Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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Dustin Carlino
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9b96ef69da
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refactoring the common parts of the release scripts
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2019-08-05 13:13:29 -07:00 |
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Dustin Carlino
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c82413fca5
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make a per-map editor_state, and move a few more things into data/
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2019-08-05 13:04:31 -07:00 |
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Dustin Carlino
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d6f5c60713
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include psrc scenarios in releases
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2019-08-04 15:20:30 -07:00 |
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Dustin Carlino
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5a3862dda0
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expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow.
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2019-06-19 14:51:09 -07:00 |
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Dustin Carlino
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4e2d16af29
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consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly
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2019-06-11 14:30:11 -07:00 |
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Dustin Carlino
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0e298c756f
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make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
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2019-05-26 21:31:44 -07:00 |
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Dustin Carlino
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a816a3d0be
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defining a better set of pre-converted maps. disabling fix_ramps in most
cases.
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2019-05-16 16:22:52 -07:00 |
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Dustin Carlino
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eae301ee1b
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only need one runner script for the releases, now that we can load different maps easily
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2019-04-21 18:27:38 -07:00 |
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Dustin Carlino
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e5b6fb5216
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actually, just make this be an article overviewing features of a/b st.
and start to tie together other pages...
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2019-04-17 14:17:50 -07:00 |
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Dustin Carlino
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3dbbf9dc0f
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windows runner script to capture STDOUT
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2019-04-11 10:11:39 -07:00 |
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