Dustin Carlino
a8b72691dc
new release
2021-03-14 20:39:56 -07:00
Dustin Carlino
a0f1be139b
Add Linux dependencies to the github workflow. I believe they're brought in by the new dependency on clipboard. [rebuild] [release]
2021-03-14 19:49:55 -07:00
Dustin Carlino
edf3914e4d
Disable the new map importer for this week's release; it's not ready yet. [rebuild] [release]
2021-03-14 17:43:18 -07:00
Dustin Carlino
be4935a316
If the map was imported successfully, switch to it. #525
2021-03-13 15:43:10 -08:00
Dustin Carlino
014d3184cc
Use the subprocess crate to nonblockingly read output from a command. #523
2021-03-13 14:49:01 -08:00
Dustin Carlino
1477262f69
Just split out RunCommand. #523
2021-03-13 14:04:21 -08:00
Dustin Carlino
42a3852784
Actually, we can show command output just fine. The problem was trying
...
to render text with embedded newlines. #523
2021-03-13 13:49:33 -08:00
Dustin Carlino
944b2c337a
Get the importer UI working finally! #523
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Improved the target dir finding, and hacking around some of the command
output not rendering.
2021-03-13 13:41:34 -08:00
Dustin Carlino
4e665b6214
Run the one-step importer from the UI. Don't attempt a proper loading
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screen yet. #523
Not working yet; one_step assumes paths to binaries, and it's now wrong.
2021-03-13 13:33:27 -08:00
Dustin Carlino
c252e4a82d
Grab GeoJSON from the system clipboard on native. #523
2021-03-13 12:54:14 -08:00
Dustin Carlino
607ccd0e78
Start a native-only UI to run the one-step importer. #523
2021-03-13 12:41:44 -08:00
Dustin Carlino
ac297f75c4
Hack around the double </osm> bug in clip_map. #523
2021-03-13 11:39:18 -08:00
Dustin Carlino
59fdc30981
Create a tool to go from just a GeoJSON boundary to the full imported map, in one step, by gluing together a bunch of other tools. #523
...
Breaks in a few places along the way, but the basic idea is there.
2021-03-13 11:26:33 -08:00
Dustin Carlino
27a07b02a6
Use the osmio crate to convert OSM pbf to xml, clipping it in the
...
process. #523
Tested really quickly, might not be working right yet. The .xml output
seems to have a duplicate '</osm>' for some reason.
2021-03-13 10:06:19 -08:00
Dustin Carlino
0d8cc27961
Move per-gameplay panels from top-center to top-right. Left align time. #551
2021-03-12 17:48:35 -08:00
Dustin Carlino
b6536122e0
Fold the score panel used by the 2 challenge modes into the gameplay mode-specific top-center panel. #551
2021-03-12 17:48:35 -08:00
Dustin Carlino
229f2d5dca
Fix merge
2021-03-12 17:48:35 -08:00
Dustin Carlino
d7d994066a
A few adjustments to the consolidated panels: #551
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- invert the histogram icon colors
- stretch out the time bar
- put the time bar above the finished trips counter
2021-03-12 17:48:35 -08:00
Dustin Carlino
7920d7d496
Recalculate the minimap panels as sim time changes, now that agent counters live there. #558
2021-03-12 17:48:35 -08:00
Dustin Carlino
880a293093
Make the time panel height override stickier. Otherwise it jumps height quite noticeably when pausing/resuming. #551
2021-03-12 17:48:35 -08:00
Dustin Carlino
59e9735318
Force actdev top panels to have the same height. #551
2021-03-12 17:48:35 -08:00
Dustin Carlino
da1c133a67
Adjust actdev panel layout to work on narrow screens. #551
2021-03-12 17:48:35 -08:00
Dustin Carlino
69b248cd66
Move agent counters to the minimap, removing the top-right agent panel entirely. #551
...
Adjust the tutorial for these changes.
2021-03-12 17:48:35 -08:00
Dustin Carlino
5b386af6ba
Move most things out of the top-right agent meter panel to reclaim more horizontal space. #551
...
1) Move finished trips to the top-left time panel.
2) Move "tentative results" and "recording trips" controls (only
occasionally used) to the top-left time panel.
3) Move the "more data" button to the minimap.
2021-03-12 17:48:35 -08:00
Dustin Carlino
8ac62fed47
Trying out some UI changes suggested by Martin:
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- Increase day mode panel opacity to 95% to help text legibility
- Combine the time/speed panels, and remove the sunrise/sunset icons
- 4 mode colors matching actdev, also changing night mode residential
buildings
2021-03-12 17:48:35 -08:00
Dustin Carlino
95b1d884cf
Rename Map::new to be more clear that it should only be used in non-UI
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tools. There's one place in the UI that doesn't work on the web!
2021-03-12 06:38:17 -08:00
Dustin Carlino
c6044fa54c
Fix the debugging of map serialization sizes; Map::new isn't called
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anymore, because of async map loading.
2021-03-11 19:46:09 -08:00
Dustin Carlino
72418ee6b6
Change the loading screen sidebar to list things the player ought to go try. Previously it was meant to be recent changes, but it's way too much work to also update that every few weeks.
2021-03-11 12:33:17 -08:00
Dustin Carlino
522b902453
Improve the traffic signal timing UI. There's a choice between fixed and
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variable timing, but currently you have to remember to toggle it; the
two extra spinners get ignored otherwise. The new version is still
confusing, but I think it's an improvement.
