c75514925
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draw turn restrictions when relevant. needs tuning later
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2018-11-06 14:47:39 -08:00 |
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Dustin Carlino
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c6cd36071c
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make the large maps still work: fixes to bus route verification and
degenerate stop sign handling
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2018-11-06 12:39:27 -08:00 |
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Dustin Carlino
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dc70d4eb9a
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was overthinking turn-making... going back to something simple
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2018-11-06 08:59:27 -08:00 |
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Dustin Carlino
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9f0d3b610a
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introducing TurnType
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2018-11-05 18:42:33 -08:00 |
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Dustin Carlino
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bd96b4ff5f
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storing src/dst intersection with Road directly
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2018-11-05 17:39:23 -08:00 |
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Dustin Carlino
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9cb1337785
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starting a rewrite of the code to find turns between sidewalks, based on
road adjacencies. needs a few more intermediate steps.
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2018-11-05 17:15:54 -08:00 |
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Dustin Carlino
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aa23d76243
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simplify API: PathStep is Copy
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2018-11-05 14:37:26 -08:00 |
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Dustin Carlino
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d4dc5fc658
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percolating changes to sim layer slowly...
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2018-11-03 20:46:41 -07:00 |
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Dustin Carlino
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74c60709a3
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WIP starting the great Path refactor... changing the API, but not impl,
of pathfind
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2018-11-03 14:48:50 -07:00 |
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Dustin Carlino
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58025c027d
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fixing trace_route with contraflow on last step
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2018-11-03 12:29:00 -07:00 |
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Dustin Carlino
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161081da6d
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simplify intersection polygon code a bit, then handle the degenerate cases
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2018-11-01 13:10:28 -07:00 |
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Dustin Carlino
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c22ec98259
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get_bounds for PolyLine
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2018-10-31 08:31:16 -07:00 |
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Dustin Carlino
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7bb1bab755
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pulling sidewalk width from KML
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2018-10-30 14:15:57 -07:00 |
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Dustin Carlino
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a6bc3ed2a0
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progress for KML parsing
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2018-10-30 13:18:24 -07:00 |
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Dustin Carlino
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f8f2ea3f95
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switching to a simpler GPS<->Pt2D scheme that's bijective
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2018-10-29 15:01:15 -07:00 |
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Dustin Carlino
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cc9f0289ab
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exporting polygons in the osmosis format... wait, may need to change the
coordinate system first. let's first refactor bounds to be more careful
about existing code.
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2018-10-29 12:29:11 -07:00 |
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Dustin Carlino
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f011f8f56d
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making hierarchial progress timer to replace flamegraphs. using in many,
but not all, places
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2018-10-28 16:40:37 -07:00 |
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Dustin Carlino
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898e036c7e
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the great color scheme refactor!
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2018-10-24 19:18:37 -07:00 |
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Dustin Carlino
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580ab797de
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catching simulation panics in the UI, to print some debug info before dying
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2018-10-24 13:19:13 -07:00 |
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Dustin Carlino
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118b676220
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wait, where did the parcels all go?
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2018-10-23 13:27:16 -07:00 |
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Dustin Carlino
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144fa638d0
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reduce import list in ui
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2018-10-22 10:57:37 -07:00 |
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Dustin Carlino
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fd2b77f958
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splitting UI plugins into another struct
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2018-10-21 19:09:22 -07:00 |
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Dustin Carlino
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80121df78c
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rename data/maps to data/raw_maps
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2018-10-20 08:25:49 -07:00 |
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Dustin Carlino
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a3984ca9ec
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bringing in some docs from an old branch
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2018-10-18 17:00:46 -07:00 |
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Dustin Carlino
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5d010d2580
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make a/b test work again... neighborhoods can be kind of poorly defined
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2018-10-18 15:44:35 -07:00 |
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Dustin Carlino
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d6253a1721
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dont draw stop sign on degenerate intersections
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2018-10-18 15:28:34 -07:00 |
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Dustin Carlino
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94863b7bcc
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bring in footways... actually disable it, they'll need more work
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2018-10-18 12:20:54 -07:00 |
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Dustin Carlino
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35566543f1
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briefly play around with cpuprofiler and gperftools
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2018-10-18 10:54:04 -07:00 |
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Dustin Carlino
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b25046bd67
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removing old, weird controls for interactively spawning stuff in the UI
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2018-10-17 13:06:40 -07:00 |
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Dustin Carlino
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98914ce208
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peds only use the car associated with their building
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2018-10-17 10:34:02 -07:00 |
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Dustin Carlino
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0d33a25d44
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calm down DiffWorlds, not every agent has a trip -- buses and parked cars, namely
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2018-10-17 10:10:22 -07:00 |
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Dustin Carlino
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7919b0bd8d
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associating cars with an owner
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2018-10-16 17:28:03 -07:00 |
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Dustin Carlino
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2c110a58f9
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starting a very basic plugin to show differences between trips in parallel worlds
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2018-10-16 14:48:41 -07:00 |
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Dustin Carlino
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14c341d86a
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shuffle parked cars to use without offsetting the RNG
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2018-10-16 11:50:16 -07:00 |
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Dustin Carlino
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77786c9483
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forking RNGs to keep SeedParking consistent
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2018-10-16 11:39:16 -07:00 |
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Dustin Carlino
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bc48b3189f
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generate trips to spawn before seeding parking spots, to make trip IDs line up better...
