Commit Graph

6540 Commits

Author SHA1 Message Date
Dustin Carlino
565f362d73 Speed up clip_osm. From 45s for washington-latest->ballard down to 25s, just by buffering IO. Derp. #523 2021-03-18 09:13:11 -07:00
Michael Kirk
396051faf4 fixup! Replace ButtonImage with Image 2021-03-17 19:06:43 -07:00
Michael Kirk
119b0e8b7e fix mismatched icon sizes in challenge screen 2021-03-17 19:06:43 -07:00
Michael Kirk
546599e4f9 Replace ButtonImage with Image 2021-03-17 19:06:43 -07:00
Michael Kirk
463c48411a jump to time: slider width corresponds to traffic chart 2021-03-17 19:06:43 -07:00
Michael Kirk
c1dfdc4550 jump to time: theme traffic curve 2021-03-17 19:06:43 -07:00
Michael Kirk
b60a6d3d96 theme disclosure icon 2021-03-17 19:06:43 -07:00
Dustin Carlino
4b2eedd2f2 Only show the info panel or the layer panel, never both at the same time. 2021-03-17 14:15:13 -07:00
Dustin Carlino
1773782975 Place layer panels and info panels in the same place, on the left side of the screen. Simplify layer code, now that we don't need to align relative to the minimap. 2021-03-17 14:15:13 -07:00
Dustin Carlino
24a60b0b29 Import Tempe, AZ for collaboration with ASU 2021-03-17 10:55:04 -07:00
Dustin Carlino
a0c82088b9 Use our native download function instead of external curl command from the importer. #523
This forces the main importer to include tokio and propagate async a
bit. That seems worth it.

Also removed the quiet param from the download helpers; we always want
progress.
2021-03-17 10:29:28 -07:00
Dustin Carlino
e071b39553 Add a button to save scenarios to a file if they're generated. This is useful for avoiding the performance hit of regenerating them again. 2021-03-17 10:02:52 -07:00
Dustin Carlino
9f2737b2b5 Don't offer the census-based scenario outside of the US or on oneshot test maps, since it won't work. 2021-03-16 19:03:03 -07:00
Michael Kirk
4418c94fd6 fixup! minimap controls: agent toggles and meters into one row 2021-03-16 18:28:50 -07:00
Michael Kirk
e0aa2ad279 fix jitter as agent meters update 2021-03-16 18:28:50 -07:00
Michael Kirk
264f1f939f minimap controls: agent toggles and meters into one row
Some ancillary changes:

Made the GeomBatchStack public and extracted the ImageSource
functionality from ButtonBuilder to Image.
2021-03-16 18:28:50 -07:00
Dustin Carlino
2e7d6eeb34 Fix the progress bar in the UI; now the line-rewriting more or less
works! #523
2021-03-16 18:08:58 -07:00
Dustin Carlino
c1d110d506 Fix the double </osm> issue with osmio. #523 2021-03-16 12:43:30 -07:00
Dustin Carlino
9c526d1000 Fix the spazzy download progress bar; I forgot to flush stdout. #523 2021-03-16 12:36:02 -07:00
Dustin Carlino
77709a24d6 Refactor a method to asynchronously download a file on native, with a simple progress bar. #523
Use it in the updater and all the importer tools. Only place it's not
used yet is parking_mapper and the in-game updater.  [rebuild]

Also make the RunCommand state understand the control code for erasing
the current line. It... sort of works.
2021-03-15 19:51:45 -07:00
Michael Kirk
810c89eeb1
meter shows "finished trips vs baseline" instead of time (#565) 2021-03-15 17:10:08 -07:00
Dustin Carlino
359960c1db Prepare the new map importer to work in the release. [rebuild] 2021-03-15 14:16:18 -07:00
Dustin Carlino
c0e49f815f Make the UI load the newly imported map, scraping its name from the other tool. #523
For this to work, RunCommand has to be much more careful about getting
all output when the command is done.
2021-03-15 13:54:14 -07:00
Dustin Carlino
f87c1c3b1b Manage the temporary files in the importer better, and don't re-download
pbf. #523

