Commit Graph

831 Commits

Author SHA1 Message Date
Dustin Carlino
b24100caba collect and draw info on road throughput per some bucket of time. much
work needed.
2019-11-10 14:38:26 -08:00
Dustin Carlino
5bb8e0a83b overhaul stop signs. can only toggle which roads have a stop sign or
not. no more granular control of individul turns
2019-11-09 14:20:31 -08:00
Dustin Carlino
7b2a0b87b3 just use 3 turn priorities, interpret them a bit differently.
temporarily kinda breaking stop signs
2019-11-09 13:35:55 -08:00
Dustin Carlino
965037ce77 mvp of visualizing interactive sources/sinks 2019-11-08 13:16:22 -08:00
Dustin Carlino
8fa813f5c2 match agents spawning somewhere on a lane as a border intersection, so trip counting works. much simpler than the full refactor attempted in another branch. 2019-11-08 12:23:55 -08:00
Dustin Carlino
b7dd4d5ec0 stop flipping colors of cars based on stuck/moving when zoomed in 2019-11-08 09:38:38 -08:00
Dustin Carlino
6a5b312a07 same for correct end lanes 2019-11-07 16:32:26 -08:00
Dustin Carlino
b0dde63e57 make bulk spawner use correct start lanes 2019-11-07 16:16:04 -08:00
Dustin Carlino
e82abafb70 change gridlock score to use number of finished trips 2019-11-07 08:59:29 -08:00
Dustin Carlino
c326017883 make sim analytics invariant of the step() sizes called. prebaked vs
live sims were artifically different.
2019-11-06 12:31:13 -08:00
Dustin Carlino
1a28768df3 displaying bus delay data over time. needs work, but solid start to a
general plotting mechanism
2019-11-05 13:00:51 -08:00
Dustin Carlino
c54842faff get rid of DurationStats, just beef up DurationHistogram slightly 2019-11-04 14:31:40 -08:00
Dustin Carlino
ec956f5b13 turning PrebakedResults into just sim analytics 2019-11-04 14:24:06 -08:00
Dustin Carlino
974ad24ec3 refactoring some TripMode enum stuff 2019-11-04 13:51:25 -08:00
Dustin Carlino
7eeebb72ec displaying different bus arrival info, and experimenting with storing the data differently. no prebaking yet. 2019-11-04 10:41:50 -08:00
Dustin Carlino
8d32671834 dont spawn buses by default in scenarios 2019-11-04 09:59:52 -08:00
Dustin Carlino
7c6f2c62b6 compare faster trips by baseline over time 2019-11-03 17:17:47 -08:00
Dustin Carlino
3ba33e4bd0 add some initial info on trips to/from different locations to info panel 2019-11-02 16:34:10 -07:00
Dustin Carlino
facd9c68b3 remove old gridlock detector, in favor of a tool to find the front of a
chain of blockage
2019-11-01 15:31:26 -07:00
Dustin Carlino
d187332734 prototype a new challenge to create gridlock 2019-11-01 09:59:39 -07:00
Dustin Carlino
abf14e1fac track when map edits are dirty 2019-10-31 14:51:35 -07:00
Dustin Carlino
ef01501509 overhaul finished trips graph. record times in order, build the graph later 2019-10-31 13:46:26 -07:00
Dustin Carlino
1d5064ca1b track all bus arrivals, show distribution. track total number of
passengers per route
2019-10-29 22:11:56 -07:00
Dustin Carlino
a5892daedb add a new lane type for road closures 2019-10-29 17:04:57 -07:00
Dustin Carlino
75e155fec6 filter out parking lanes without any sidewalks at all nearby (and also
warn about them)
2019-10-26 17:53:09 -07:00
Dustin Carlino
ee02ff9944 display when a bus last served a stop. move some of these analytics to
be owned by sim
2019-10-26 12:33:00 -07:00
Dustin Carlino
1e903c6cee pass a flag to disable using mapfixes, since it's annoying to keep temporarily deleting these 2019-10-25 10:09:47 -07:00
Dustin Carlino
2d02f90d9b another easy one -- one phase per road 2019-10-22 14:29:58 -07:00
Dustin Carlino
c9db056c3a start representing shared left turn lanes. nothing uses them yet,
just draw them (without the left turn markings)
2019-10-21 16:14:16 -07:00
Dustin Carlino
c9a6f0a7d8 call out agents that've been blocked in an intersection for a while.
this is basically a fast gridlock detector
2019-10-20 12:49:25 -07:00
Dustin Carlino
8c826a870c try waking up people at intersections in waiting-order, for proper fairness 2019-10-19 21:41:53 -07:00
Dustin Carlino
d04b6a240e when trip starts from a garage, dont walk down the front path uselessly first 2019-10-19 20:18:06 -07:00
Dustin Carlino
f78b11d633 (temporarily) filter out driveways too close to either end of the road.
get cars unparking from driveways properly.