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2018-10-14 18:53:39 -07:00 |
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Dustin Carlino
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80f6eb95b4
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brainstorming edit-invariant trips. initial work to reference TripIDs,
which are independent of mode.
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2018-10-14 14:01:03 -07:00 |
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Dustin Carlino
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f7f9b5ab70
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plugin to find and show chokepoints
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2018-10-13 15:24:14 -07:00 |
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Dustin Carlino
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4672994777
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fixed one problem with ped trace_route... walking model is so complicated. ><
|
2018-10-09 17:43:22 -07:00 |
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Dustin Carlino
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dcbf373896
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constructing traces way more directly. still broken for peds. :(
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2018-10-09 16:14:48 -07:00 |
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Dustin Carlino
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2aa47bbd51
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grouping UI state that's bound to a certain map+edits
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2018-10-08 14:08:20 -07:00 |
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Dustin Carlino
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ad37e595f0
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scarier colors. :P
|
2018-10-07 13:23:31 -07:00 |
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Dustin Carlino
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8f88d58952
|
adding a quadtree to halloween demo, by copying lots of code
|
2018-10-07 13:07:44 -07:00 |
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Dustin Carlino
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403ef7d0ec
|
also move the buildings
|
2018-10-07 12:51:27 -07:00 |
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Dustin Carlino
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b14df8a090
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starting new halloween experiment... just rendering thick roads
|
2018-10-06 13:45:10 -07:00 |
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Dustin Carlino
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478d12aecb
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plumb car properties between driving and parking sims. seems simpler...
|
2018-10-05 12:35:32 -07:00 |
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Dustin Carlino
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7b718b4621
|
bundling all map edits together
|
2018-10-02 15:48:10 -07:00 |
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Dustin Carlino
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4f3afa3894
|
very primitively tracking trip times, only showing in headless
|
2018-09-28 07:19:16 -07:00 |
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Dustin Carlino
|
c1427a044c
|
dont lose logs in editor
|
2018-09-27 14:57:01 -07:00 |
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Dustin Carlino
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fa1d7e8182
|
WIP instantiating a scenario
|
2018-09-27 11:47:29 -07:00 |
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Dustin Carlino
|
09c3b017b9
|
logging in map layer too
|
2018-09-23 14:15:24 -07:00 |
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Dustin Carlino
|
a53dd51ec4
|
filling out logging in editor crate
|
2018-09-23 14:01:03 -07:00 |
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Dustin Carlino
|
6c7d4185b3
|
proper logging from the editor layer
|
2018-09-22 20:12:24 -07:00 |
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Dustin Carlino
|
f9e0b6facc
|
adding a scrollable log buffer widget
|
2018-09-21 14:09:20 -07:00 |
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Dustin Carlino
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f6ddd8aeaa
|
adding categories to unimportant actions, arranging them in a tree
|
2018-09-21 13:16:46 -07:00 |
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Dustin Carlino
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f1f0683026
|
prompts on top of menus, too
|
2018-09-21 08:08:34 -07:00 |
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Dustin Carlino
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1d7417e851
|
display text entry boxes in the middle of the screen, not as part of the bottom OSD
|
2018-09-20 18:55:44 -07:00 |
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Dustin Carlino
|
b57fec18d5
|
messing around slightly with the experimental gfx crate
|
2018-09-18 07:47:03 -07:00 |
|
Dustin Carlino
|
18a5a2f2f8
|
remove parcels too far from sidewalks
|
2018-09-16 16:54:35 -07:00 |
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Dustin Carlino
|
5348ed6c7b
|
organizing design notes a bit
|
2018-09-16 16:35:48 -07:00 |
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Dustin Carlino
|
7911146063
|
organizing docs a bit
|
2018-09-16 16:15:08 -07:00 |
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Dustin Carlino
|
67ef04b3c2
|
unifying tooltip handling a bit
|
2018-09-16 15:57:23 -07:00 |
|