Dustin Carlino
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e71fa25229
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moving sim_controls into SimMode, expressing it as a Paused/Running state
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2018-12-08 13:51:31 -08:00 |
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Dustin Carlino
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b92303ecab
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avoiding overlapping keys in ViewMode
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2018-12-08 12:19:16 -08:00 |
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Dustin Carlino
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e604d3866c
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rewrite turn cycler; it was confusing because it used to cycle through turns over time
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2018-12-07 11:45:42 -08:00 |
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Dustin Carlino
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6a32166452
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rewrite lots of stuff with NLL! \o/
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2018-12-06 12:47:20 -08:00 |
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Dustin Carlino
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91b2b07fbd
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remove more extern crate's; import macros directly
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2018-12-06 11:22:12 -08:00 |
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Dustin Carlino
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dc450a1959
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moving search into view
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2018-12-06 10:02:11 -08:00 |
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Dustin Carlino
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6a317aea33
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moving warp into ViewMode
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2018-12-06 09:47:51 -08:00 |
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Dustin Carlino
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63c80405f5
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neighborhood summary part of ViewMode
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2018-12-06 09:39:01 -08:00 |
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Dustin Carlino
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0b39be0d1a
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moving each of the Modes into that directory's mod.rs
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2018-12-06 09:34:10 -08:00 |
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Dustin Carlino
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5b6cdf24bd
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making a View mode, with mostly ambient/stackable plugins
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2018-12-05 21:13:36 -08:00 |
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Dustin Carlino
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7cac74457c
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debug mode -- pt2, the stateful and ambient plugins
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2018-12-05 19:17:29 -08:00 |
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Dustin Carlino
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d8492b7e17
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bundling together a debug mode too -- pt1, the easy transient plugins
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2018-12-05 18:22:18 -08:00 |
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Dustin Carlino
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96df555107
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refactor edit plugins to not need an inactive state
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2018-12-05 17:02:27 -08:00 |
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Dustin Carlino
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da46544e99
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bundling exclusive editor-like plugins together in one meta plugin,
edit_mode
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2018-12-05 16:28:15 -08:00 |
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Dustin Carlino
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f5201bbfa6
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WIP thinking about running tutorial mode
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2018-12-05 13:40:21 -08:00 |
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Dustin Carlino
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7a10378b00
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make UI handle loading new maps with no buildings to focus on
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2018-12-05 11:47:58 -08:00 |
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Dustin Carlino
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546213e82b
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couple together crosswalks in stop sign editor
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2018-12-05 11:01:01 -08:00 |
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Dustin Carlino
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545b96a74a
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also suppress stop sign icon when relevant
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2018-12-05 10:11:57 -08:00 |
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Dustin Carlino
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43fa67177d
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plumbing generic things in ezgui runner
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2018-12-04 10:20:08 -08:00 |
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Dustin Carlino
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f68fe3fd11
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adding some gifs to the front page
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2018-12-03 21:34:49 -08:00 |
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Dustin Carlino
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1567664b43
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dont draw signal box when selecting
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2018-12-03 21:04:37 -08:00 |
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Dustin Carlino
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76e02897d0
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experimenting with bezier curves for left and right turns. they look
great!
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2018-12-02 20:06:29 -08:00 |
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Dustin Carlino
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503c3c2ca9
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warping to turns, with an easily typeable name
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2018-12-01 14:29:20 -08:00 |
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Dustin Carlino
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ac39985f8f
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smarter traffic signal cycles for four-ways... still breaks, but decent
progress
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2018-12-01 13:12:11 -08:00 |
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Dustin Carlino
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609c731fa0
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implement yielding in traffic signals. pretty untested.
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2018-11-30 12:28:32 -08:00 |
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Dustin Carlino
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f6562e97ea
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moving around code in control layer a bit
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2018-11-30 11:13:02 -08:00 |
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Dustin Carlino
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ecc5a6efb1
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make some percentage of walking trips use transit, if it's reasonable.
haven't observed it working yet.
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2018-11-29 14:53:11 -08:00 |
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Dustin Carlino
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3f635e74c3
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making a variant of pathfinding that can abort a walking trip early and
use transit
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2018-11-29 12:09:54 -08:00 |
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Dustin Carlino
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d529b006cb
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philosophizing on discrete-event sim. disable intersection merging; it's
mostly incorrect and needs lots more thought.
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2018-11-29 08:38:28 -08:00 |
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Dustin Carlino
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e755aeb4ef
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merging intersections for a hardcoded set of short roads
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2018-11-28 09:19:36 -08:00 |
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Dustin Carlino
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5c3ca41722
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associate buses with trips, so some UI plugins can handle them
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2018-11-27 14:33:35 -08:00 |
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Dustin Carlino
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149758d5ae
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use traffic signal data from new kml, not old shp that's no longer online
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2018-11-27 13:10:51 -08:00 |
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Dustin Carlino
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c2783ab56e
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making a new Position tuple and equiv_dist_along
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2018-11-27 09:55:37 -08:00 |
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Dustin Carlino
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8509b46b0b
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print how much time all tests took
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2018-11-26 16:12:18 -08:00 |
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Dustin Carlino
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fcf7ea161c
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prototyping a better rust test runner that captures output in files
and prints results nicely
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2018-11-23 14:51:14 -08:00 |
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Dustin Carlino
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2e8cd7ff7a
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dont spawn bikes on highway border nodes
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2018-11-23 11:03:45 -08:00 |
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Dustin Carlino
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1fd6c17ff5
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get rid of the output param primary_plugins hack
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2018-11-22 15:57:37 -08:00 |
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Dustin Carlino
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b2c976b439
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make Sim or TimeTravel be able to serve up Draw agents
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2018-11-22 14:46:28 -08:00 |
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Dustin Carlino
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ced04798b4
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basic controls for time travel, showing state in OSD
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2018-11-22 11:53:35 -08:00 |
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Dustin Carlino
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29e1f3f6c0
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starting a plugin to scrape agents...
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2018-11-22 11:38:00 -08:00 |
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Dustin Carlino
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81c2333b2d
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initial notes on time travel
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2018-11-21 12:15:31 -08:00 |
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Dustin Carlino
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7278719a04
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consolidating all of the road query methods
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2018-11-20 13:36:10 -08:00 |
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Dustin Carlino
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b618842ad2
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WIP woops, found a bug with bike_reached_end
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2018-11-18 17:02:30 -08:00 |
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Dustin Carlino
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044a25fce2
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give up on Sim being Eq; settle for PartialEq, get rid of all of the annoying 'ignore this field' hacks. also getting rid of unnecessary PartialEq impls in map_model
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2018-11-18 16:28:43 -08:00 |
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Dustin Carlino
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889214ccdf
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splitting off just the scheduling portion of spawn. no more
recalculating paths!
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2018-11-17 18:41:53 -08:00 |
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Dustin Carlino
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343aeba3b6
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deleted some aging code only used for tests that definitely needs overhaul anyway
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2018-11-17 17:28:19 -08:00 |
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Dustin Carlino
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9084f0060b
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PathRequest instead of massive confusing tuples. also can now use bike lanes from spawn layer
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2018-11-17 17:12:03 -08:00 |
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Dustin Carlino
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0b53b2e44f
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make bike from border work by adding a bit in spawn
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2018-11-17 07:34:06 -08:00 |
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Dustin Carlino
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d7efdfc86d
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rendering bikes differently
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2018-11-16 14:51:41 -08:00 |
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Dustin Carlino
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3036511c9e
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another darn bike/parking lane case, unrelated
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2018-11-16 14:34:01 -08:00 |
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