Dustin Carlino
cec9b785dd
Quickly sketch desired LTN cells freehand!
2022-02-24 10:36:47 +00:00
Dustin Carlino
b07177c21a
Fix crash in the LTN and Ungap pathfinding tool, introduced in
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2bf7ce232a
2022-02-24 09:47:10 +00:00
Dustin Carlino
bf6c5a75e9
Make the lasso tool show the polygon as it's being drawn, so it's way more clear what's going to happen
2022-02-24 09:33:12 +00:00
Dustin Carlino
78e4fc3f80
Make the lasso tool (buried in an old experiment in story mapping) a bit more usable, and lift it to widgetry
2022-02-24 09:33:12 +00:00
Dustin Carlino
7bb6132726
Open OSM from map_editor
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(Move open_browser to widgetry)
2022-02-23 14:43:58 +00:00
Dustin Carlino
6ddc35f5a8
Upgrade usvg and friends
2022-02-22 17:24:03 +00:00
Dustin Carlino
bf6ed53ec3
Upgrade winit and co. This appears to remove a bunch of duplicate old
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versions of various transitive dependencies, so it should help compile
times a bit!
No behavioral diff that I can see, but the winit CHANGELOG is
formidable. I suspect there are platform-specific differences with
scroll speed/direction, initial window size behavior, etc that people
will slowly start reporting after the next weekly release.
2022-02-22 16:50:53 +00:00
Dustin Carlino
d141a2a810
Upgrade all geo dependencies! No behavioral difference
2022-02-22 16:45:49 +00:00
Dustin Carlino
2bf7ce232a
Port map_editor to the shared map-space World abstraction. #763
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There may be small UX bugs, but the code is vastly simpler now, and all
main functionality works fine.
2022-02-20 11:01:57 +00:00
Dustin Carlino
f14554f6b7
Lift URLManager from map_gui to widgetry
2022-02-19 15:14:53 +00:00
Dustin Carlino
aa48def2ba
Lift FileLoader and friends from map_gui to widgetry
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(Very tricky dependency shuffling...)
2022-02-19 15:07:07 +00:00
Dustin Carlino
3b21bf6e87
Lift PopupMsg to widgetry
2022-02-19 14:38:26 +00:00
Dustin Carlino
c1a58e683b
Use a 'back button' style a few places in the LTN tool, from UX session with Robin
2022-02-08 09:17:28 +00:00
Dustin Carlino
e542011614
More fluid UI for comparing traffic counts -- hotkeys
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Had to change the API of on_click...
2022-01-27 15:13:24 +00:00
Dustin Carlino
5dfb8f26f0
Refactor ColorNetwork to use ToggleZoomed
2022-01-26 11:31:33 +00:00
Dustin Carlino
ec0fd1b94d
Stop running out of video memory in the LTN impact prediction tool.
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- One batch for all neighborhoods
- One batch for all roads/intersections
- No pre-built tooltips
This all comes at more repetitive code. Need to make World generate some
stuff dynamically (#763 )
2022-01-26 11:26:03 +00:00
Dustin Carlino
a14d6b3810
Better errors when core Line stuff breaks.
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... and plumbing it everywhere
2022-01-18 10:26:33 +00:00
Dustin Carlino
bd340a1970
Switch from std::fs to fs_err. When files aren't found, the error message actually includes the path!
2022-01-17 17:30:51 +00:00
Dustin Carlino
7d6f133f1c
Make the LTN tool handle roads that already ban cars.
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- Don't allow filtering them
- Don't cross them when calculating cell connectivity
- Create special green cells for them, and don't count towards the
disconnected warning
2021-12-31 16:28:51 +00:00
Dustin Carlino
bffa469396
Print LTN pathfinding info in the panel, not a tooltip. The tooltips
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clash with clicking on roads to filter them, and probably weren't
terribly discoverable anyway.
2021-12-29 18:23:33 +00:00
Dustin Carlino
f7f23465c1
Edit modal filters from within the pathfinding view too.
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Slow implementation, but at least it works
2021-12-29 13:14:44 +00:00
Dustin Carlino
fbc847f48c
Share modal filter management between connectivity and rat run states
2021-12-29 12:38:11 +00:00
Dustin Carlino
1e414d0f31
Share the panel style too for pathfinding. (It was a bigger change, easier to separate)
2021-12-29 11:54:12 +00:00
Dustin Carlino
83bf6953d1
Rank each street inside a neighborhood as quiet/busy, based on the number of rat-runs through it.
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Show this through a heatmap and tooltips
2021-12-19 12:06:42 +00:00
Dustin Carlino
eb4060b071
Improve LTN tool rendering when zoomed in. Outlines around selected
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objects are less thick and opaque, to cover up less of the road.
2021-12-17 11:37:54 +00:00
Dustin Carlino
e77ce12537
Draw custom LTN boundaries, by painting blocks. #794
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Still need to think through the UX of how to manage custom boundaries
and incorporate them in the "browse neighborhoods" screen.
2021-12-14 10:33:42 -08:00
Dustin Carlino
331a3674b1
Restore spinner values in replacement panels.
