Dustin Carlino
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5e9d4ca7f7
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populate more turns so that lane-changing effectively happens when
turning, but keep the lane->lane semantics
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2019-02-20 17:03:26 -08:00 |
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Dustin Carlino
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86cb58b5f1
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first make a DirectedRoad ID, finally
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2019-02-20 16:23:24 -08:00 |
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Dustin Carlino
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09af9e6cda
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removing the log crate completely. remove the DisplayLogs plugin, since
it's unused and unclear how it should work going forwards
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2019-02-20 11:56:54 -08:00 |
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Dustin Carlino
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46fb2c94b5
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implement DrawAgents
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2019-02-20 08:11:03 -08:00 |
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Dustin Carlino
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7a8088f772
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actually, trying a new idea for a DES model
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2019-02-19 14:34:39 -08:00 |
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Dustin Carlino
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af59307c71
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adjust the debug_areas stuff when unzoomed
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2019-02-18 19:06:41 -08:00 |
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Dustin Carlino
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914f5a6642
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check for cars too close during the stress test
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2019-02-18 14:38:57 -08:00 |
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Dustin Carlino
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a52bea9835
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some steps to closing off incomplete areas better... mostly stuff to
quickly iterate on this problem later
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2019-02-15 09:03:02 -08:00 |
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Dustin Carlino
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06c8ed72a9
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flag-based profiling of GUI
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2019-02-14 13:16:43 -08:00 |
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Dustin Carlino
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8693bbc1e3
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import residential building dataset
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2019-02-10 19:24:34 -08:00 |
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Dustin Carlino
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7ea56ad6ca
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disabled thing to reduce degenerate intersection length
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2019-02-08 20:18:49 -08:00 |
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Dustin Carlino
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3bf4807364
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thoughts on a different simulation model and a plugin skeleton to play
with it
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2019-02-06 19:14:19 -08:00 |
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Dustin Carlino
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260a2bdc3d
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forming the intersection polygon by the expected adjacency order, not by blindly sorting points by angle from a center. seems to fix some problems in merged mode!
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2019-02-06 11:49:45 -08:00 |
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Dustin Carlino
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bfd0465a3d
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track the intent of chosen acceleration, to see why overshooting is happening
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2019-02-03 09:41:29 -08:00 |
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Dustin Carlino
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fb2bb08f66
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be able to hide stuff in InitialMap debugger
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2019-02-02 17:51:49 -08:00 |
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Dustin Carlino
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899d876968
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only reset camera for some initial maps
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2019-02-02 16:40:12 -08:00 |
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Dustin Carlino
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2d7f64e69b
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make halloween use viewer, just for roads
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2019-02-01 13:23:53 -08:00 |
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Dustin Carlino
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1970b7066e
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extract generic viewer stuff into its own crate, separate from the InitialMap stuff
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2019-02-01 12:51:50 -08:00 |
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Dustin Carlino
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f5f8a57640
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automatically focus on changed intersection in InitialMap viewer
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2019-02-01 11:50:54 -08:00 |
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Dustin Carlino
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0a79b354b2
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remove ability to create Map from InitialMap, now that we have a separate debugger
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2019-02-01 11:09:22 -08:00 |
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Dustin Carlino
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097d1591e1
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load previous/next initial map. refactor this functionality for sim
savestates
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2019-02-01 11:03:57 -08:00 |
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Dustin Carlino
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0346166304
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starting a generic viewer that works with InitialMap
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2019-01-31 16:33:43 -08:00 |
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Dustin Carlino
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dfe50dcee4
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reasonable support for roundabouts... collapse it to a single
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
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2019-01-16 15:05:44 -08:00 |
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Dustin Carlino
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b94e0db5ec
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fix turn cycler panic... yet again
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2019-01-11 12:24:56 -08:00 |
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Dustin Carlino
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0bcda36380
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teardown the wretched UIState trait
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2018-12-24 19:13:36 -08:00 |
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Dustin Carlino
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8708bc750b
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now we can make PluginCtx just once
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2018-12-24 18:54:46 -08:00 |
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Dustin Carlino
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8913ea44e3
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brief interruption to plumb primary_plugins to plugins that need it in a different way outside the ctx, to avoid annoying borrow issues
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2018-12-24 18:51:51 -08:00 |
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Dustin Carlino
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7aed6fa690
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disable debug controls in tutorial mode... except for the top menu fixes
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2018-12-24 18:26:11 -08:00 |
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Dustin Carlino
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7766c80f25
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cam_zoom doesnt need to be repeated in RenderOptions.
