Dustin Carlino
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1fabf29747
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start the sandbox mode, just with sim controls. remove unused sim score
plugin.
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2019-04-25 12:22:12 -07:00 |
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Dustin Carlino
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beba58924c
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pedestrian turn arrows
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2019-04-19 15:35:51 -07:00 |
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Dustin Carlino
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dc2649ad59
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fix some crashes when spawning agents
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2019-04-18 18:42:52 -07:00 |
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Dustin Carlino
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5ed6f2256e
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also spawn peds around an intersection
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2019-04-16 13:37:30 -07:00 |
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Dustin Carlino
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7885477e59
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a round of clippy
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2019-04-15 18:54:19 -07:00 |
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Dustin Carlino
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834384fb10
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remove the Trace type rename; serves no purpose. also the unused
stopping_buffer; no more lookahead
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2019-04-11 10:27:28 -07:00 |
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Dustin Carlino
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c25d544fe2
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fixing edits_name in map paths and also supporting Windows backslashes in paths
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2019-04-10 11:22:36 -07:00 |
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Dustin Carlino
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20e41fa2b4
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cleaning up unused data in ParkingSpotGeometry
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2019-04-10 10:37:16 -07:00 |
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Dustin Carlino
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27fc74c05a
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implement a stop sign-ish policy
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2019-04-10 10:22:13 -07:00 |
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Dustin Carlino
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da3152a0e7
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revamp road editor plugin. recalculate DrawMap changes. fixing some
apply_edits bugs
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2019-03-18 18:53:32 -07:00 |
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Dustin Carlino
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3f47c00e03
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slowly reintroduce MapEdits, just with lane type overrides. load and
"apply" them
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2019-03-18 16:40:27 -07:00 |
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Dustin Carlino
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3ea3ea199a
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completely remove most traces of MapEdits. quietly disconnect some
editor plugins
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2019-03-18 15:37:02 -07:00 |
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Dustin Carlino
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f99a20163d
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rip out stubbed MapEdits stuff in sim layer, letting basic UI for
editing work again. only let UI plugins work if sim is empty.
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2019-03-18 13:36:46 -07:00 |
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Dustin Carlino
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c7dc028601
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Display for Traversable
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2019-03-18 13:21:57 -07:00 |
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Dustin Carlino
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1a395d7e4f
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clean up dead code
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2019-03-17 20:31:48 -07:00 |
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Dustin Carlino
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7422877bcb
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handle ending while clipping into stuff
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2019-03-17 18:48:24 -07:00 |
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Dustin Carlino
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440ff358cd
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option to headless to 'draw' everything, flush out all bugs
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2019-03-17 18:13:30 -07:00 |
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Dustin Carlino
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ef4a4b18cf
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handle short lanes for get_car_positions
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2019-03-17 18:04:25 -07:00 |
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Dustin Carlino
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96785a3c5c
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oops, considering somebody out of the way slightly early wasnt actually safe, it turns out
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2019-03-17 17:55:24 -07:00 |
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Dustin Carlino
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652e01ba87
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deal with short lanes. also dont mark turn_finished until the car is
totally out the intersection.
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2019-03-17 17:13:28 -07:00 |
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Dustin Carlino
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b8c15b5ced
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different formulation, where follower of laggy leader immediately at end of queue when laggy leader is out of the way. make get_car_positions recurse. great start!
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2019-03-16 15:26:37 -07:00 |
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Dustin Carlino
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c40c4fdff4
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eager impl to not hit the back of cars. no handling of short lanes, and
follower waits before starting to cross the end of a lane.
