Dustin Carlino
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284a0f8c69
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dont start crossing a traffic signal if the timer will run out. optimistically move at full speed.
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2019-06-20 15:36:31 -07:00 |
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Dustin Carlino
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5a3862dda0
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expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow.
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2019-06-19 14:51:09 -07:00 |
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Dustin Carlino
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1835155a47
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dont recalculate pathfinder after every map edit; just once at the end
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2019-06-18 14:28:14 -07:00 |
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Dustin Carlino
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b2874193ec
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limit the amount of realtime spent on sim step when running live. that way, if speed is too high, the UI doesnt seem to just freeze
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2019-06-14 12:28:13 -07:00 |
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Dustin Carlino
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0acfc84c3c
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browse trips in scoreboard
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2019-06-13 17:19:50 -07:00 |
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Dustin Carlino
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8b5690c1a4
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now actually plumbing data for scoreboard
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2019-06-13 14:46:28 -07:00 |
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Dustin Carlino
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e0edc4851d
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starting a blank scoreboard for sandbox mode. removing old defunct attempts at
score stuff first...
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2019-06-13 14:06:35 -07:00 |
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Dustin Carlino
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4e2d16af29
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consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly
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2019-06-11 14:30:11 -07:00 |
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Dustin Carlino
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3ab49fd795
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use a loading screen and timer when jumping forward large amounts
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2019-06-10 12:32:54 -07:00 |
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Dustin Carlino
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c76738a678
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upgraded to rustc 1.35, fixing a few cases of https://github.com/rust-lang/rust/issues/59159
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2019-06-09 14:09:27 -07:00 |
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Dustin Carlino
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8eb03b81c3
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remove edits_name from SimFlags and refactor loading MapEdits by name. fixes bug where quitting an a/b test breaks loading other maps by retaining edits_name
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2019-06-08 16:32:10 -07:00 |
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Dustin Carlino
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d0de5d8bd6
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make sim.get_stats actually fast; why was I ever doing the other way?
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2019-06-08 13:05:29 -07:00 |
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Dustin Carlino
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7d4df3df8e
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do a/b test setup in one loading screen timer
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2019-06-07 11:04:16 -07:00 |
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Dustin Carlino
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c29769a6b4
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print bus stops and routes nicely in OSD
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2019-06-06 15:31:59 -07:00 |
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Dustin Carlino
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5ab5b7b3d3
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actually apply scenario name when instantiating to sim run name, so savestates look nice. fix find next/prev savestate to not require exact current match -- why did I ever do that?
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2019-06-06 11:55:49 -07:00 |
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Dustin Carlino
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df88486b5e
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better default for run name when there are scenarios
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2019-06-05 17:23:04 -07:00 |
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Dustin Carlino
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4f6cb2db60
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fixed bug with UpdateLaggyHead's blind retry
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2019-06-05 17:08:45 -07:00 |
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Dustin Carlino
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0923bfd1ac
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write scenarios in binary, not json. -shrug-
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2019-06-05 13:32:02 -07:00 |
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Dustin Carlino
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b2ad0b5ae7
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converting PSRC trips to a repeatable scenario. along the way,
parallelizing and refactoring a bit of psrc stuff
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2019-06-05 12:58:06 -07:00 |
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Dustin Carlino
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c8846b9e74
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color unzoomed agents by mode, not stuckness
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2019-06-04 18:38:26 -07:00 |
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Dustin Carlino
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12d981c654
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speed up initial trip spawning by not constantly maintaining an in-order priority queue
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2019-06-04 17:37:53 -07:00 |
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Dustin Carlino
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69a7b92499
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make headless use something custom, remove Benchmark. oops, and also convert ab test mode to SpeedControls.