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2018-12-24 18:16:15 -08:00 |
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Dustin Carlino
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d56f2fad1c
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reorg time travel plugin. at last, teardown the old active_plugin cruft.
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2018-12-24 18:08:52 -08:00 |
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Dustin Carlino
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c83c4c4899
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collapse ViewMode, moving ambient plugins out
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2018-12-24 17:57:47 -08:00 |
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Dustin Carlino
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fc15b28826
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lift the special case search plugin out of simmode.
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2018-12-24 17:47:41 -08:00 |
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Dustin Carlino
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d06f80e918
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lift warp plugin out of simmode. and categorize display logs as view,
just to organize the directory more.
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2018-12-24 17:31:21 -08:00 |
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Dustin Carlino
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597828ce28
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revamp toggleable layers plugin, and get rid of debug mode
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2018-12-24 17:22:52 -08:00 |
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Dustin Carlino
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ad3ef954eb
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revamping hider plugin
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2018-12-24 16:30:45 -08:00 |
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Dustin Carlino
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46b3e85bd3
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flatten some DebugMode stuff that actually doesnt need to be permap, since it's exclusive blocking
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2018-12-24 12:38:51 -08:00 |
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Dustin Carlino
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a626f5c542
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remove steepness plugin; it's annoying and useless
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2018-12-24 12:32:39 -08:00 |
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Dustin Carlino
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3b372dd9ce
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move DisplayLogs into exclusive_blocking_plugin
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2018-12-24 12:26:02 -08:00 |
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Dustin Carlino
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7b8b9fdbe6
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flatten SimMode into DefaultUIState
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2018-12-24 12:19:16 -08:00 |
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Dustin Carlino
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39c3e2917e
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flatten EditMode into DefaultUIState
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2018-12-24 10:39:24 -08:00 |
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Dustin Carlino
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ac31da777f
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more cleaned up notes on map model
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2018-12-21 22:09:11 -08:00 |
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Dustin Carlino
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e51a8efbc3
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start writing proper docs on the map model and conversion
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2018-12-20 09:54:14 -08:00 |
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Dustin Carlino
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003881fe93
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prototyping right-click context menus. solid start, lots of work needed.
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2018-12-15 10:39:50 -08:00 |
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Dustin Carlino
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3f2a7d6e68
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display when a traffic signal is in overtime
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2018-12-14 12:01:00 -08:00 |
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Dustin Carlino
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84b136be14
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finally letting tutorial mode listen to sim events
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2018-12-14 10:38:14 -08:00 |
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Dustin Carlino
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8e715de098
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simplify UI state a bit... dont plumb around extra KML shapes to display. if we load an A/B test or different map edits, no need to preserve the KML; its for one-off debugging.
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2018-12-13 11:13:33 -08:00 |
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Dustin Carlino
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9d653b103d
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starting a python script to find ColorScheme calls
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2018-12-12 16:14:24 -08:00 |
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Dustin Carlino
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e29ff690f8
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move PluginCtx
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2018-12-12 13:58:02 -08:00 |
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Dustin Carlino
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dd859ba76d
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clean up interaction between UI and get_objects_onscreen a bit
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2018-12-12 12:27:45 -08:00 |
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Dustin Carlino
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6cc7399b89
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draw full turns using sharp bends if needed
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2018-12-11 15:19:35 -08:00 |
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