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2019-03-16 14:53:46 -07:00 |
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Dustin Carlino
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db536a04d5
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refactor an exact_slice for polylines
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2019-03-15 14:02:43 -07:00 |
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Dustin Carlino
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961b70d1f4
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kind of improved draw_unzoomed, except there are just tons of weird
situations to represent
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2019-03-15 13:39:25 -07:00 |
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Dustin Carlino
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88c9630f7a
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check for gridlock every 5m and savestate when it happens
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2019-03-15 12:17:35 -07:00 |
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Dustin Carlino
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dd198bb37f
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overly conservative gridlock detection, triggered kind of manually
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2019-03-15 12:10:47 -07:00 |
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Dustin Carlino
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1ba7e5d325
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woops, not so easy to figure out a proper retry for room_at_end
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2019-03-14 16:05:07 -07:00 |
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Dustin Carlino
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e482e10666
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show agent state in tooltips
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2019-03-14 14:36:46 -07:00 |
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Dustin Carlino
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17ef2c5a3a
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separate Queued and WaitingToTurn states for cars. populate
waiting_to_turn in DrawCar
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2019-03-13 15:14:49 -07:00 |
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Dustin Carlino
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15f6981b1d
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make tests pull events new way, stop returning from step(). fix termion
and test runner.
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2019-03-12 13:29:58 -07:00 |
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Dustin Carlino
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505b0a9496
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store events in Sim, not a plugin. switch tutorial mode.
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2019-03-12 13:23:39 -07:00 |
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Dustin Carlino
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5711e343e8
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spawn cars around an intersection
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2019-03-12 11:06:42 -07:00 |
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Dustin Carlino
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5ca359998c
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upgrade some dependencies and list data source licenses in README
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2019-03-11 16:04:47 -07:00 |
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Dustin Carlino
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5bba5ce31e
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track num_active_trips to speedup is_done query
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2019-03-08 16:02:56 -08:00 |
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Dustin Carlino
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8f5dd61ce5
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handle cars with one-step routes
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2019-03-08 15:57:20 -08:00 |
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Dustin Carlino
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7adf7d4e27
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print what paths fail in trip transitions, fix a tiny parking sim bug
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2019-03-08 12:52:37 -08:00 |
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Dustin Carlino
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5013cae4f9
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fixing tests
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2019-03-08 12:19:05 -08:00 |
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Dustin Carlino
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6fd021be91
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filter out nonsense trips
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2019-03-08 11:06:55 -08:00 |
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Dustin Carlino
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1eebea8001
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cutting over to new graph search in some cases. adding support for
one-step walking paths.
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2019-03-08 10:47:39 -08:00 |
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Dustin Carlino
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08e54612b8
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cache bus routes
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2019-03-06 18:16:08 -08:00 |
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Dustin Carlino
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a975d0efd4
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print progress while calculating paths in parallel
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2019-03-06 17:41:28 -08:00 |
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Dustin Carlino
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4ae478a7a5
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smarter estimate about cars queued on last step... but disabled it :(
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2019-03-05 18:12:32 -08:00 |
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Dustin Carlino
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ce340f5668
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more frequent status updates, based on real time passing, not sim time
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2019-03-05 17:10:27 -08:00 |
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Dustin Carlino
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063fb85155
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amp up BLIND_RETRY to something reasonable for the remaining, difficult cases. fix a race condition where a bus blips through the Queued state. and deal with idling state causing queued followers
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2019-03-05 16:57:27 -08:00 |
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Dustin Carlino
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84d24da73d
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decent retries for intersections
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2019-03-05 15:32:36 -08:00 |
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Dustin Carlino
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2a7da98a09
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give some control of retries to intersections
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2019-03-05 14:32:33 -08:00 |
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Dustin Carlino
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1d0dca77b8
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woops, was still advancing time in 0.1s chunks
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2019-03-05 14:02:39 -08:00 |
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Dustin Carlino
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bc9a9aa360
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histogram of how far events are in the future
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2019-03-05 13:43:49 -08:00 |
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Dustin Carlino
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3567f2451f
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count active agents better
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2019-03-05 10:08:06 -08:00 |
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Dustin Carlino
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194d3b3b57
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keep simple state when roaming for parking
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2019-03-05 10:00:05 -08:00 |
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