But now we don't know which map to switch to in the UI!
2021-03-15 11:43:06 -07:00
Dustin Carlino
ef95252f4b Make clip_osm correctly retain ways that cross the boundary. #523 2021-03-15 11:07:11 -07:00
Dustin Carlino
04e0e2aa02 Cache the geofabrik index file in data/input/shared. #523 2021-03-15 10:58:11 -07:00
Dustin Carlino
a8b72691dc new release 2021-03-14 20:39:56 -07:00
Dustin Carlino
a0f1be139b Add Linux dependencies to the github workflow. I believe they're brought in by the new dependency on clipboard. [rebuild] [release] 2021-03-14 19:49:55 -07:00
Dustin Carlino
edf3914e4d Disable the new map importer for this week's release; it's not ready yet. [rebuild] [release] 2021-03-14 17:43:18 -07:00
Dustin Carlino
be4935a316 If the map was imported successfully, switch to it. #525 2021-03-13 15:43:10 -08:00
Dustin Carlino
014d3184cc Use the subprocess crate to nonblockingly read output from a command. #523 2021-03-13 14:49:01 -08:00
Dustin Carlino
1477262f69 Just split out RunCommand. #523 2021-03-13 14:04:21 -08:00
Dustin Carlino
42a3852784 Actually, we can show command output just fine. The problem was trying
to render text with embedded newlines. #523
2021-03-13 13:49:33 -08:00
Dustin Carlino
944b2c337a Get the importer UI working finally! #523
Improved the target dir finding, and hacking around some of the command
output not rendering.
2021-03-13 13:41:34 -08:00
Dustin Carlino
4e665b6214 Run the one-step importer from the UI. Don't attempt a proper loading
screen yet. #523

Not working yet; one_step assumes paths to binaries, and it's now wrong.
2021-03-13 13:33:27 -08:00
Dustin Carlino
c252e4a82d Grab GeoJSON from the system clipboard on native. #523 2021-03-13 12:54:14 -08:00
Dustin Carlino
607ccd0e78 Start a native-only UI to run the one-step importer. #523 2021-03-13 12:41:44 -08:00
Dustin Carlino
ac297f75c4 Hack around the double </osm> bug in clip_map. #523 2021-03-13 11:39:18 -08:00
Dustin Carlino
59fdc30981 Create a tool to go from just a GeoJSON boundary to the full imported map, in one step, by gluing together a bunch of other tools. #523
Breaks in a few places along the way, but the basic idea is there.
2021-03-13 11:26:33 -08:00
Dustin Carlino
27a07b02a6 Use the osmio crate to convert OSM pbf to xml, clipping it in the
process. #523

Tested really quickly, might not be working right yet. The .xml output
seems to have a duplicate '</osm>' for some reason.
2021-03-13 10:06:19 -08:00
Dustin Carlino
0d8cc27961 Move per-gameplay panels from top-center to top-right. Left align time. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
b6536122e0 Fold the score panel used by the 2 challenge modes into the gameplay mode-specific top-center panel. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
229f2d5dca Fix merge 2021-03-12 17:48:35 -08:00
Dustin Carlino
d7d994066a A few adjustments to the consolidated panels: #551
- invert the histogram icon colors
- stretch out the time bar
- put the time bar above the finished trips counter
2021-03-12 17:48:35 -08:00
Dustin Carlino
7920d7d496 Recalculate the minimap panels as sim time changes, now that agent counters live there. #558 2021-03-12 17:48:35 -08:00
Dustin Carlino
880a293093 Make the time panel height override stickier. Otherwise it jumps height quite noticeably when pausing/resuming. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
59e9735318 Force actdev top panels to have the same height. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
da1c133a67 Adjust actdev panel layout to work on narrow screens. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
69b248cd66 Move agent counters to the minimap, removing the top-right agent panel entirely. #551
Adjust the tutorial for these changes.
2021-03-12 17:48:35 -08:00
Dustin Carlino
5b386af6ba Move most things out of the top-right agent meter panel to reclaim more horizontal space. #551
1) Move finished trips to the top-left time panel.
2) Move "tentative results" and "recording trips" controls (only
   occasionally used) to the top-left time panel.
3) Move the "more data" button to the minimap.
2021-03-12 17:48:35 -08:00