Dustin Carlino
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7574869798
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tie together a popup menu and a button in a really simple way. move some
info and location things there
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2019-10-29 15:14:17 -07:00 |
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Dustin Carlino
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28f11e4ab3
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draw entire bus route in explorer, with labeled stops
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2019-10-19 13:02:17 -07:00 |
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Dustin Carlino
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f1cae9bd37
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dont show info when modalmenu hidden, just title. simplify setting info
from outside.
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2019-10-11 20:10:12 -07:00 |
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Dustin Carlino
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81addd9c8c
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making menu label swaps more ergonomic
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2019-10-11 13:15:14 -07:00 |
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Dustin Carlino
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f71d229594
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ability to change menu labels. use for speed controls and debug mode.
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2019-10-11 13:09:32 -07:00 |
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Dustin Carlino
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d0879117f3
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modernizing chokepoints finder too
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2019-10-05 14:13:21 -07:00 |
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Dustin Carlino
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9a58136fc1
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remove two debuggers (original roads and reattempting intersection geom) from game. not useful, and this could work better in synthetic or fix_map_geom. also lets us stop copying an extra polyline in the final map
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2019-09-19 14:16:50 -07:00 |
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Dustin Carlino
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1e4f36dec1
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duplicate OSM ids in tag maps universally, to simplify some other places
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2019-09-17 15:37:11 -07:00 |
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Dustin Carlino
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af22daaf69
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hop to debug mode from a/b test mode, and make it a proper pushed state
from edit and sandbox mode too
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2019-09-15 13:28:38 -07:00 |
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Dustin Carlino
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974e4d43b7
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fix debug mode's overlapping UIs... dont keep trying to draw all the special debug mode stuff in nested states. also stop double-drawing when using {Road,Building}Colorer
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2019-09-14 13:42:43 -07:00 |
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Dustin Carlino
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105f526e9e
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contextual_action takes &str or String
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2019-09-07 13:56:00 -07:00 |
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Dustin Carlino
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19135c7461
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debug feature to kill off a stuck car
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2019-09-07 13:46:47 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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