Dustin Carlino
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da6abc019b
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overhaul one of the oldest things ever, the almighty turn cycler
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2020-03-08 11:27:00 -07:00 |
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Dustin Carlino
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b3917bf17b
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mechanical rename of UI -> App
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2020-03-02 09:51:20 -08:00 |
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Dustin Carlino
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e5d9d80c14
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make sim stepping way more precise, doing minimal amount of time
advancement in the innermost layer
tested by making sure prebaked results don't budge
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2020-02-28 14:52:41 -08:00 |
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Dustin Carlino
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758fb2a1d0
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remove more ModalMenus. DebugMode needs UI work, but it did anyway.
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2020-02-27 13:22:57 -08:00 |
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Dustin Carlino
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d17be067e0
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select entire roads/intersections in unzoomed edit mode, click to zoom
in
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2020-02-24 16:41:43 -08:00 |
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Dustin Carlino
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0f0924ac56
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restore an old debug tool to spot what agents are blocking an intersection. optional mode to avoid some gridlock... seemingly working for a few cases, but breaking other stuff, so disabled.
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2020-02-18 08:40:05 -08:00 |
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Dustin Carlino
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3ff56f54cf
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prepping for a caching layer by changing render API, plumbing ctx...
getting close
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2020-02-08 10:36:44 -08:00 |
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Dustin Carlino
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95c1f47047
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clean up text_dims, then unplumb a BUNCH of stuff
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2020-02-08 10:36:44 -08:00 |
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Dustin Carlino
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17ebb506b5
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draw previous state underneath wizards, so everything doesnt vanish
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2020-02-04 12:52:47 -08:00 |
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Dustin Carlino
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b2216bb482
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not all lanes have to be the same width. make sidewalks a bit thinner.
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2020-01-28 17:26:14 -08:00 |
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Dustin Carlino
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5048c69750
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scrape named amenities from OSM, match to buildings
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2020-01-28 15:57:45 -08:00 |
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Dustin Carlino
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041b28ad2a
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remove the last traces of override_colors!
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2020-01-24 13:38:15 -08:00 |
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Dustin Carlino
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0b528c1eff
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and buildings with (parked) car. remove the old ShowAssociated debug
thing -- if I ever need to see agents doing turns or extra shapes
matched to roads again, I'll impl it differently
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2020-01-24 13:17:54 -08:00 |
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Dustin Carlino
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f8501ace6a
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button in info panels to follow an agent, aka, unpause sim
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2020-01-22 15:17:33 -08:00 |
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Dustin Carlino
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9a10c52d92
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rename the wrapped managed things, for great sanity
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2020-01-22 10:41:58 -08:00 |
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Dustin Carlino
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7ce3d5dd24
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adjust agent meters panel (move info button there, display (un)finished
trips more succinctly)
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2020-01-19 15:20:19 -08:00 |
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Dustin Carlino
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0ad371525b
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after clicking a button, figure out if we're hovering over any new buttons that're created. kind of an invasive refactor to get to this, but worth it.
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2020-01-07 11:43:34 -06:00 |
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Dustin Carlino
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3547c2cf1b
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move some sandox menu items to tool panel for the moment
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2019-12-18 15:14:59 -08:00 |
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Dustin Carlino
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959a89e81c
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dont serialize paths of yet-to-be-spawned stuff. drastically reduces savestate size.
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2019-12-17 18:08:59 -08:00 |
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Dustin Carlino
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9aa4fda837
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overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
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2019-12-17 11:05:07 -08:00 |
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Dustin Carlino
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ec01267dd0
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let some buttons skip having callbacks and let the owner query them instead
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2019-12-16 10:10:01 -08:00 |
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Dustin Carlino
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2c8f68344c
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move tool panel to Composite, the first one with interaction. edit mode
exit temporarily broken, need to rearrange things a bit
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2019-12-16 09:42:12 -08:00 |
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Dustin Carlino
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f51a077ee9
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move some more functionality to the tool panel. remove another
MenuUnderButton
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2019-12-12 15:09:28 -08:00 |
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Dustin Carlino
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bd557ef4bb
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move savestate tools in debug mode to modal menu, getting rid of another MenuUnderButton
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2019-12-12 14:12:14 -08:00 |
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Dustin Carlino
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0de212f763
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move back and settings to a bottom-left panel, out of the drop-down menus. no more hamburgers!
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2019-12-12 14:10:09 -08:00 |
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Dustin Carlino
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ec40780ee3
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use the action list to populate a menu in InfoPanel. cant choose the actions yet there.
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2019-12-11 15:25:43 -08:00 |
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Dustin Carlino
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061aed2624
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add in a shim to collect contextual actions. just silently pass-through to old behavior for now.
