Dustin Carlino
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a1d1c3d3bc
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refactor some warping code
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2019-04-30 14:54:53 -07:00 |
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Dustin Carlino
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82627ce927
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prompt for the cross-street next
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2019-04-30 14:43:57 -07:00 |
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Dustin Carlino
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3b2c1a1d73
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new warp function that autocompletes street names
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2019-04-30 12:48:00 -07:00 |
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Dustin Carlino
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30db2e7fc2
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flatten mouseover_something impl
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2019-04-29 14:44:43 -07:00 |
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Dustin Carlino
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5a7c712f55
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move DrawCtx to render module
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2019-04-29 14:42:25 -07:00 |
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Dustin Carlino
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096dbd99f7
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replace RenderOptions with DrawOptions
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2019-04-29 14:39:08 -07:00 |
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Dustin Carlino
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1972ceeab5
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actually, dont plumb DrawOptions in DrawCtx
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2019-04-29 14:27:19 -07:00 |
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Dustin Carlino
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623401f588
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plumb DrawOptions through DrawCtx, get rid of RenderingHints
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2019-04-29 14:19:45 -07:00 |
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Dustin Carlino
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c59d76d40c
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organizing input to UI's draw into a struct
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2019-04-29 14:05:43 -07:00 |
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Dustin Carlino
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51f279c3a2
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always draw full turn when hovering over an icon, to be clear what the icon means
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2019-04-29 13:33:57 -07:00 |
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Dustin Carlino
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1c5d3f6bbf
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never draw turn icons for SharedSidewalkCorners. remove a field from RenderingHints accordingly.
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2019-04-29 13:25:09 -07:00 |
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Dustin Carlino
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5d7769694d
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moving loading utilities to the single module that uses them
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2019-04-29 10:10:43 -07:00 |
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Dustin Carlino
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6c95bdc0cd
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merge some stuff into a single helpers module
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2019-04-29 10:03:43 -07:00 |
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Dustin Carlino
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f29570a28e
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flatten UIState into UI
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2019-04-29 09:52:52 -07:00 |
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Dustin Carlino
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2cb01aa613
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new release
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2019-04-28 20:37:20 -07:00 |
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Dustin Carlino
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8b2d74cad8
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simplify instructions after all the GUI refactor
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2019-04-28 20:24:37 -07:00 |
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Dustin Carlino
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aa6f8f61fd
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make escape key work in modal menus
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2019-04-28 20:16:27 -07:00 |
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Dustin Carlino
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a1f50e4dfb
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remove OSD, which just had number of uploaded GPU things
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2019-04-28 20:12:04 -07:00 |
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Dustin Carlino
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2f6cc5fe4d
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remove vestiges of top menu being in the way
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2019-04-28 20:10:00 -07:00 |
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Dustin Carlino
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8f69d5bbac
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woops, ModalMenus and context menus broke if the top menu didnt exist. :P decouple them
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2019-04-28 18:06:17 -07:00 |
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Dustin Carlino
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a72e779a89
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remove legacy mode, UI's new_event, the top_menu... impl GUI on Game, no
more forwarding to UI ever
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2019-04-28 18:00:44 -07:00 |
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Dustin Carlino
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9ed882a31c
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deleting unused plugin boilerplate
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2019-04-28 17:45:22 -07:00 |
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Dustin Carlino
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e1f35b07cf
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moving warp into CommonState
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2019-04-28 17:38:27 -07:00 |
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Dustin Carlino
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52ffb5cce7
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common screenshot just this function
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2019-04-28 17:23:35 -07:00 |
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Dustin Carlino
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db67c734ef
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moving turn cycler to CommonState
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2019-04-28 17:18:54 -07:00 |
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Dustin Carlino
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78fc973611
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move the show_associated plugin to some CommonState, invoke it from relevant modes
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2019-04-28 17:09:31 -07:00 |
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Dustin Carlino
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4caec9c5d6
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cleaning up old UI plugin structures
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2019-04-28 14:15:55 -07:00 |
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Dustin Carlino
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0fb0ee0952
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move the other diff plugin into a/b test mode
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2019-04-28 14:05:49 -07:00 |
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Dustin Carlino
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b3949d5da7
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moving one diff plugin into a/b test mode
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2019-04-28 13:56:24 -07:00 |
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Dustin Carlino
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4a3e8177c4
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the vital swap control
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2019-04-28 13:35:01 -07:00 |
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Dustin Carlino
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58b3d6d201
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moving a/b test edit plugin to a/b test mode as the initial state. putting secondary sim state into the mode directly
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2019-04-28 13:31:01 -07:00 |
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Dustin Carlino
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8cc86f623a
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starting a/b test mode as a fork of sandbox mode, with slightly less controls
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2019-04-28 12:47:19 -07:00 |
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Dustin Carlino
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6c88981d48
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move neighborhood summary plugin to debug mode; ultimately for SandBoxMode but needs more work
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2019-04-27 14:10:17 -07:00 |
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Dustin Carlino
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c10819b546
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dont totally cover up things with the diff color after editing them
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2019-04-27 13:52:52 -07:00 |
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Dustin Carlino
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01628624c0
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hotkeys on the wizard splash screen
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2019-04-27 13:48:22 -07:00 |
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Dustin Carlino
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8e20e0fa89
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move scenario plugin to mission edit mode
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2019-04-27 13:17:10 -07:00 |
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Dustin Carlino
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6207540dc0
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debug areas in debug mode; flags are silly
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2019-04-27 12:05:21 -07:00 |
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Dustin Carlino
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aaff183402
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move neighborhood editor into mission edit mode
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2019-04-26 14:54:21 -07:00 |
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Dustin Carlino
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3c85284e59
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skeletons for mission editing and a/b test modes
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2019-04-26 14:35:29 -07:00 |
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Dustin Carlino
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4fe09e3040
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moving color picker to debug mode
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2019-04-26 10:56:49 -07:00 |
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Dustin Carlino
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5450739231
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move OSM search into debug mode. most players wont care about OSM metadata.
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2019-04-26 10:40:37 -07:00 |
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Dustin Carlino
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4d73469ec2
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screenshot everything moved into debug mode
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2019-04-26 10:15:25 -07:00 |
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Dustin Carlino
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c7f96778e3
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rm legend plugin... tricky code, low-value results... displaying a static picture or using the tutorial makes more sense
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2019-04-25 22:49:25 -07:00 |
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Dustin Carlino
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cedc7ede10
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moving toggleable layers into debug mode
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2019-04-25 22:46:34 -07:00 |
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Dustin Carlino
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e754bf3a14
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hider into debug mode
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2019-04-25 22:17:24 -07:00 |
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Dustin Carlino
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f8d81a92c6
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plumbing a ShowObjects trait to UI stuff, will use for hider and layers
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2019-04-25 17:06:35 -07:00 |
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Dustin Carlino
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1e267c9d5d
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object debugger / tooltip thingy
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2019-04-25 16:50:05 -07:00 |
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Dustin Carlino
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6447657ad8
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connected roads plugin
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2019-04-25 16:38:46 -07:00 |
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Dustin Carlino
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30411b66c3
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moving polygon debugger
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2019-04-25 16:33:55 -07:00 |
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Dustin Carlino
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43628c280e
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original road plugin to debug mode
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2019-04-25 16:22:30 -07:00 |
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