Commit Graph

716 Commits

Author SHA1 Message Date
Dustin Carlino
6950c22394 simplify rules for starting a turn through a stop sign. should retain priority, but be opportunistic when higher-ranked agents are actually blocked 2019-08-12 14:43:13 -07:00
Dustin Carlino
784e076aff fixes for 'dont block the box'... handle cars vanishing at borders 2019-08-12 14:14:15 -07:00
Dustin Carlino
51cfd49a43 unstick a poor pedestrian who couldn't cross a SharedSidewalkCorner in
the signal time. be reasonably loud when a turn is impossible to finish
in the cycle duration.
2019-08-12 12:37:29 -07:00
Dustin Carlino
a37b3fe58c part 1 of of 'dont block the box'. disabled, because something's broken,
but a solid start.
2019-08-11 19:24:13 -07:00
Dustin Carlino
b8489cbea8 switched sim scheduler to a proper BinaryHeap + tracker for valid time
of a command. approximately 3x speedup in release mode -- simulating
midnight -> 5am for full psrc day on 23rd goes from ~30s to ~9s!!!
further optimization definitely possible
2019-08-09 16:09:13 -07:00
Dustin Carlino
758c5494d8 remove old unused deps 2019-08-09 13:34:40 -07:00
Dustin Carlino
950fb65bea visually expose time since last completed turn 2019-08-07 10:37:25 -07:00
Dustin Carlino
04566efbd9 tracking time since last turn completed. want to expose this in the
unzoomed view, but major perf regression from plumbing it back...
2019-08-06 15:57:15 -07:00
Dustin Carlino
c64243cd4f remove slow, useless ShowActivity plugin 2019-08-06 15:22:51 -07:00
Dustin Carlino
bf5c45cd72 menu to load any savestate 2019-08-06 13:18:34 -07:00
Dustin Carlino
1ff4933f6a unblock agents at stop signs in a few cases 2019-08-06 11:56:46 -07:00
Dustin Carlino
e5850dcc7b fix crash in trip_status for border trips 2019-08-06 09:45:44 -07:00
Dustin Carlino
77c01580f1 refactoring path references... 2019-08-04 17:11:33 -07:00
Dustin Carlino
27e933fbf8 replace small_spawn with something to instantiate any scenario for the map 2019-08-04 08:18:53 -07:00
Dustin Carlino
4a9a40c09f cycle indices got out of sync easily. no need to store them at all. 2019-08-02 16:25:22 +02:00
Dustin Carlino
334081b844 very basic tool to explore an agent's full trip 2019-06-27 11:58:55 -07:00
Dustin Carlino
ab088479dd use bincode, not json, for savestates. add loading screens around saving/loading 2019-06-27 09:56:04 -07:00
Dustin Carlino
284a0f8c69 dont start crossing a traffic signal if the timer will run out. optimistically move at full speed. 2019-06-20 15:36:31 -07:00
Dustin Carlino
5a3862dda0 expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow. 2019-06-19 14:51:09 -07:00
Dustin Carlino
1835155a47 dont recalculate pathfinder after every map edit; just once at the end 2019-06-18 14:28:14 -07:00
Dustin Carlino
b2874193ec limit the amount of realtime spent on sim step when running live. that way, if speed is too high, the UI doesnt seem to just freeze 2019-06-14 12:28:13 -07:00
Dustin Carlino
0acfc84c3c browse trips in scoreboard 2019-06-13 17:19:50 -07:00
Dustin Carlino
8b5690c1a4 now actually plumbing data for scoreboard 2019-06-13 14:46:28 -07:00
Dustin Carlino
e0edc4851d starting a blank scoreboard for sandbox mode. removing old defunct attempts at
score stuff first...
