Dustin Carlino
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e64c44da33
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change calls in UI
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2018-12-17 10:05:19 -08:00 |
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Dustin Carlino
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6f92a82efe
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glue TopMenu to UserInput... get ready to change lots of calls to it
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2018-12-17 09:47:53 -08:00 |
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Dustin Carlino
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1f1f3b63e2
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wiring up submenu events
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2018-12-17 09:07:49 -08:00 |
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Dustin Carlino
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6595f804e0
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spawn submenu in the proper place
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2018-12-16 20:19:30 -08:00 |
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Dustin Carlino
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b571f410ef
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spawn submenus... but not in the right place. no input wiring yet.
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2018-12-16 19:57:39 -08:00 |
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Dustin Carlino
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7c5ba61e89
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touchscreen support. (not)
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2018-12-16 19:49:00 -08:00 |
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Dustin Carlino
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8aa12fb6d9
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highlight selected item in top menu
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2018-12-16 19:41:11 -08:00 |
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Dustin Carlino
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a4a312d488
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draw the top menu bar
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2018-12-16 19:22:48 -08:00 |
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Dustin Carlino
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efc0db122a
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specify top menu in UI, but it doesn't do anything yet
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2018-12-16 18:23:17 -08:00 |
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Dustin Carlino
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0b069a7083
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display optional prompt in the menu
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2018-12-16 16:58:04 -08:00 |
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Dustin Carlino
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435f3f35c9
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start wizard menus with first item selected, like the good ol days
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2018-12-16 16:51:15 -08:00 |
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Dustin Carlino
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24fbc18324
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rewrite a fxn from wizard with NLL
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2018-12-16 16:45:52 -08:00 |
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Dustin Carlino
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2a5384cf11
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making wizard use the new Menu
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2018-12-16 16:29:25 -08:00 |
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Dustin Carlino
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3a47cb04e9
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expressing context menu as an FSM instead
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2018-12-16 16:12:51 -08:00 |
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Dustin Carlino
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6993294f24
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make ContextMenu use Menu now
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2018-12-16 15:49:12 -08:00 |
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Dustin Carlino
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2b245f9277
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write a proper Menu constructor, now that we can calculate geometry up-front
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2018-12-16 15:23:49 -08:00 |
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Dustin Carlino
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62bdd92ac3
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move ownership of GlyphCache into Canvas, so calculating text dimensions can be done during event. Stick the glyphs behind a RefCell to avoid mutability creeping into canvas everywhere
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2018-12-16 15:16:02 -08:00 |
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Dustin Carlino
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671dad6b02
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make a blend between ScrollingMenu and ContextMenu... don't use it yet
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2018-12-16 14:47:48 -08:00 |
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Dustin Carlino
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11945739bd
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rename old ezgui menu to scrolling menu, which color picker will keep using for now
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2018-12-16 14:18:43 -08:00 |
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Dustin Carlino
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4629015e12
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delete unused TreeMenu and stop passing in the category for unimportant actions
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2018-12-16 14:13:28 -08:00 |
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Dustin Carlino
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9adcb0315e
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making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier.
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2018-12-15 20:44:28 -08:00 |
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Dustin Carlino
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d9721caa8a
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left clicking to confirm or cancel a menu
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2018-12-15 16:48:47 -08:00 |
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Dustin Carlino
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51d1cbba6e
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highlighting if a menu item is selected
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2018-12-15 16:36:45 -08:00 |
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Dustin Carlino
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cf74050758
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dont call event() for a render event
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2018-12-15 12:24:06 -08:00 |
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Dustin Carlino
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b633d698d2
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make sure nothing else happens while a context menu is present
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2018-12-15 11:07:51 -08:00 |
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Dustin Carlino
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003881fe93
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prototyping right-click context menus. solid start, lots of work needed.
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2018-12-15 10:39:50 -08:00 |
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Dustin Carlino
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7b6d20bb08
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tweak instructions and at least say what current turn priority is in OSD
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2018-12-14 12:38:38 -08:00 |
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Dustin Carlino
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8a8d017063
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hide all agents when editing intersections, so turn icons are always
visible
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2018-12-14 12:21:12 -08:00 |
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Dustin Carlino
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3f2a7d6e68
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display when a traffic signal is in overtime
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2018-12-14 12:01:00 -08:00 |
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Dustin Carlino
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a8ee229793
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fix traffic signal bugs letting TurnPriority::Banned cars in on a cycle
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2018-12-14 11:40:18 -08:00 |
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Dustin Carlino
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28d025103c
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show accepted agents when hovering over an intersection
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2018-12-14 11:29:14 -08:00 |
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Dustin Carlino
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2a8842aa00
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brief round of clippy
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2018-12-14 11:13:05 -08:00 |
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Dustin Carlino
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c55faec3fe
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more color in tooltips
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2018-12-14 11:11:34 -08:00 |
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Dustin Carlino
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2b16b9571e
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making it easier to create one-line Texts
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2018-12-14 11:01:14 -08:00 |
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Dustin Carlino
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0f1c475ab7
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simplify tutorial map, actually count cars spawning now
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2018-12-14 10:55:21 -08:00 |
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Dustin Carlino
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84b136be14
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finally letting tutorial mode listen to sim events
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2018-12-14 10:38:14 -08:00 |
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Dustin Carlino
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a3a41ed186
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move PerMapUI to state module
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2018-12-13 15:26:02 -08:00 |
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Dustin Carlino
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b8ca1728e2
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dont need PluginsPerUI; collapse it into DefaultUIState
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2018-12-13 15:21:32 -08:00 |
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Dustin Carlino
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59c30ac03e
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make tutorial mode go through its two states again
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2018-12-13 14:59:35 -08:00 |
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Dustin Carlino
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7c48ec02cc
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making tutorial UIState that just wraps and delegates, doesn't do
its own thing yet
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2018-12-13 14:51:40 -08:00 |
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Dustin Carlino
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bb71418fd3
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make UI generic over UIState
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2018-12-13 14:30:18 -08:00 |
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Dustin Carlino
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28327b4905
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another attempt to remove the list of plugins and use a struct directly. keeping active_plugin idx.
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2018-12-13 14:24:04 -08:00 |
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Dustin Carlino
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79dc9aee40
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pulling UI state behind a trait. result is a bit convoluted still.
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2018-12-13 14:03:09 -08:00 |
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Dustin Carlino
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f9016c6871
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move recalc_current_selection... it's this temporary bit of state
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2018-12-13 11:22:25 -08:00 |
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Dustin Carlino
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8e715de098
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simplify UI state a bit... dont plumb around extra KML shapes to display. if we load an A/B test or different map edits, no need to preserve the KML; its for one-off debugging.
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2018-12-13 11:13:33 -08:00 |
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Dustin Carlino
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4b7a424b1f
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remove duplicate color definitions and don't allow them
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2018-12-12 17:27:34 -08:00 |
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Dustin Carlino
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a5befc83fe
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run rustfmt in the build script
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2018-12-12 17:22:15 -08:00 |
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Dustin Carlino
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87bbadecc1
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change ColorScheme to use the generated code. remove the terrible mutability.
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2018-12-12 17:18:47 -08:00 |
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Dustin Carlino
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90fffe2410
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invoke from build.rs
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2018-12-12 17:03:31 -08:00 |
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Dustin Carlino
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13134a091b
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generate a module
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2018-12-12 16:55:01 -08:00 |
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