Dustin Carlino
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bd96b4ff5f
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storing src/dst intersection with Road directly
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2018-11-05 17:39:23 -08:00 |
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Dustin Carlino
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9cb1337785
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starting a rewrite of the code to find turns between sidewalks, based on
road adjacencies. needs a few more intermediate steps.
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2018-11-05 17:15:54 -08:00 |
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Dustin Carlino
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aa23d76243
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simplify API: PathStep is Copy
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2018-11-05 14:37:26 -08:00 |
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Dustin Carlino
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d69804e485
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fixing chokepoints plugin by looking at paths
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2018-11-04 15:25:48 -08:00 |
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Dustin Carlino
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376f9bd3c5
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new, simple implementation of trace_route and lots of deleted old code
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2018-11-04 08:27:35 -08:00 |
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Dustin Carlino
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df6628e5b5
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preps for filling out pathfind impl
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2018-11-03 20:57:58 -07:00 |
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Dustin Carlino
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d4dc5fc658
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percolating changes to sim layer slowly...
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2018-11-03 20:46:41 -07:00 |
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Dustin Carlino
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58025c027d
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fixing trace_route with contraflow on last step
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2018-11-03 12:29:00 -07:00 |
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Dustin Carlino
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6ecfac0bd3
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precomputing canonical pt per trip, since so much stuff kinda cares about it
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2018-11-01 17:05:15 -07:00 |
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Dustin Carlino
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db34ddb2b7
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changing the activity plugin to show a heatmap of what's currently in view
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2018-11-01 16:07:48 -07:00 |
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Dustin Carlino
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b593d3f5cf
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WIP plugin to highlight lanes with movement
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2018-11-01 14:42:43 -07:00 |
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Dustin Carlino
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b7e184eeca
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adjusting scripts to convert OSM polygons
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2018-10-29 15:53:04 -07:00 |
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Dustin Carlino
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f8f2ea3f95
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switching to a simpler GPS<->Pt2D scheme that's bijective
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2018-10-29 15:01:15 -07:00 |
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Dustin Carlino
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bb9c98b54e
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splitting into two Bounds types
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2018-10-29 14:16:30 -07:00 |
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Dustin Carlino
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cc9f0289ab
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exporting polygons in the osmosis format... wait, may need to change the
coordinate system first. let's first refactor bounds to be more careful
about existing code.
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2018-10-29 12:29:11 -07:00 |
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Dustin Carlino
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949529b780
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adding some initial neighborhood summary for an a/b test
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2018-10-29 11:24:01 -07:00 |
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Dustin Carlino
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a45521e1a6
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using Timer with read_binary
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2018-10-28 17:17:35 -07:00 |
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Dustin Carlino
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f011f8f56d
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making hierarchial progress timer to replace flamegraphs. using in many,
but not all, places
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2018-10-28 16:40:37 -07:00 |
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Dustin Carlino
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15da2fe9cd
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using quadtrees to MASSIVELY speed up sidewalk matching
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2018-10-28 13:59:54 -07:00 |
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Dustin Carlino
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45bd7ee128
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eliminate bus stops that dont line up with short driving lanes
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2018-10-24 14:59:22 -07:00 |
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Dustin Carlino
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740597b64f
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even more convenient debugging, by marking what agent is being processed everywhere
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2018-10-24 13:33:07 -07:00 |
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Dustin Carlino
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da786f9348
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gather initial summary text for neighborhoods
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2018-10-23 16:18:33 -07:00 |
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Dustin Carlino
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8a474e16b0
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how is a car winding up with negative dist_along? argh, another hacky
epsilon fix
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2018-10-22 20:03:39 -07:00 |
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Dustin Carlino
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9883da6fa8
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fix bugs with follow plugin at the end of the trip
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2018-10-22 16:32:58 -07:00 |
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Dustin Carlino
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ce9b9da5bb
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bugfix: find driving lane near destination building
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2018-10-22 15:40:16 -07:00 |
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Dustin Carlino
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bed21cac17
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woops, eagerly evaluating tooltip for parked car
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2018-10-22 15:09:12 -07:00 |
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Dustin Carlino
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9660794467
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show route by trip, not agent
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2018-10-22 14:39:25 -07:00 |
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Dustin Carlino
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b8fa12d0d5
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terminating ped trace_route at the right SidewalkSpot
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2018-10-22 14:18:25 -07:00 |
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Dustin Carlino
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9c1ae28bf8
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ped trace_routes were wrong for contraflow steps
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2018-10-22 13:16:30 -07:00 |
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Dustin Carlino
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a1ac8cf7dd
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plugin to show diff for all agents
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2018-10-22 11:22:16 -07:00 |
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Dustin Carlino
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ba3bcb5087
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moving precompute binary to its own crate, adding logging
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2018-10-21 11:37:30 -07:00 |
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Dustin Carlino
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68b0983436
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associate the right map+edits with savestates
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2018-10-21 11:14:22 -07:00 |
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Dustin Carlino
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050a9a1400
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load pre-baked maps. now starting an a/b test is very fast! \o/
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2018-10-20 09:18:57 -07:00 |
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Dustin Carlino
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66bbdc0362
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script to save all the maps with edits. no loading yet
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2018-10-20 09:02:44 -07:00 |
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Dustin Carlino
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80121df78c
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rename data/maps to data/raw_maps
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2018-10-20 08:25:49 -07:00 |
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Dustin Carlino
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5d010d2580
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make a/b test work again... neighborhoods can be kind of poorly defined
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2018-10-18 15:44:35 -07:00 |
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Dustin Carlino
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10a6ee09d1
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debugging why we wound up with disconnected roads, breaking parking seeding... ah, there are roads in the neighborhood without any buildings
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2018-10-18 13:57:38 -07:00 |
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Dustin Carlino
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bb21c45394
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weighted choice for how many cars per building
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2018-10-17 16:22:33 -07:00 |
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Dustin Carlino
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ec49d2dd20
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fix problem with trace_route requesting invalid start dist
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2018-10-17 15:27:38 -07:00 |
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Dustin Carlino
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452677672f
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savestate at the end of the step
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2018-10-17 15:07:26 -07:00 |
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Dustin Carlino
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3968a78166
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only allow interactive spawning at the beginning
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2018-10-17 15:01:36 -07:00 |
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Dustin Carlino
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d897ebfd4b
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fixing up broken tests... at least making them build :\
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2018-10-17 13:42:07 -07:00 |
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Dustin Carlino
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d02c5004f9
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clean up Pt2D::from_gps API
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2018-10-17 13:14:10 -07:00 |
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Dustin Carlino
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b25046bd67
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removing old, weird controls for interactively spawning stuff in the UI
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2018-10-17 13:06:40 -07:00 |
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Dustin Carlino
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fade0f8883
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UI plugin to show parked car / building associations
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2018-10-17 12:29:46 -07:00 |
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Dustin Carlino
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24edfcd784
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place parked cars close to buildings, in a stable way
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2018-10-17 11:49:15 -07:00 |
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Dustin Carlino
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98914ce208
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peds only use the car associated with their building
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2018-10-17 10:34:02 -07:00 |
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Dustin Carlino
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0d33a25d44
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calm down DiffWorlds, not every agent has a trip -- buses and parked cars, namely
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2018-10-17 10:10:22 -07:00 |
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Dustin Carlino
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299c7bdb2f
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seed parked cars per building, not per spot
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2018-10-17 10:01:33 -07:00 |
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Dustin Carlino
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7919b0bd8d
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associating cars with an owner
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2018-10-16 17:28:03 -07:00 |
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