Dustin Carlino
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8f6a6d40e6
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change the few places that copied an OSM ID to the clipboard to instead
open the browser. this is more useful, and it also lets us get rid of a
dependency on clipboard stuff, fixing #264
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2020-08-05 11:24:51 -07:00 |
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Dustin Carlino
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b57f5081cf
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bit more, with pad. these hacks were put in before i understood you had
to wrap a widget in a container to make things like padding() work.
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2020-07-29 18:51:28 -07:00 |
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Dustin Carlino
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de45fb5c07
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better Checkbox::colored
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2020-07-29 15:11:10 -07:00 |
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Michael Kirk
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5f9e94cfcc
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use monospace font to avoid clock layout jitter (#250)
* use monospace font to avoid clock layout jitter
* conventional naming
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2020-07-28 10:39:18 -07:00 |
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Dustin Carlino
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90bb4ac020
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change text checkboxes to instead use toggles
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2020-07-26 12:06:43 -07:00 |
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Dustin Carlino
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db0b851659
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use toggles instead of checkboxes in a few places
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2020-07-20 15:02:05 -07:00 |
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Michael Kirk
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783f91ae0c
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Commuter Patterns: to/from icon overlays current block (#214)
* Commuter Patterns: to/from icon overlays current block
Also, masks the current block
* Code Review: code structure, no behavior change
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2020-07-20 14:40:09 -07:00 |
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Dustin Carlino
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e06faa3c33
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make an AgentType enum, stop abusing TripMode. a small first step,
showing agent meters properly
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2020-07-17 15:13:36 -07:00 |
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Dustin Carlino
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33c5ffef4c
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first wave of character art from holly!!!
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2020-07-13 21:09:36 -07:00 |
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Dustin Carlino
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d52a0e8a35
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new scenario mod: force everyone to make a mode change
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2020-07-06 16:29:51 -07:00 |
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Dustin Carlino
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ac88a96f61
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use a different icon for train stops
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2020-07-03 17:49:36 -07:00 |
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Dustin Carlino
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07bf9725d4
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use a regularly spaced marking for construction instead of the weird
stripes. clean up the hack in the shader
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2020-06-24 08:36:47 -07:00 |
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Dustin Carlino
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684bf72dde
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recalculate stop signs when lanes change; construction->driving was
breaking the west seattle bridge. fixes #68. include a built-in proposal
to fix the bridge. ;)
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2020-06-23 17:46:35 -07:00 |
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Dustin Carlino
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50de52439f
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tune wording of tutorial. finally introduce the drone [rebuild]
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2020-06-15 17:33:37 -07:00 |
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Dustin Carlino
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bfaefe1df3
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implement new, better word wrap. remove the old way. applied everywhere
except tutorial instructions, since those need rewriting soon anyway
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2020-06-15 11:42:09 -07:00 |
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Dustin Carlino
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64fba66e42
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add links to proposal write-ups and adjust the UI for that page
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2020-06-14 13:04:28 -07:00 |
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Dustin Carlino
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5cda64d6fd
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adjusting start/end marker icons
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2020-06-14 12:32:44 -07:00 |
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Dustin Carlino
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d92f4536e2
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introduce superblock proposal [rebuild]
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2020-06-12 21:14:09 -07:00 |
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Dustin Carlino
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dfb9e7e349
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move gameplay meters to the side. also start capturing logs for linux
and mac too
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2020-06-11 14:55:56 -07:00 |
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Dustin Carlino
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4975260911
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adding challenge task description, independent of cutscene
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2020-06-08 15:17:40 -07:00 |
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Dustin Carlino
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03c63ab34d
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working on new cutscene UI
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2020-06-08 13:25:21 -07:00 |
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Dustin Carlino
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863593708a
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tool to copy OriginalLane to clipboard. also fix wasm build breakage [rebuild]
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2020-06-07 16:25:42 -07:00 |
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Dustin Carlino
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1401c1b415
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prototype a lasso select
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2020-06-04 17:18:57 -07:00 |
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Dustin Carlino
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2aebf31669
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remove shortcuts feature. UX has issues -- need proper way to edit, delete, reorder shortcuts. never seen clear use case for this. fixes #37, #38, #39
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2020-05-24 11:35:52 -07:00 |
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Dustin Carlino
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6bde4d231d
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working on yuwen's paint select improvements
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2020-05-22 14:26:20 -07:00 |
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Dustin Carlino
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1304f30b9b
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add a simple proposal to remove a crossing along the burke gilman
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2020-05-20 16:52:45 -07:00 |
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Dustin Carlino
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182f5139a5
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rip out old mapfixes code. pure OSM is more maintainable. keep map_editor for drawing synthetic maps and debugging raw maps
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2020-05-10 10:39:08 -07:00 |
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Dustin Carlino
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f3b396a7e9
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set a window icon
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2020-05-09 09:48:24 -07:00 |
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Dustin Carlino
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4c56a4babd
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working on the article
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2020-05-07 16:54:36 -07:00 |
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Dustin Carlino
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5c0c133253
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finally get the first community proposal baked in!
