Dustin Carlino
c59bc370fe
Grab new Bristol data with some more geometry fixes. Trying to get blockfinding to work here everywhere
2022-01-04 18:07:29 +00:00
Dustin Carlino
2e7437043d
Grab new Bristol data with https://www.openstreetmap.org/changeset/115765021 to fix a broken curve
2022-01-04 17:49:57 +00:00
Dustin Carlino
e863517f13
Adjust Bristol boundary
2022-01-04 11:00:11 +00:00
Dustin Carlino
b08a259059
Import part of east Bristol for LTN work
2022-01-04 10:22:56 +00:00
Dustin Carlino
045b82be4e
Don't crash when no rat runs exist
2022-01-03 09:36:34 +00:00
Dustin Carlino
630dc17d2d
new release
2022-01-02 18:43:57 +00:00
Dustin Carlino
8d0b891406
Prevent neighborhood_containing from crashing in North Leeds. [rebuild] [release]
2022-01-02 17:48:25 +00:00
Dustin Carlino
803f387428
Only allow adding/removing blocks adjacent to the current neighborhood's perimeter. This will make it much easier to incrementally transfer ownership of each block to different neighborhoods, and it also helps prevent the user from creating some invalid results. The UX of trying to do something invalid is a little clunky, but it's usable. [rebuild] [release]
2022-01-02 17:35:40 +00:00
Dustin Carlino
af08ff4e74
Show the (original) partitioning by color in the boundary selection UI
2022-01-02 09:50:06 +00:00
Dustin Carlino
f6274e868f
Make the LTN browse state operate off a per-session partitioning
2022-01-02 09:13:33 +00:00
Dustin Carlino
8aa58000ed
Slightly improve LTN adjust boundary screen:
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- better instructions
- can just tap the add/remove keys, in addition to holding and painting
2022-01-01 18:30:25 +00:00
Dustin Carlino
7d6f133f1c
Make the LTN tool handle roads that already ban cars.
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- Don't allow filtering them
- Don't cross them when calculating cell connectivity
- Create special green cells for them, and don't count towards the
disconnected warning
2021-12-31 16:28:51 +00:00
Dustin Carlino
332e88f235
Don't color adjacent LTN cells the same; it's that sort of combination
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of misleading and preventable so as to merit a fix
2021-12-31 15:21:52 +00:00
Dustin Carlino
b8f4550824
Draw filtered streets with two colors when there's a filter on them.
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This actually revealed that find_cells was a bit wrong -- when a filter
is in the middle of a cell, one half of it wasn't assigned anywhere
2021-12-31 11:53:47 +00:00
Dustin Carlino
bffa469396
Print LTN pathfinding info in the panel, not a tooltip. The tooltips
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clash with clicking on roads to filter them, and probably weren't
terribly discoverable anyway.
2021-12-29 18:23:33 +00:00
Dustin Carlino
6219c7f584
Fix crash in LTN pathfinding when deleting waypoints
2021-12-29 17:38:38 +00:00
Dustin Carlino
f7f23465c1
Edit modal filters from within the pathfinding view too.
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Slow implementation, but at least it works
2021-12-29 13:14:44 +00:00
Dustin Carlino
fbc847f48c
Share modal filter management between connectivity and rat run states
2021-12-29 12:38:11 +00:00
Dustin Carlino
1e414d0f31
Share the panel style too for pathfinding. (It was a bigger change, easier to separate)
2021-12-29 11:54:12 +00:00
Dustin Carlino
4264682be8
Share a panel style for 2/3 of the per-neighborhood states
2021-12-29 11:46:29 +00:00
Dustin Carlino
ecd69e48a9
Refine the rat run algorithm: don't look for paths between different cells. That forces weird U-turns, using cul-de-sacs, using the perimeter road, etc
2021-12-29 10:28:53 +00:00
Dustin Carlino
451a4f1a5d
Warn when a cell is totally cut off with too many filters
2021-12-29 10:11:25 +00:00
Dustin Carlino
352b97828a
Track where cells touch the neighborhood boundary
2021-12-29 10:01:39 +00:00
Dustin Carlino
0fe6839d70
Regenerate all maps and screenshot tests for the previous commit
2021-12-28 00:05:12 +00:00
Marcel Dejean
6691a28aae
Delete the crosswalk at degenerate i's with sidewalks on one side
2021-12-28 00:05:12 +00:00
Christopher Schmidt
7dbe8f9445
Add structopt option to change derived name of geojson-to-osmosis
2021-12-25 08:12:59 +00:00
Dustin Carlino
bff9a8705b
Use InfiniteLine::from_pt_angle in a few more places
2021-12-23 17:05:21 +00:00
Dustin Carlino
c8d88bd689
Make things build with the lyon_geom change
2021-12-23 17:00:08 +00:00
Marcel Dejean
72ae333218
switch from nbez to lyon_geom for bezier curves
2021-12-23 17:00:08 +00:00
Marcel Dejean
6be97f789c
Correct u-turn arrow appearance
2021-12-23 17:00:08 +00:00
Marcel Dejean
935e41c290
Pedestrians point at the middle of the crosswalk while waiting
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This saves us from having to figure out whether they're going with or against the turn direction.