2019-06-13 14:06:35 -07:00
Dustin Carlino
4e2d16af29 consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly 2019-06-11 14:30:11 -07:00
Dustin Carlino
3ab49fd795 use a loading screen and timer when jumping forward large amounts 2019-06-10 12:32:54 -07:00
Dustin Carlino
c76738a678 upgraded to rustc 1.35, fixing a few cases of https://github.com/rust-lang/rust/issues/59159 2019-06-09 14:09:27 -07:00
Dustin Carlino
8eb03b81c3 remove edits_name from SimFlags and refactor loading MapEdits by name. fixes bug where quitting an a/b test breaks loading other maps by retaining edits_name 2019-06-08 16:32:10 -07:00
Dustin Carlino
d0de5d8bd6 make sim.get_stats actually fast; why was I ever doing the other way? 2019-06-08 13:05:29 -07:00
Dustin Carlino
7d4df3df8e do a/b test setup in one loading screen timer 2019-06-07 11:04:16 -07:00
Dustin Carlino
c29769a6b4 print bus stops and routes nicely in OSD 2019-06-06 15:31:59 -07:00
Dustin Carlino
5ab5b7b3d3 actually apply scenario name when instantiating to sim run name, so savestates look nice. fix find next/prev savestate to not require exact current match -- why did I ever do that? 2019-06-06 11:55:49 -07:00
Dustin Carlino
df88486b5e better default for run name when there are scenarios 2019-06-05 17:23:04 -07:00
Dustin Carlino
4f6cb2db60 fixed bug with UpdateLaggyHead's blind retry 2019-06-05 17:08:45 -07:00
Dustin Carlino
0923bfd1ac write scenarios in binary, not json. -shrug- 2019-06-05 13:32:02 -07:00
Dustin Carlino
b2ad0b5ae7 converting PSRC trips to a repeatable scenario. along the way,
parallelizing and refactoring a bit of psrc stuff
2019-06-05 12:58:06 -07:00
Dustin Carlino
c8846b9e74 color unzoomed agents by mode, not stuckness 2019-06-04 18:38:26 -07:00
Dustin Carlino
12d981c654 speed up initial trip spawning by not constantly maintaining an in-order priority queue 2019-06-04 17:37:53 -07:00
Dustin Carlino
69a7b92499 make headless use something custom, remove Benchmark. oops, and also convert ab test mode to SpeedControls. 2019-06-04 16:15:46 -07:00
Dustin Carlino
46bf806b49 make loading screens more accurately portray what's happening, by adjusting timers 2019-06-03 11:50:34 -07:00
Dustin Carlino
661fedaa28 fix PSRC trips with borders on larger maps 2019-06-01 18:41:45 -07:00
Dustin Carlino
314489c63f overhaul unzoomed agent rendering -- just colored circles 2019-06-01 10:13:17 -07:00
Dustin Carlino
142f84a232 display passengers on a bus in debug mode. also sort PSRC trips by
departure time to make later viz a little easier to follow
2019-05-31 13:52:14 -07:00
Dustin Carlino
c65bb09801 dont allow spawning random agents after seeding psrc trips 2019-05-27 18:00:28 -07:00
Dustin Carlino
72ac85f540 stability round: loading ballard broke, spawning PSRC trips in most maps hit little bugs 2019-05-27 10:45:53 -07:00
Dustin Carlino
0e298c756f make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
2019-05-26 21:31:44 -07:00
Dustin Carlino
40efcc7b05 generalize a parallelize method for timers, use for all trip viz 2019-05-25 19:35:35 -07:00
Dustin Carlino
bc69a6b4d4 spawn as many trips from PSRC as possible 2019-05-25 18:34:50 -07:00
Dustin Carlino
ef60359cc8 spawn trips from data. not working yet; hitting a problem with
sidewalk->bike lane on oneways
2019-05-25 18:22:07 -07:00
Dustin Carlino
1cdbe0ea81 refactor parallelized pathfinding and use it in trip viz too 2019-05-24 12:50:01 -07:00
Dustin Carlino
f674527ef2 interpolate along route for trip viz 2019-05-24 12:28:57 -07:00
Dustin Carlino
6819889f49 draw car blinkers for everybody Queued too 2019-05-15 15:05:45 -07:00
Dustin Carlino
75d1cdd3b9 slightly improve traffic signal runtime: Priority > Yield 2019-05-13 15:47:25 -07:00
Dustin Carlino
ba71d2d5e6 dont be so confusing with CarAppearing in interactive commands -- dont retry if there's not room 2019-05-12 15:06:12 -07:00
Dustin Carlino
b9f80f3e0f make cars pause at stop signs properly 2019-05-12 08:50:46 -07:00
Dustin Carlino
8bd4ab72d4 draw full stop sign octagon when editing a single intersection 2019-05-10 15:23:31 -07:00
Dustin Carlino
8e949d5fa9 make --num_agents work exactly when specified 2019-05-09 10:51:07 -07:00
Dustin Carlino
a4f6a773a9 fix up time limits for headless/tests. fix a few tests now that peds
walk slowly.
2019-05-08 20:05:52 -07:00
Dustin Carlino
fce5d0f6dc animate pedestrian feet smoothly regardless of sim speed 2019-05-08 18:34:41 -07:00
Dustin Carlino
60eea9b413 change sim API to step forward by a variable duration, not a fixed timestep. adjust UI callers accordingly. some bugs introduced, but solid start 2019-05-08 17:44:01 -07:00
Dustin Carlino
73ae88bd98 adjust how periodic savestating happens to prep for truly variable timesteps 2019-05-08 12:36:46 -07:00
Dustin Carlino
89b74b9137 random ped speeds. lots of plumbing needed to implement this. :\ 2019-05-07 10:54:58 -07:00
Dustin Carlino
d66b0cb511 in most causes, dont have route previews cover half of peds 2019-05-06 19:19:20 -07:00
Dustin Carlino
fd6155ef0e make peds travel at a realistic speed 2019-05-06 18:51:16 -07:00
Dustin Carlino
95b664e394 one fixed bike length. makes rendering easier, and having different lengths is pretty useless 2019-05-06 18:06:49 -07:00
Dustin Carlino
b060a3ecc2 giving pedestrians more shape 2019-05-06 12:45:52 -07:00
Dustin Carlino
103e7f28ca combine TripLeg::Bike and ::Drive, fixing a bug and simplifying some cases 2019-05-06 11:21:29 -07:00
Dustin Carlino
3ba56a76fb fix a panic with bike parking 2019-05-06 11:00:41 -07:00
Dustin Carlino
f31f46e483 draw peds on one side of the sidewalk 2019-05-05 23:18:24 -07:00
Dustin Carlino
e25af2e450 remove sim's dependency on ezgui and hopefully speed up draw_unzoomed in the process 2019-05-01 19:32:39 -07:00
Dustin Carlino
1fabf29747 start the sandbox mode, just with sim controls. remove unused sim score
plugin.