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2020-05-06 16:58:09 -07:00 |
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Dustin Carlino
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b93f96628f
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hackily add a second city to the importer. remove the per-map
.gitignore; MANIFEST covers this better
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2020-04-27 20:36:04 -07:00 |
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Dustin Carlino
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c4c61cf7d9
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recording and communicating delayed starts
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2020-04-22 16:16:17 -07:00 |
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Dustin Carlino
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0005feb0ac
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adjust time warp experience for trips
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2020-04-17 12:22:55 -07:00 |
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Dustin Carlino
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371d98ba03
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skip to end of commute challenge as soon as last trip is done. show
sentiment of matching goal so far or not
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2020-04-16 12:49:36 -07:00 |
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Dustin Carlino
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1060ed208f
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adding a cutscene to a challenge mode
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2020-04-12 09:37:46 -07:00 |
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Dustin Carlino
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7ff9a90516
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use colored checkboxes in plot too. generate the shape programatically.
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2020-04-06 14:45:22 -07:00 |
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Dustin Carlino
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51d91640e4
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load different colorschemes in another way
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2020-04-04 14:29:45 -07:00 |
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Dustin Carlino
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af2708df67
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goodbye eyes, hello colored checkboxes. also switch to a vertical
visibility panel when unzoomed. [rebuild]
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2020-04-03 17:41:20 -07:00 |
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Dustin Carlino
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eedbb2b967
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rearrange minimap controls. nearly matching the new design.
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2020-04-03 16:46:11 -07:00 |
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Dustin Carlino
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93227a138b
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ありがとう, Mr Roboto. You've served us well, but switch to Overpass
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2020-04-01 09:32:52 -07:00 |
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Dustin Carlino
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0fb22b5f50
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sloppy (and incorrect!) implementation of gradients. temporarily breaks
non-glium backends, about to cleanup.
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2020-03-30 15:48:23 -07:00 |
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Dustin Carlino
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69dab9e27d
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typography overhaul... [rebuild]
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2020-03-26 15:42:37 -07:00 |
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Dustin Carlino
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469c11e532
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fix up overlays, part 2:
- say what layer is active when zoomed in
- zoom out after opening an overlay, if needed
- sadly, scrap the heatmap icons for now
[rebuild]
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2020-03-20 12:31:08 -07:00 |
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Dustin Carlino
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3aacb06fa5
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adjust tutorial top panel to make task selection more clear
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2020-03-20 10:23:30 -07:00 |
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Dustin Carlino
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fea6129f00
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filling out trip timeline icons and colors (with some placeholders).
fixing the icon for locating an object and for visibility hidden.
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2020-03-18 19:47:21 -07:00 |
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Dustin Carlino
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1cce49648b
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some fixes to get Perth to import, part of #27
- filter out indoor corridors
- plumb through a flag for driving on the right/left. don't use it yet.
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2020-03-16 15:20:35 -07:00 |
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Dustin Carlino
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41f37f666c
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switch popdat from cs2cs binary to gdal bindings. cleaner and will likely need gdal for elevation data anyway. also fix synthetic maps, which i accidentally broke few days ago with elevation
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2020-03-15 12:34:23 -07:00 |
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Dustin Carlino
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08cd956faa
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filling out the trip timeline a bit more
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2020-03-03 12:12:42 -08:00 |
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Dustin Carlino
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41fe85fe4b
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buttons in trip timeline to jump to endpoints
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2020-03-02 14:14:54 -08:00 |
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Dustin Carlino
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59ec571aae
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tweaks to tutorial UI
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2020-02-26 15:18:05 -08:00 |
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Dustin Carlino
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06759dc58c
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new tutorial flow [rebuild]
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2020-02-25 12:17:19 -08:00 |
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Dustin Carlino
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c3b3b9d74c
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new lyon can handle the last two svgs! remove the pngs
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2020-02-20 18:16:46 -08:00 |
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Dustin Carlino
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848347a9b5
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change up agent meters
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2020-02-19 08:23:06 -08:00 |
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Dustin Carlino
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f71c1d521e
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add the trip data button. just removed the svg clip and it worked fine.
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2020-02-18 12:19:34 -08:00 |
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Dustin Carlino
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9a9619ec32
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moving game assets to data/system, to more easily bundle in wasm
[rebuild]
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2020-02-15 16:19:23 -08:00 |
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Dustin Carlino
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4660dd077c
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rip out the old support for mapping UV coordinates onto a polygon
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2020-02-08 16:48:01 -08:00 |
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Dustin Carlino
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fad4cdbda2
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plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly
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2020-02-08 10:36:44 -08:00 |
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Dustin Carlino
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e96fa0f96f
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fix bounds of tutorial levels, so max unzoom and minimap and such work.
always display minimap in sim modes.
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2020-01-30 14:25:02 -08:00 |
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Dustin Carlino
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dfa1b82c70
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stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme
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2019-12-17 15:50:09 -08:00 |
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Dustin Carlino
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9aa4fda837
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overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
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2019-12-17 11:05:07 -08:00 |
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Dustin Carlino
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61ef9f0b33
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adding turn lanes to the tutorial level
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2019-12-07 10:44:05 -08:00 |
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Dustin Carlino
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5f8fe5e6a8
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hack in a second scenario on a synthetic map, just to start to figure out how to organize this
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2019-12-06 11:33:01 -08:00 |
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Dustin Carlino
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c523f7fb9c
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more granularly tracking unexpected new data files
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2019-12-04 17:23:47 -08:00 |
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Dustin Carlino
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f3f4562e00
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simple solution for adjusting map boundaries in editor
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2019-12-04 13:03:47 -08:00 |
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Dustin Carlino
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3501aa6d72
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reviving some way of saving and using purely synthetic maps. creating a
few for the traffic signal tutorial.
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2019-12-04 12:19:17 -08:00 |
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Dustin Carlino
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db8bc73ddd
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finally grouping system data too. forgot some data/input things...
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2019-12-03 12:22:59 -08:00 |
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