- Use the new filter_crosswalks option to downgrade zebra crossings into
unmarked
- Add a routing penalty
- Render differently than zebras
- They otherwise act the same as marked crosswalks
Simulation behavior (like pedestrians not having priority over vehicles)
not yet implemented. No change to any existing maps, since
filter_crosswalks isn't enabled anywhere.
Accomplishing this through RoutingParams, rather than actually editing
the map. I don't want to commit to a map model representation of modal
filters and actually edit the map until we think through diagonal
filters. This effectively revives pathfind_avoiding_roads from the old
congestion capping experiment, but organized better.
near OSM highway=crossing nodes. #795
Not enabled anywhere, because it doesn't seem to produce good results.
Possibly footway=crossing ways need to be used for this as well.
Had to regenerate all maps, since the binary format changes.
easily work with perimeters and only transform to blocks when we need to
last minute. As a happy side effect, it vastly speeds up blockfinding --
the slowdown was attempting to mangle geometry for the huge broken
perimeters near boundaries!
Also improve the incremental merge debug UI
skip them.
This partly works around a bug loading remote edits from r/seattlebike.
The workaround isn't great, because the edits there are uncompressed --
there are multiple commands modifying the same road. The workaround will
ignore all but the first version.
To avoid needing 3 copies of the proposal for different splits of the
map, make loading edits "permissive" (filtering out unknown roads) when
loading from proposals.
network tool reasonably on the web. #743, #746
I'm declaring the budget to be 20MB gzipped map files.
- north and south seattle boundaries extended a bit
- central seattle added
- stripping out unused pathfinding data for walking and transit to
squeeze down the size. avoiding crashes for empty pathfinding -- if
you try to simulate a minified map, most trips will just fail
Previously, the undirected graph search would switch sides sporadically.
Now it sticks to one side.
Now we probably just need an option to also include the other direction,
to avoid having to sketch over Aurora twice.
lots in one big batch, instead of after every single command.
A batch of 300 edited road segments in huge_seattle went from over 70
seconds to apply down to... 0.6 seconds. Embarrassing.