Dustin Carlino
1126972fdd
For roads we predict to get more/less traffic from LTN interventions,
...
click them and explore specific routes.
UI needs plenty of work.
And the results show plenty of spurious changes not explained by new
filters.
2022-03-25 12:07:23 +00:00
Dustin Carlino
c88f7bbc53
Display info about the 4 routes more consistently [rebuild] [release]
2022-03-23 10:47:01 +00:00
Dustin Carlino
477783e430
Simplify the combinatorial explosion of Panel sizing APIs
2022-03-08 09:33:49 +00:00
Dustin Carlino
04f00b4c8a
Move the LTN app header to a separate top panel.
2022-03-08 09:33:49 +00:00
Dustin Carlino
cec9b785dd
Quickly sketch desired LTN cells freehand!
2022-02-24 10:36:47 +00:00
Dustin Carlino
b07177c21a
Fix crash in the LTN and Ungap pathfinding tool, introduced in
...
2bf7ce232a
2022-02-24 09:47:10 +00:00
Dustin Carlino
bf6c5a75e9
Make the lasso tool show the polygon as it's being drawn, so it's way more clear what's going to happen
2022-02-24 09:33:12 +00:00
Dustin Carlino
78e4fc3f80
Make the lasso tool (buried in an old experiment in story mapping) a bit more usable, and lift it to widgetry
2022-02-24 09:33:12 +00:00
Dustin Carlino
7bb6132726
Open OSM from map_editor
...
(Move open_browser to widgetry)
2022-02-23 14:43:58 +00:00
Dustin Carlino
6ddc35f5a8
Upgrade usvg and friends
2022-02-22 17:24:03 +00:00
Dustin Carlino
bf6ed53ec3
Upgrade winit and co. This appears to remove a bunch of duplicate old
...
versions of various transitive dependencies, so it should help compile
times a bit!
No behavioral diff that I can see, but the winit CHANGELOG is
formidable. I suspect there are platform-specific differences with
scroll speed/direction, initial window size behavior, etc that people
will slowly start reporting after the next weekly release.
2022-02-22 16:50:53 +00:00
Dustin Carlino
d141a2a810
Upgrade all geo dependencies! No behavioral difference
2022-02-22 16:45:49 +00:00
Dustin Carlino
2bf7ce232a
Port map_editor to the shared map-space World abstraction. #763
...
There may be small UX bugs, but the code is vastly simpler now, and all
main functionality works fine.
2022-02-20 11:01:57 +00:00
Dustin Carlino
f14554f6b7
Lift URLManager from map_gui to widgetry
2022-02-19 15:14:53 +00:00
Dustin Carlino
aa48def2ba
Lift FileLoader and friends from map_gui to widgetry
...
(Very tricky dependency shuffling...)
2022-02-19 15:07:07 +00:00
Dustin Carlino
3b21bf6e87
Lift PopupMsg to widgetry
2022-02-19 14:38:26 +00:00
Dustin Carlino
c1a58e683b
Use a 'back button' style a few places in the LTN tool, from UX session with Robin
2022-02-08 09:17:28 +00:00
Dustin Carlino
e542011614
More fluid UI for comparing traffic counts -- hotkeys
...
Had to change the API of on_click...
2022-01-27 15:13:24 +00:00
Dustin Carlino
5dfb8f26f0
Refactor ColorNetwork to use ToggleZoomed
2022-01-26 11:31:33 +00:00
Dustin Carlino
ec0fd1b94d
Stop running out of video memory in the LTN impact prediction tool.
...
- One batch for all neighborhoods
- One batch for all roads/intersections
- No pre-built tooltips
This all comes at more repetitive code. Need to make World generate some
stuff dynamically (#763 )
2022-01-26 11:26:03 +00:00
Dustin Carlino
a14d6b3810
Better errors when core Line stuff breaks.
...
... and plumbing it everywhere
2022-01-18 10:26:33 +00:00
Dustin Carlino
bd340a1970
Switch from std::fs to fs_err. When files aren't found, the error message actually includes the path!
2022-01-17 17:30:51 +00:00
Dustin Carlino
7d6f133f1c
Make the LTN tool handle roads that already ban cars.
...
- Don't allow filtering them
- Don't cross them when calculating cell connectivity
- Create special green cells for them, and don't count towards the
disconnected warning
2021-12-31 16:28:51 +00:00
Dustin Carlino
bffa469396
Print LTN pathfinding info in the panel, not a tooltip. The tooltips
...
clash with clicking on roads to filter them, and probably weren't
terribly discoverable anyway.
2021-12-29 18:23:33 +00:00
Dustin Carlino
f7f23465c1
Edit modal filters from within the pathfinding view too.
...
Slow implementation, but at least it works
2021-12-29 13:14:44 +00:00
Dustin Carlino
fbc847f48c
Share modal filter management between connectivity and rat run states
2021-12-29 12:38:11 +00:00
Dustin Carlino
1e414d0f31
Share the panel style too for pathfinding. (It was a bigger change, easier to separate)
2021-12-29 11:54:12 +00:00
Dustin Carlino
83bf6953d1
Rank each street inside a neighborhood as quiet/busy, based on the number of rat-runs through it.