2021-12-23 17:00:08 +00:00
Marcel Dejean
425300b130
change arrow location back to the original
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But leave arrow length extended somewhat. Also fix the lane length check.
2021-12-23 17:00:08 +00:00
Marcel Dejean
68c5d43dd4
make turn marking arrows curvy
2021-12-23 17:00:08 +00:00
Marcel Dejean
d1635904b5
make all turns using bezier curves
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Straight turns and u turns where the angle of the turn is approx 0/180
have control points placed in an (approximate) 1:2 rectangle (u turn)
or a trapezoid (straight/offset/lane change turn). Other turns have
control points located 2/3 from the intersection of the from/to lane
centers, which is equivalent to a quadratic bezier with the control
point at the intersection.
2021-12-23 17:00:08 +00:00
Marcel Dejean
3bb3169ab4
use start/end line angle of the turn rather than line from start point to end point.
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update uses of turn.angle() now that it's relative
2021-12-23 17:00:08 +00:00
Dustin Carlino
3df3ee7aa5
Fix the Windows build, which hasn't been pinning to the release's data directory... ever. [rebuild] [release]
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Closes #825
2021-12-23 12:01:53 +00:00
Dustin Carlino
44736a7937
Regenerate all data with changes from PR #816
2021-12-20 23:11:36 +00:00
Dustin Carlino
77ca4141b1
Start importing Fordham regularly
2021-12-20 23:11:36 +00:00
Dustin Carlino
8aaeaabaec
Never create turn geometry with broken PolyLines; it crashes calculate_curbs later in the UI. Hack around the problem in one place. Observed in Krakow (where we attempt to import all OSM footways).
2021-12-20 23:11:36 +00:00
Marcel Dejean
e984d1ac1d
reverse corner curbs at dead ends
2021-12-20 23:11:36 +00:00
Marcel Dejean
755c513b9f
kill find_pts_between and simplify make_shared_sidewalk_corner
2021-12-20 23:11:36 +00:00
Marcel Dejean
933127f021
eliminate first_from - we go around just once
2021-12-20 23:11:36 +00:00
Marcel Dejean
52a26f8a12
Fix deadend sidewalk turns
2021-12-20 23:11:36 +00:00
Marcel Dejean
61a7d887d7
If there are exactly two crosswalks generated, delete one.
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They must be connected by SharedSidewalkCorners.
2021-12-20 23:11:36 +00:00
Dustin Carlino
af44cb8a32
Remove most built-in traffic signal timings, leaving just one to keep
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the infrastructure around and to keep the Arboretum map running
smoothly.
The immediate reason is that the new deduplicated crosswalk change
invalidates all of the old JSON files, because they contain extra
crosswalk movements. We could create a compatibility layer and deal with
this, but it seems like more trouble than it's worth.
And more generally, this traffic signal data getting out of sync when
OSM IDs change, or we start importing new footways or service roads, has
proven to be really unmaintainable. We also haven't prioritized running
simulations without gridlock in a while.
2021-12-20 23:11:36 +00:00
Dustin Carlino
a3c5c6a27f
Rebase and fix merge conflict
2021-12-20 23:11:36 +00:00
Marcel Dejean
273739a0e2
cleanup map
2021-12-20 23:11:36 +00:00
Marcel Dejean
babe6923b7
cleanup walking_turns
2021-12-20 23:11:36 +00:00
Marcel Dejean
cfe248fdab
Include contraflow turns in get_turns_for, get_turns_from_lane,
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Change get_next_turns_and_lanes (unused) to not take intersection, then fix uses of get_turns_from for sidewalks to use it
Add get_next_turns_and_lanes_for and use for floodfill
2021-12-20 23:11:36 +00:00
Marcel Dejean
9369ac229f
Only make crosswalks in one direction.
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Don't create duplicate crosswalks in edit_movement
Remove other_crosswalk_ids and switch to make_walking_turns_v2
Allow make_shared_sidewalk_corner and make_crosswalks to work in either direction with a point order check
Don't skip rendering some corners since they're no longer duplicated
Draw sidewalk corners the same regardless of lane direction with a point order check
Only make one crosswalk at dead ends and degenerate intersections
Make footways only get sharedsidewalkcorner turns
Don't panic on bad sharedsidewalkcorner geometry
2021-12-20 23:11:36 +00:00