2019-10-19 19:10:59 -07:00
Dustin Carlino
28bb1ba194 interactively spawn a parked car in a garage 2019-10-19 17:17:33 -07:00
Dustin Carlino
5b9a8dd914 seeding buses more robustly. spot fixes to maps to prevent regressions 2019-10-19 16:54:54 -07:00
Dustin Carlino
7020544073 show which bus a ped is waiting for 2019-10-19 16:00:55 -07:00
Dustin Carlino
f1f951fc1c Revert "distinguish parked cars that have a trip scheduled or not"
This reverts commit dba7ced094.

Is slow, not so useful. Could implement more intelligently, but not
worthwhile yet.
2019-10-19 15:24:40 -07:00
Dustin Carlino
a4b24c2643 speed up some stuff indirectly used in bus locations to not be so terrible 2019-10-19 15:00:36 -07:00
Dustin Carlino
6989c72aa1 show location of all buses serving a route 2019-10-19 13:40:24 -07:00
Dustin Carlino
44e74d1ed3 trips from border to a bldg make that bldg own the car, so it can be reused. vastly reduces the number of aborted trips in the full montlake run 2019-10-18 12:50:48 -07:00
Dustin Carlino
d6a9e0e541 just one copy of the code to calculate parked car seeding per bldg, in popdat. remove variant in scenario manager 2019-10-18 11:47:03 -07:00
Dustin Carlino
dba7ced094 distinguish parked cars that have a trip scheduled or not 2019-10-17 14:54:30 -07:00
Dustin Carlino
012d5bdd1d make parking/unparking on offside shift the correct direction.
theoretically also handle unparking from a driveway, but cant test that
easily yet...
2019-10-17 14:40:27 -07:00
Dustin Carlino
5e41a607fd adjust starting pos of parked cars going to offside driving lane 2019-10-17 14:11:07 -07:00
Dustin Carlino
b28874d5bc find trips using a parked car later 2019-10-16 18:54:28 -07:00
Dustin Carlino
03d31477af make sim handle parking lanes on off-side of a oneway. ostensibly.
haven't forced a test case yet
2019-10-16 17:55:22 -07:00
Dustin Carlino
f6865fac43 Get rid of ID::Trip, not sure why that ever made sense 2019-10-14 13:57:37 -07:00
Dustin Carlino
85ff33e72d basic, but working, impl of cars lane-changing opportunistically 2019-10-13 14:30:20 -07:00
Dustin Carlino
05b953d639 split sim summary onto two nice lines 2019-10-11 13:25:41 -07:00
Dustin Carlino
2edb275d3c rename cycle -> phase, match the literature 2019-10-09 15:27:25 -07:00
Dustin Carlino
b40b26def8 dont draw agents when unzoomed and showing some kind of heatmap 2019-10-04 16:07:07 -07:00
Dustin Carlino
1a10e8982a basic heatmap showing busiest roads and intersections. have to revive
Sim Events kind of.
2019-10-04 15:33:26 -07:00
Dustin Carlino
a85d7fffcd let yields go at a traffic signal when the priorities are blocked. wake up waiting agents a little more granularly. 2019-10-04 11:51:25 -07:00
Dustin Carlino
393eaff249 compacting SimOptions and SimFlags 2019-10-01 14:22:00 -07:00
Dustin Carlino
6f75cf32eb mvp of graphing finished trips over time 2019-10-01 14:09:17 -07:00
Dustin Carlino
3fd73af32b fix edge case crash when spawning agents interactively 2019-10-01 12:44:26 -07:00
Dustin Carlino
db4db7e0d9 very basic tool to point out intersections with the most contention 2019-09-30 11:39:55 -07:00
Dustin Carlino
2e5649bf7e show count of aborted trips in scoreboard too 2019-09-29 19:19:51 -07:00
Dustin Carlino
909ce857fb count aborted trips with active agent counter better 2019-09-29 14:44:09 -07:00
Dustin Carlino
35892aee61 just abort a trip if theres literally no room for a car to park. 2019-09-27 14:11:26 -07:00
Dustin Carlino
0ae0a88abb actually, serialize MapFixes as json for now. will switch to binary when this is large later, but for now, this is easier to handle schema changes and debug. 2019-09-19 14:39:31 -07:00
Dustin Carlino
3eb9acf0aa plumb parking lane hints around through tags too; simplifies a few places 2019-09-19 13:30:07 -07:00
Dustin Carlino
fbb7d8ac96 cleaning up CmdArgs usage 2019-09-19 10:42:16 -07:00
Dustin Carlino
f18fc72265 finish structopt removal 2019-09-18 17:29:34 -07:00
Dustin Carlino
0543cb015e fix an awesome parking contention bug 2019-09-15 14:10:54 -07:00
Dustin Carlino
72c391fe15 clean up stuck/vanish case for drivers, now that parking blackholes have been fixed 2019-09-15 13:46:40 -07:00
Dustin Carlino