...
Show this through a heatmap and tooltips
2021-12-19 12:06:42 +00:00
Dustin Carlino
eb4060b071
Improve LTN tool rendering when zoomed in. Outlines around selected
...
objects are less thick and opaque, to cover up less of the road.
2021-12-17 11:37:54 +00:00
Dustin Carlino
e77ce12537
Draw custom LTN boundaries, by painting blocks. #794
...
Still need to think through the UX of how to manage custom boundaries
and incorporate them in the "browse neighborhoods" screen.
2021-12-14 10:33:42 -08:00
Dustin Carlino
331a3674b1
Restore spinner values in replacement panels.
...
First use case is in the LTN route tool. I audited other UIs using
spinners and panel restore -- there are none.
2021-11-21 11:58:37 -08:00
Dustin Carlino
2f18e4badc
Remove broken code for Leaflet-named screenshots. #440
...
Gave up on Leaflet in favor of Mapbox GL, and the math was always wrong
here anyway.
2021-11-11 09:02:29 -08:00
Dustin Carlino
f751b7d54b
Removing the pregame color scheme
2021-11-06 10:33:11 -07:00
Dustin Carlino
401d5fe297
Make it even easier to debug block order
2021-11-02 16:31:29 -07:00
Dustin Carlino
00df96f173
Render A/B Street's lanes and traffic simulation on top of Mapbox GL ( #788 )
...
[rebuild] [release]
2021-10-31 13:52:58 -07:00
Dustin Carlino
5e5e411de8
Detect neighborhoods with the new block abstraction ( #793 )
2021-10-28 10:11:57 -07:00
Dustin Carlino
9f86365cf6
Upgrade to rust 1.56 and cutover to rust edition 2021
2021-10-21 09:38:06 -07:00
Dustin Carlino
48ed3683e5
Fix the thickness math
2021-10-18 17:54:58 -07:00
Dustin Carlino
002b41816d
Actually, generalize UnzoomedLines to handle circles too. Make the route sketcher nicer to use at all zoom levels!
2021-10-18 17:54:58 -07:00
Dustin Carlino
749a7384c1
Make the route sketcher tool use UnzoomedLines, making it much easier to see the route on large maps.
...
Note the draggable waypoint circles are still a fixed size; you can't
easily manipulate the route when unzoomed far.
2021-10-18 17:54:58 -07:00
Dustin Carlino
b5cca3f18c
Refactor a helper to draw unzoomed thick lines at a constant width.
...
To start, just make the bike network use this.
2021-10-18 17:54:58 -07:00
Dustin Carlino
a643c35014
Long overdue round of clippy
2021-10-18 13:52:10 -07:00
Dustin Carlino
7d57deb8ae
Move the focus state from Panel up to widgetry in general, so two different panels don't clash
2021-10-14 17:57:03 -07:00
Dustin Carlino
698e26a831
Use Outcome::Focused to match existing semantics better
2021-10-14 17:57:03 -07:00
Dustin Carlino
b024fa958a
It's hard to focus...
...
While dragging a card or using a dropdown or persistent split menu,
prevent other widgets in the same panel from handling events.
2021-10-14 17:57:03 -07:00
Michael Kirk
56323116e1
Don't show details widget until 2+ waypoints
...
Otherwise there's no route, also this helps focus on the "add waypoint"
instructions.
2021-10-11 19:42:03 -07:00
Michael Kirk
738c4ab865
clean up set_hovering
tooltip style
2021-10-11 16:03:05 -07:00
Michael Kirk
476f19142f
Consistent panel width ( #772 )
...
* reorder tabs: plan trip before adding lanes
This order of tasks should be more logical for most people.
* Copy tweaks
"trip" is better than "route" since you don't pick the route, only the
start/end points. The route is inferred based on the available roads.
* Smaller elevation plot
it was much wider than any other UI element, meaning the column
dramatically jumps sizes when switching to this tab.
* better align line-plot x-axis
* Avoid jittering UI while switching through tabs.
* fixup! Avoid jittering UI while switching through tabs.
* fixup! Copy tweaks
* fixup! reorder tabs: plan trip before adding lanes
* fixup! Copy tweaks
2021-10-11 15:02:41 -07:00
Dustin Carlino
a8e9a1fd08
Variable rename for more clear code; feedback from #764
2021-10-07 14:51:28 -07:00
Dustin Carlino
ddbadd2da3
Make waypoints and routes coexist in the same World. #763 [rebuild] [release]
...
The pattern is somewhat similar to how different components share a
Panel. The "outer-most" piece owns the World, calls into InputWaypoints
to fill out the World, and plumbs un-handled events to it.
Also handle a tricky low-level bug with ctx.normal_left_click() and
detecting drags vs clicks.
Now finally there's no buggy conflicts between dragging waypoints and
hovering on the alternate routes!
2021-10-03 14:28:44 -07:00