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2019-06-04 16:15:46 -07:00 |
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Dustin Carlino
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46bf806b49
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make loading screens more accurately portray what's happening, by adjusting timers
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2019-06-03 11:50:34 -07:00 |
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Dustin Carlino
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661fedaa28
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fix PSRC trips with borders on larger maps
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2019-06-01 18:41:45 -07:00 |
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Dustin Carlino
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314489c63f
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overhaul unzoomed agent rendering -- just colored circles
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2019-06-01 10:13:17 -07:00 |
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Dustin Carlino
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142f84a232
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display passengers on a bus in debug mode. also sort PSRC trips by
departure time to make later viz a little easier to follow
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2019-05-31 13:52:14 -07:00 |
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Dustin Carlino
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c65bb09801
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dont allow spawning random agents after seeding psrc trips
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2019-05-27 18:00:28 -07:00 |
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Dustin Carlino
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72ac85f540
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stability round: loading ballard broke, spawning PSRC trips in most maps hit little bugs
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2019-05-27 10:45:53 -07:00 |
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Dustin Carlino
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0e298c756f
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make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
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2019-05-26 21:31:44 -07:00 |
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Dustin Carlino
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40efcc7b05
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generalize a parallelize method for timers, use for all trip viz
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2019-05-25 19:35:35 -07:00 |
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Dustin Carlino
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bc69a6b4d4
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spawn as many trips from PSRC as possible
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2019-05-25 18:34:50 -07:00 |
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Dustin Carlino
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ef60359cc8
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spawn trips from data. not working yet; hitting a problem with
sidewalk->bike lane on oneways
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2019-05-25 18:22:07 -07:00 |
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Dustin Carlino
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1cdbe0ea81
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refactor parallelized pathfinding and use it in trip viz too
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2019-05-24 12:50:01 -07:00 |
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Dustin Carlino
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f674527ef2
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interpolate along route for trip viz
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2019-05-24 12:28:57 -07:00 |
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Dustin Carlino
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6819889f49
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draw car blinkers for everybody Queued too
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2019-05-15 15:05:45 -07:00 |
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Dustin Carlino
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75d1cdd3b9
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slightly improve traffic signal runtime: Priority > Yield
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2019-05-13 15:47:25 -07:00 |
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Dustin Carlino
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ba71d2d5e6
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dont be so confusing with CarAppearing in interactive commands -- dont retry if there's not room
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2019-05-12 15:06:12 -07:00 |
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Dustin Carlino
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b9f80f3e0f
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make cars pause at stop signs properly
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2019-05-12 08:50:46 -07:00 |
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Dustin Carlino
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8bd4ab72d4
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draw full stop sign octagon when editing a single intersection
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2019-05-10 15:23:31 -07:00 |
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Dustin Carlino
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8e949d5fa9
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make --num_agents work exactly when specified
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2019-05-09 10:51:07 -07:00 |
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Dustin Carlino
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a4f6a773a9
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fix up time limits for headless/tests. fix a few tests now that peds
walk slowly.
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2019-05-08 20:05:52 -07:00 |
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Dustin Carlino
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fce5d0f6dc
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animate pedestrian feet smoothly regardless of sim speed
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2019-05-08 18:34:41 -07:00 |
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Dustin Carlino
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60eea9b413
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change sim API to step forward by a variable duration, not a fixed timestep. adjust UI callers accordingly. some bugs introduced, but solid start
|
2019-05-08 17:44:01 -07:00 |
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Dustin Carlino
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73ae88bd98
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adjust how periodic savestating happens to prep for truly variable timesteps
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2019-05-08 12:36:46 -07:00 |
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Dustin Carlino
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89b74b9137
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random ped speeds. lots of plumbing needed to implement this. :\
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2019-05-07 10:54:58 -07:00 |
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Dustin Carlino
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d66b0cb511
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in most causes, dont have route previews cover half of peds
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2019-05-06 19:19:20 -07:00 |
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Dustin Carlino
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fd6155ef0e
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make peds travel at a realistic speed
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2019-05-06 18:51:16 -07:00 |
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Dustin Carlino
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95b664e394
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one fixed bike length. makes rendering easier, and having different lengths is pretty useless
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2019-05-06 18:06:49 -07:00 |
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Dustin Carlino
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b060a3ecc2
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giving pedestrians more shape
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2019-05-06 12:45:52 -07:00 |
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Dustin Carlino
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103e7f28ca
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combine TripLeg::Bike and ::Drive, fixing a bug and simplifying some cases
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2019-05-06 11:21:29 -07:00 |
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