2021-03-11 11:39:58 -08:00
Dustin Carlino
8be24bf007
Use AsRef<str> in more widgetry methods, getting rid of &format at many
...
call-sites. #253
To make some of these work, changed Label to store a String. Ultimately
it gets transformed into Text, so we need to allocate eventually.
2021-03-11 11:29:18 -08:00
Dustin Carlino
9c2c8bbd8f
Change some uses of Into<String> to AsRef<str>, to avoid allocations. #253
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I manually audited all uses. I kept Into<String> when we really do wind
up storing a String.
2021-03-11 11:29:18 -08:00
Dustin Carlino
f5eca6ff02
Seemingly fix squished loading screens at startup by always using inner_size. ( #561 )
2021-03-11 09:48:39 -08:00
Dustin Carlino
f254bb53cc
Measure intersection delay more intuitively. #549
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Before: time starts when the vehicle reaches the front of the queue and
first requests their turn
After: time starts when the vehicle first becomes blocked on the queue
leading to the intersection.
Regenerate prebaked data.
2021-03-10 16:38:35 -08:00
Dustin Carlino
f0de4e4583
Don't use Bezier curves for right/left turns at tiny intersections. They
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wind up looping back on themselves in a nonsensical way, causing
vehicles to visually glitch when moving through.
This was started in 081819d86b
, but it
used to gridlock 2 maps. All the recent roundabout fixes seems to have
resolved those! And adjusting offstreet parking for two maps.
But wallingford does regress; plunging forward for now.
2021-03-10 15:58:16 -08:00
Dustin Carlino
bf8f51ae05
Consistently count hours for a time. There was some disagreement between
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recorded analytics and code that later summed things up, making the
relative throughput layer more confusing than it is already. #85
2021-03-10 13:59:38 -08:00
Dustin Carlino
957d08e8b9
Add tooltips to the relative throughput layer, to get exact before/after counts of the data being displayed. #85
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(The before counts are still bucketed on the hour mark)
2021-03-10 13:24:56 -08:00
Dustin Carlino
f0b522f89a
Figure out which files are in the us/huge_seattle DataPack more consistently. This'll now work from the proposals screen.
2021-03-10 12:40:55 -08:00
Dustin Carlino
fdc6601520
Prompt the user to download missing cities from the Proposals screen, too.
2021-03-10 12:10:16 -08:00
Dustin Carlino
db96b0a7c4
Add an included proposal for making Poundbury<->Dorchester use a pair of one-way roads. cyipt/actdev#114
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And handle community proposals when the weekday scenario doesn't exist.
2021-03-09 13:23:40 -08:00
Dustin Carlino
d13478f355
Make Poundbury run more smoothly, and prebake sim data for all
...
scenarios, so we can run A/B tests with map edits. cyipt/actdev#114
To fix it up, I hand-timed
https://www.openstreetmap.org/node/2124133019 , which could have smarter
heuristics as a button-operated half-signal in the future. And allowed
blocking-the-box on some small intersections near that area.
2021-03-09 10:45:44 -08:00
Dustin Carlino
65d7bc5c8e
Rename {Text,TextSpan}::draw to into_widget, for consistency. #253
2021-03-09 09:59:30 -08:00
Dustin Carlino
a4a20ce1e5
draw_text renamed to text_widget, for consistency. #253
2021-03-09 09:56:41 -08:00
Dustin Carlino
b0bcdb2115
Replace Widget::draw_batch with batch.into_widget, for consistency. #253 ( #554 )
2021-03-09 08:55:12 -08:00
Dustin Carlino
e61e0c885b
Backpeddle on bcde40d35c
. If advancing time at startup takes too long, switch over to the jump-to-time dialog, so things don't seem frozen and the user can stop early if impatient.
2021-03-09 07:38:51 -08:00
Dustin Carlino
7e0f29fa9f
Place stop signs at the entrances of roundabouts, so people already in there get precedence over new people entering. #75
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This makes Poundbury run with baseline traffic, when previously it was
super gridlocked!
2021-03-08 20:43:48 -08:00
Dustin Carlino
7170efbdba
Improve some gridlock cases near roundabouts particularly. #114 , #75
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1) If a car is blocked by a conflicting turn and is part of a cycle,
wake up the car blocking it. In some cases, this wakes it up faster
and unsticks things. Otherwise, it just wastes a little bit of time.
2) If a car is part of a cycle, allow blocking-the-box.
3) Continue sorting people at a stop sign by the time they've been
waiting. But for cars "overflowing" their current lane, move them to
the front of this ordering. It unsticks one particular situation.
4) Fix wakeup_waiting entirely. Before, it was waking up protected turns
before permitted, but otherwise the ordering was arbitrary. Now actually
respect stop sign ordering. I expect this to improve many other
situations than the one I was checking.
This was all motivated by one particular roundabout in Poundbury. It
doesn't solve gridlock there, but it gets past a major blockage.
2021-03-08 17:47:01 -08:00
Dustin Carlino
06e2f22ba9
Add a --time flag to jump the sim forward immediately. Faster gridlock debugging.
2021-03-08 15:10:18 -08:00
Dustin Carlino
bcde40d35c
Add a deadline to actdev starting at 8am. If it takes too long to advance time, just start earlier. If it's taking a long time, then there must be active traffic to look at anyway.
2021-03-08 14:49:56 -08:00
Dustin Carlino
f260fc3b40
Fix warping to bikes by ID
2021-03-08 14:42:51 -08:00
Dustin Carlino
8082640da9
Add warp buttons to the blocked-by tool to jump to the worst problems, instead of squinting for the circles
2021-03-08 14:34:00 -08:00