Commit Graph

13 Commits

Author SHA1 Message Date
Dustin Carlino
1fc7a73882 add version number to release dirs and zips 2019-12-12 19:04:14 -08:00
Dustin Carlino
9ed38c849c be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script 2019-09-10 17:04:33 -07:00
Dustin Carlino
caaf0954ab rename the main editor crate to game -- map editing is just a tiny piece ;) 2019-09-07 13:09:09 -07:00
Dustin Carlino
9b96ef69da refactoring the common parts of the release scripts 2019-08-05 13:13:29 -07:00
Dustin Carlino
c82413fca5 make a per-map editor_state, and move a few more things into data/ 2019-08-05 13:04:31 -07:00
Dustin Carlino
d6f5c60713 include psrc scenarios in releases 2019-08-04 15:20:30 -07:00
Dustin Carlino
5a3862dda0 expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow. 2019-06-19 14:51:09 -07:00
Dustin Carlino
4e2d16af29 consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly 2019-06-11 14:30:11 -07:00
Dustin Carlino
0e298c756f make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
2019-05-26 21:31:44 -07:00
Dustin Carlino
a816a3d0be defining a better set of pre-converted maps. disabling fix_ramps in most
cases.
2019-05-16 16:22:52 -07:00
Dustin Carlino
eae301ee1b only need one runner script for the releases, now that we can load different maps easily 2019-04-21 18:27:38 -07:00
Dustin Carlino
e5b6fb5216 actually, just make this be an article overviewing features of a/b st.
and start to tie together other pages...
2019-04-17 14:17:50 -07:00
Dustin Carlino
3dbbf9dc0f windows runner script to capture STDOUT 2019-04-11 10:11:39 -07:00