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2019-12-11 15:04:32 -08:00 |
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Dustin Carlino
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b9fd59c930
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remove some debug functions from UI, document them in dev guide
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2019-12-11 10:29:08 -08:00 |
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Dustin Carlino
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7434ff44e1
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hide savestating controls in debug mode. they interact poorly with map edits.
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2019-12-07 09:38:06 -08:00 |
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Dustin Carlino
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c329ce6522
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remove unusd neighborhood summary tool
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2019-12-03 15:18:27 -08:00 |
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Dustin Carlino
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3fc4684fec
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starting an options panel, with a way to toggle traffic signal rendering style
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2019-12-03 10:39:16 -08:00 |
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Dustin Carlino
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d66daa22f0
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adding some hotkeys back to the main menu. not sure how to communicate them yet.
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2019-11-25 18:37:59 -08:00 |
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Dustin Carlino
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1440a8630b
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prototyping a text button, using it for a title screen
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2019-11-24 15:23:28 -08:00 |
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Dustin Carlino
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9e3f318f48
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make floodfiller show reachability based on PathConstraint. start new
methods for valid turns based on PathConstraint.
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2019-11-14 20:00:52 -08:00 |
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Dustin Carlino
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98ef31fa24
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disabled: import and render pedestrian traffic islands. include them in
search results.
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2019-11-14 10:54:11 -08:00 |
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Dustin Carlino
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db33e3fa33
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remove geom debug mode. map_editor has superceded this
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2019-11-09 14:53:36 -08:00 |
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Dustin Carlino
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de88805ec0
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move some associated-stuff coloring to debug mode
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2019-11-08 11:36:46 -08:00 |
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Dustin Carlino
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ada5484501
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finishing up the montlake map, no gridlock by default
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2019-11-04 12:55:04 -08:00 |
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Dustin Carlino
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facd9c68b3
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remove old gridlock detector, in favor of a tool to find the front of a
chain of blockage
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2019-11-01 15:31:26 -07:00 |
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Dustin Carlino
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9d828abbd0
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move bus explorer to sandbox mode. make it start at the current stop
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2019-10-30 12:20:04 -07:00 |
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Dustin Carlino
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0575e57584
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tweaks to buttons
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2019-10-29 15:45:26 -07:00 |
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Dustin Carlino
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aae6d6d998
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cleanup: collapse the old separated modal menu groups
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2019-10-29 15:37:19 -07:00 |
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Dustin Carlino
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c2fd82328a
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move more controls under a general menu
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2019-10-29 15:31:55 -07:00 |
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Dustin Carlino
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7574869798
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tie together a popup menu and a button in a really simple way. move some
info and location things there
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2019-10-29 15:14:17 -07:00 |
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Dustin Carlino
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28f11e4ab3
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draw entire bus route in explorer, with labeled stops
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2019-10-19 13:02:17 -07:00 |
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Dustin Carlino
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f1cae9bd37
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dont show info when modalmenu hidden, just title. simplify setting info
from outside.
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2019-10-11 20:10:12 -07:00 |
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Dustin Carlino
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81addd9c8c
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making menu label swaps more ergonomic
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2019-10-11 13:15:14 -07:00 |
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Dustin Carlino
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f71d229594
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ability to change menu labels. use for speed controls and debug mode.
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2019-10-11 13:09:32 -07:00 |
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Dustin Carlino
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d0879117f3
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modernizing chokepoints finder too
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2019-10-05 14:13:21 -07:00 |
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Dustin Carlino
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9a58136fc1
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remove two debuggers (original roads and reattempting intersection geom) from game. not useful, and this could work better in synthetic or fix_map_geom. also lets us stop copying an extra polyline in the final map
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2019-09-19 14:16:50 -07:00 |
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Dustin Carlino
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1e4f36dec1
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duplicate OSM ids in tag maps universally, to simplify some other places
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2019-09-17 15:37:11 -07:00 |
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Dustin Carlino
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af22daaf69
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hop to debug mode from a/b test mode, and make it a proper pushed state
from edit and sandbox mode too
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2019-09-15 13:28:38 -07:00 |
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Dustin Carlino
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974e4d43b7
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fix debug mode's overlapping UIs... dont keep trying to draw all the special debug mode stuff in nested states. also stop double-drawing when using {Road,Building}Colorer
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2019-09-14 13:42:43 -07:00 |
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Dustin Carlino
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105f526e9e
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contextual_action takes &str or String
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2019-09-07 13:56:00 -07:00 |
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Dustin Carlino
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19135c7461
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debug feature to kill off a stuck car
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2019-09-07 13:46:47 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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