Dustin Carlino
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cab95e91e2
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dont redraw on ignored Update events either
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2019-03-11 13:15:16 -07:00 |
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Dustin Carlino
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0c26e3e127
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dont redraw if key release event was unused
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2019-03-11 13:08:57 -07:00 |
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Dustin Carlino
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40206eccc3
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removing most log usage from editor
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2019-02-20 11:29:36 -08:00 |
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Dustin Carlino
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1848387ef0
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starting to organize warnings in a much more reasonable way.
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2019-02-20 10:08:02 -08:00 |
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Dustin Carlino
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e4e07e7ba6
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make it easier to debug areas
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2019-02-18 15:56:15 -08:00 |
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Dustin Carlino
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5830908604
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version control checksums of screencaps for all maps... well,
still not small_seattle. :P
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2019-02-17 14:27:48 -08:00 |
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Dustin Carlino
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e445f972dd
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move ToggleableLayers out of ezgui, stop associating a zoom with them
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2019-02-14 16:51:27 -08:00 |
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Dustin Carlino
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c3cbd47645
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organize DES model code a bit
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2019-02-14 14:00:44 -08:00 |
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Dustin Carlino
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06c8ed72a9
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flag-based profiling of GUI
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2019-02-14 13:16:43 -08:00 |
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Dustin Carlino
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a2e2c3311e
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drawing border arrows way better
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2019-02-12 14:42:03 -08:00 |
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Dustin Carlino
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6a573dfbd0
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use better glium buffer types
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2019-02-11 14:08:43 -08:00 |
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Dustin Carlino
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d655bdc588
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pass color to GPU as u8, not f32
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2019-02-11 13:52:17 -08:00 |
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Dustin Carlino
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72e823c2c6
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only have one Prerender object constructed, simplifying the plumbing of the Cell counters
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2019-02-11 12:14:43 -08:00 |
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Dustin Carlino
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1d3e4284a7
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do some tracking of video memory used by RenderMap
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2019-02-11 12:02:29 -08:00 |
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Dustin Carlino
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8693bbc1e3
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import residential building dataset
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2019-02-10 19:24:34 -08:00 |
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Dustin Carlino
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ec01207369
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try upgrading rand and serde again
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2019-02-10 15:57:28 -08:00 |
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Dustin Carlino
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72b044c64f
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plugin to show roads connected to intersection. surprisingly useful for debugging merged intersections sometimes
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2019-02-09 11:46:31 -08:00 |
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Dustin Carlino
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579097dbb1
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fiddling with the event loop. simplified code, but didn't fix issues.
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2019-02-06 12:58:26 -08:00 |
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Dustin Carlino
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e1155a1d9c
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WIP stabilize screenshotting
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2019-02-05 15:18:02 -08:00 |
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Dustin Carlino
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72b39b0401
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aha, a slight optimization to not call draw() when events happen that aren't even sent to the application
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2019-02-05 15:10:15 -08:00 |
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Dustin Carlino
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40d3c6b0ca
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count all Prerender uploads, not just the ones that happen in draw()
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2019-02-05 15:02:10 -08:00 |
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Dustin Carlino
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e0fd39bb7c
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stop requiring hotkeys for TopMenu folders
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2019-02-02 16:09:30 -08:00 |
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Dustin Carlino
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d08751fb64
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preupload pedestrian geometry
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2019-02-02 13:44:27 -08:00 |
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Dustin Carlino
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61d1d2fe83
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revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
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2019-02-02 12:32:07 -08:00 |
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Dustin Carlino
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e4b95c936b
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organizing ezgui into subdirectories
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2019-02-01 09:55:25 -08:00 |
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Dustin Carlino
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06b8c26716
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split ezgui runner into setup and loop functions
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2019-02-01 09:30:01 -08:00 |
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Dustin Carlino
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bd7d18592b
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simplify screenshot internals
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2019-02-01 09:23:16 -08:00 |
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Dustin Carlino
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8c80755bbd
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moving screenshot code into a module
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2019-02-01 09:09:27 -08:00 |
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Dustin Carlino
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5181a3db34
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starting to move some text drawing code out of canvas
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2019-01-31 23:40:15 -08:00 |
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Dustin Carlino
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64573ea0ea
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own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
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2019-01-31 22:33:36 -08:00 |
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Dustin Carlino
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7519fdf584
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using strong Distance types in many more places
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2019-01-30 15:54:54 -08:00 |
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Dustin Carlino
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4d5bafd551
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slightly simplify interaction between Canvas and text module
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2019-01-26 10:25:08 -08:00 |
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Dustin Carlino
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067ee108c7
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make screencap work (and more simply) with custom event loop
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2019-01-26 10:04:20 -08:00 |
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Dustin Carlino
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8afe83162b
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collapsing all lane markings into a single Drawable
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2019-01-25 11:21:46 -08:00 |
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Dustin Carlino
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25bc02fb32
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using prerender for lanes... a good start.
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2019-01-25 10:38:40 -08:00 |
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Dustin Carlino
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623e578665
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inverting the ezgui/GUI control to plumb Prerender
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2019-01-25 10:19:58 -08:00 |
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Dustin Carlino
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6af551bc95
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plumbing colorscheme early to support prerendering in DrawMap construction...
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2019-01-25 09:46:19 -08:00 |
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Dustin Carlino
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4882e98933
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start a way to upload once, draw many times
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2019-01-25 09:09:55 -08:00 |
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Dustin Carlino
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b21852875e
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batch lots more easy things... down from 760 calls for a scene to 158
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2019-01-25 08:39:45 -08:00 |
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Dustin Carlino
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a065c63ad7
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batching sidewalk lines. fix the very silly batching bug
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2019-01-25 08:10:09 -08:00 |
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Dustin Carlino
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8cc652514d
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making a simple way to batch drawn stuff. not using it yet, it's buggy!
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2019-01-24 18:04:54 -08:00 |
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Dustin Carlino
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c7eaa2cf55
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exposing some basic drawing performance stats...
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2019-01-24 16:21:56 -08:00 |
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Dustin Carlino
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237a19b6ec
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appease the clippy
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2019-01-24 16:17:22 -08:00 |
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Dustin Carlino
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590ab4bccb
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just moving GfxCtx to its own module
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2019-01-24 16:10:18 -08:00 |
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Dustin Carlino
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49f0c64ef4
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use the pts/indices for rendering
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2019-01-24 15:32:46 -08:00 |
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Dustin Carlino
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559d568acd
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make Polygon store points and indices. don't use this fact for rendering
just yet.
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2019-01-24 15:13:27 -08:00 |
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Dustin Carlino
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c8385b52d6
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explicitly pass index buffer, even though points are repeated
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2019-01-24 12:18:51 -08:00 |
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Dustin Carlino
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d2f0cd91ee
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send Update events, fixing animation
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2019-01-24 12:07:46 -08:00 |
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Dustin Carlino
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46c07dc57a
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make text entry work when empty
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2019-01-24 11:12:13 -08:00 |
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Dustin Carlino
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9182a57af5
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enabling draw_arrow again... math is not quite great
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2019-01-24 10:01:30 -08:00 |
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