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First use case is in the LTN route tool. I audited other UIs using
spinners and panel restore -- there are none.
2021-11-21 11:58:37 -08:00
Dustin Carlino
2f18e4badc
Remove broken code for Leaflet-named screenshots. #440
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Gave up on Leaflet in favor of Mapbox GL, and the math was always wrong
here anyway.
2021-11-11 09:02:29 -08:00
Dustin Carlino
f751b7d54b
Removing the pregame color scheme
2021-11-06 10:33:11 -07:00
Dustin Carlino
401d5fe297
Make it even easier to debug block order
2021-11-02 16:31:29 -07:00
Dustin Carlino
00df96f173
Render A/B Street's lanes and traffic simulation on top of Mapbox GL ( #788 )
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[rebuild] [release]
2021-10-31 13:52:58 -07:00
Dustin Carlino
5e5e411de8
Detect neighborhoods with the new block abstraction ( #793 )
2021-10-28 10:11:57 -07:00
Dustin Carlino
9f86365cf6
Upgrade to rust 1.56 and cutover to rust edition 2021
2021-10-21 09:38:06 -07:00
Dustin Carlino
48ed3683e5
Fix the thickness math
2021-10-18 17:54:58 -07:00
Dustin Carlino
002b41816d
Actually, generalize UnzoomedLines to handle circles too. Make the route sketcher nicer to use at all zoom levels!
2021-10-18 17:54:58 -07:00
Dustin Carlino
749a7384c1
Make the route sketcher tool use UnzoomedLines, making it much easier to see the route on large maps.
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Note the draggable waypoint circles are still a fixed size; you can't
easily manipulate the route when unzoomed far.
2021-10-18 17:54:58 -07:00
Dustin Carlino
b5cca3f18c
Refactor a helper to draw unzoomed thick lines at a constant width.
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To start, just make the bike network use this.
2021-10-18 17:54:58 -07:00
Dustin Carlino
a643c35014
Long overdue round of clippy
2021-10-18 13:52:10 -07:00
Dustin Carlino
7d57deb8ae
Move the focus state from Panel up to widgetry in general, so two different panels don't clash
2021-10-14 17:57:03 -07:00
Dustin Carlino
698e26a831
Use Outcome::Focused to match existing semantics better
2021-10-14 17:57:03 -07:00
Dustin Carlino
b024fa958a
It's hard to focus...
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While dragging a card or using a dropdown or persistent split menu,
prevent other widgets in the same panel from handling events.
2021-10-14 17:57:03 -07:00
Michael Kirk
56323116e1
Don't show details widget until 2+ waypoints
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Otherwise there's no route, also this helps focus on the "add waypoint"
instructions.
2021-10-11 19:42:03 -07:00
Michael Kirk
738c4ab865
clean up set_hovering
tooltip style
2021-10-11 16:03:05 -07:00
Michael Kirk
476f19142f
Consistent panel width ( #772 )
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* reorder tabs: plan trip before adding lanes
This order of tasks should be more logical for most people.
* Copy tweaks
"trip" is better than "route" since you don't pick the route, only the
start/end points. The route is inferred based on the available roads.
* Smaller elevation plot
it was much wider than any other UI element, meaning the column
dramatically jumps sizes when switching to this tab.
* better align line-plot x-axis
* Avoid jittering UI while switching through tabs.
* fixup! Avoid jittering UI while switching through tabs.
* fixup! Copy tweaks
* fixup! reorder tabs: plan trip before adding lanes
* fixup! Copy tweaks
2021-10-11 15:02:41 -07:00
Dustin Carlino
a8e9a1fd08
Variable rename for more clear code; feedback from #764
2021-10-07 14:51:28 -07:00
Dustin Carlino
ddbadd2da3
Make waypoints and routes coexist in the same World. #763 [rebuild] [release]
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The pattern is somewhat similar to how different components share a
Panel. The "outer-most" piece owns the World, calls into InputWaypoints
to fill out the World, and plumbs un-handled events to it.
Also handle a tricky low-level bug with ctx.normal_left_click() and
detecting drags vs clicks.
Now finally there's no buggy conflicts between dragging waypoints and
hovering on the alternate routes!
2021-10-03 14:28:44 -07:00
Dustin Carlino
41465c341b
Convert the new bike routing tool to use World. #763
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This one is the most complicated, and it's still not done, but it's not
any buggier than the ad-hoc implementation. I still need to figure out
how to merge the two worlds of waypoints and routes.
This one also required a large, but mechanical, refactor to lift
ToggleZoomed and the concept of unzoomed/zoomed from map_gui to
widgetry.
2021-10-03 14:28:44 -07:00
Dustin Carlino
43f8a6d1e7
Convert the signal demand dashboard to World. #763
2021-10-03 14:28:44 -07:00
Dustin Carlino
5a37e223c0
Cut over the story map tool to the brave new World. #763
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Figure out how to make objects both clickable and draggable!
2021-10-03 14:28:44 -07:00
Dustin Carlino
8524cfce12
Create a new map-space World abstraction, and change the polygon editor to use it. #763
2021-10-03 14:28:44 -07:00