2019-04-25 12:22:12 -07:00
Dustin Carlino
beba58924c pedestrian turn arrows 2019-04-19 15:35:51 -07:00
Dustin Carlino
dc2649ad59 fix some crashes when spawning agents 2019-04-18 18:42:52 -07:00
Dustin Carlino
5ed6f2256e also spawn peds around an intersection 2019-04-16 13:37:30 -07:00
Dustin Carlino
7885477e59 a round of clippy 2019-04-15 18:54:19 -07:00
Dustin Carlino
834384fb10 remove the Trace type rename; serves no purpose. also the unused
stopping_buffer; no more lookahead
2019-04-11 10:27:28 -07:00
Dustin Carlino
c25d544fe2 fixing edits_name in map paths and also supporting Windows backslashes in paths 2019-04-10 11:22:36 -07:00
Dustin Carlino
20e41fa2b4 cleaning up unused data in ParkingSpotGeometry 2019-04-10 10:37:16 -07:00
Dustin Carlino
27fc74c05a implement a stop sign-ish policy 2019-04-10 10:22:13 -07:00
Dustin Carlino
da3152a0e7 revamp road editor plugin. recalculate DrawMap changes. fixing some
apply_edits bugs
2019-03-18 18:53:32 -07:00
Dustin Carlino
3f47c00e03 slowly reintroduce MapEdits, just with lane type overrides. load and
"apply" them
2019-03-18 16:40:27 -07:00
Dustin Carlino
3ea3ea199a completely remove most traces of MapEdits. quietly disconnect some
editor plugins
2019-03-18 15:37:02 -07:00
Dustin Carlino
f99a20163d rip out stubbed MapEdits stuff in sim layer, letting basic UI for
editing work again. only let UI plugins work if sim is empty.
2019-03-18 13:36:46 -07:00
Dustin Carlino
c7dc028601 Display for Traversable 2019-03-18 13:21:57 -07:00
Dustin Carlino
1a395d7e4f clean up dead code 2019-03-17 20:31:48 -07:00
Dustin Carlino
7422877bcb handle ending while clipping into stuff 2019-03-17 18:48:24 -07:00
Dustin Carlino
440ff358cd option to headless to 'draw' everything, flush out all bugs 2019-03-17 18:13:30 -07:00
Dustin Carlino
ef4a4b18cf handle short lanes for get_car_positions 2019-03-17 18:04:25 -07:00
Dustin Carlino
96785a3c5c oops, considering somebody out of the way slightly early wasnt actually safe, it turns out 2019-03-17 17:55:24 -07:00
Dustin Carlino
652e01ba87 deal with short lanes. also dont mark turn_finished until the car is
totally out the intersection.
2019-03-17 17:13:28 -07:00
Dustin Carlino
b8c15b5ced different formulation, where follower of laggy leader immediately at end of queue when laggy leader is out of the way. make get_car_positions recurse. great start! 2019-03-16 15:26:37 -07:00
Dustin Carlino
c40c4fdff4 eager impl to not hit the back of cars. no handling of short lanes, and
follower waits before starting to cross the end of a lane.
2019-03-16 14:53:46 -07:00
Dustin Carlino
db536a04d5 refactor an exact_slice for polylines 2019-03-15 14:02:43 -07:00
Dustin Carlino
961b70d1f4 kind of improved draw_unzoomed, except there are just tons of weird
situations to represent
2019-03-15 13:39:25 -07:00
Dustin Carlino
88c9630f7a check for gridlock every 5m and savestate when it happens 2019-03-15 12:17:35 -07:00
Dustin Carlino
dd198bb37f overly conservative gridlock detection, triggered kind of manually 2019-03-15 12:10:47 -07:00
Dustin Carlino
1ba7e5d325 woops, not so easy to figure out a proper retry for room_at_end 2019-03-14 16:05:07 -07:00
Dustin Carlino
e482e10666 show agent state in tooltips 2019-03-14 14:36:46 -07:00
Dustin Carlino
17ef2c5a3a separate Queued and WaitingToTurn states for cars. populate
waiting_to_turn in DrawCar
2019-03-13 15:14:49 -07:00
Dustin Carlino
15f6981b1d make tests pull events new way, stop returning from step(). fix termion
and test runner.
2019-03-12 13:29:58 -07:00