1f2c4e3797 make route viewer also handle mode changes and trips ending 2019-09-15 13:07:58 -07:00
Dustin Carlino
8d8237a40e making sure we only consider appropriate lane types for parking searches 2019-09-15 10:11:13 -07:00
Dustin Carlino
b757efd644 verify vehicles dont wind up on nonsense lane types... 2019-09-14 14:10:41 -07:00
Dustin Carlino
fb3e4e5177 cancel turn requests when deleting a car forcibly 2019-09-08 15:21:15 -07:00
Dustin Carlino
19135c7461 debug feature to kill off a stuck car 2019-09-07 13:46:47 -07:00
Dustin Carlino
caaf0954ab rename the main editor crate to game -- map editing is just a tiny piece ;) 2019-09-07 13:09:09 -07:00
Dustin Carlino
68269530fe refactor intersection type checks 2019-09-07 12:34:39 -07:00
Dustin Carlino
219a6feacd rework trip start/end 2019-09-07 12:26:00 -07:00
Dustin Carlino
c5fd22ae81 refactor sim->editor metadata for unzoomed/zoomed agents 2019-09-07 12:01:45 -07:00
Dustin Carlino
8bf4711053 abort trips using parked cars if they dont work out 2019-09-05 17:37:36 -07:00
Dustin Carlino
36f4ccecb6 do the last-minute work of gluing a ped to an available car 2019-09-05 13:39:19 -07:00
Dustin Carlino
cf7d847f32 some of the plumbing to make psrc trips dynamically use a parked car, when possible. very
complicated impl. should blow up when one of these trips actually
starts.
2019-09-05 13:01:46 -07:00
Dustin Carlino
8a05e59865 shuffle spots per road, so we dont start with an eerily even line of cars 2019-09-05 10:54:19 -07:00
Dustin Carlino
048976a256 spawn a specific number of parked cars per bldg for a scenario. dont use
them yet.
2019-09-05 09:45:02 -07:00
Dustin Carlino
ccdae6e54b show total parking spots available 2019-09-04 14:56:50 -07:00
Dustin Carlino
e35709fc51 calculate number of parked cars needed for PSRC trips in a very
primitive way
2019-09-04 13:58:48 -07:00
Dustin Carlino
528010f308 render cars on driveways a little better 2019-09-02 22:34:01 -07:00
Dustin Carlino
6d7d3d4a43 warp to car parked in garage, without having to define a DrawCar for it 2019-09-02 11:42:29 -07:00
Dustin Carlino
d404d938f6 browse cars parked in garage more easily 2019-09-02 11:08:01 -07:00
Dustin Carlino
fcc3863dab proper walking connections after parking in a garage, debug support for
cars parked in a bldg
2019-09-01 21:25:31 -07:00
Dustin Carlino
814313df98 make cars start parking in garages. parking animation is wrong and trip
connections wrong, that'll come next.
2019-08-31 12:41:23 -07:00
Dustin Carlino
03b685673b remove two unused deps caught by cargo-udeps 2019-08-30 15:06:45 -07:00
Dustin Carlino
abe4d218f0 adding new type of ParkingSpot to sim layer. not glued to everything
yet.
2019-08-30 14:16:34 -07:00
Dustin Carlino
7fffb8d6e5 use modalmenu, not logscroller, for scenario and a/b test info. remove
logscroller from public ezgui api
2019-08-24 14:53:26 -07:00
Dustin Carlino
e983e754d2 cars and bikes parking werent actually freeing reserved space... doh 2019-08-23 16:26:55 -07:00
Dustin Carlino
0451f9919e make time_limited_step snappier, so we block less long when we can't run fast nuff 2019-08-23 13:52:21 -07:00
Dustin Carlino
f58519d723 dont try to start biking on a blackhole 2019-08-23 12:51:43 -07:00
Dustin Carlino
17136509cf the parking redirects dont have to be before the lane... they can also be after. just nearby is the goal. this fixes a few more aborted trips 2019-08-23 12:30:25 -07:00
Dustin Carlino
b644f1d86d dont seed parked cars in blackholes 2019-08-23 10:06:22 -07:00
Dustin Carlino
9f897ef094 removing ezgui inline color parsing. pretty much unused, isn't helping
compile time. also fixing clippy issues
2019-08-22 13:38:16 -07:00
Dustin Carlino
bb70594c65 be more clear when following an agent and similar fail due to temporary mode-change vs trip being done/aborted 2019-08-21 15:20:39 -07:00
Dustin Carlino
f012660da7 floodfill and pathfind to a free parking spot, instead of randomly picking one turn at a time 2019-08-21 00:01:28 -07:00
Dustin Carlino
f9376cddcb dont leak unfinished trips when things cant spawn 2019-08-19 15:05:10 -07:00
Dustin Carlino
f62965b5e2 small refactor: rename time param -> now. more clear and will help the Duration / Instant split later. 2019-08-19 14:56:07 -07:00