Commit Graph

132 Commits

Author SHA1 Message Date
Dustin Carlino
cef21f2545 dont start a parked car if it'll cause a crash. keep trying till it
works.
2018-08-17 14:26:42 -07:00
Dustin Carlino
dd206474cc kind of handle being stuck at a deadend 2018-08-16 18:43:38 -07:00
Dustin Carlino
0b57852a09 refactor command; enum doesnt make sense 2018-08-16 18:32:46 -07:00
Dustin Carlino
3e8aa2c43f start parked cars from spawner as well 2018-08-16 18:26:05 -07:00
Dustin Carlino
29ad509401 moving pedestrian spawning 2018-08-16 17:46:51 -07:00
Dustin Carlino
af8a583f77 moving spawning of parked cars to a dedicated place 2018-08-16 15:10:26 -07:00
Dustin Carlino
6054154aaf roaming around (very naively) for parking 2018-08-16 13:18:48 -07:00
Dustin Carlino
0edd4c6eff oops, bug where parking spots were too close to the start 2018-08-16 12:50:46 -07:00
Dustin Carlino
e7dab9f65e undo an epsilon fix that broke stuff. all tests pass right now! 2018-08-15 16:28:43 -07:00
Dustin Carlino
d8e26eb703 woops, lookahead distance needs to stay back from cars. how did this not break earlier? 2018-08-15 16:13:47 -07:00
Dustin Carlino
f45bc525d5 fix a few epsilon issues that made restoring from a savestate break 2018-08-15 15:37:07 -07:00
Dustin Carlino
6693147a99 WIP making driving cars park at a specific spot 2018-08-15 15:29:49 -07:00
Dustin Carlino
511aab4483 representing departing vehicles 2018-08-15 11:53:04 -07:00
Dustin Carlino
d3611c6084 easier queries for lane type 2018-08-14 21:25:19 -07:00
Dustin Carlino
f6a302efb9 start parked car at the appropriate distance 2018-08-14 21:17:20 -07:00
Dustin Carlino
1720e51828 WIP start a specific parked car, not the last one in the lane. broken,
because multiple cars jump to the beginning of the driving lane. need to
make them start in the right position (and then go there slowly)
2018-08-14 21:13:05 -07:00
Dustin Carlino
432c9644fc slightly different speed limits 2018-08-09 13:14:30 -07:00
Dustin Carlino
6d70605355 unit test that a sim finishes eventually 2018-08-09 12:53:12 -07:00
Dustin Carlino
44239588c8 debugging why a car doesnt see an agent to not hit... oh, wasn't
factoring in FOLLOW_DIST
2018-08-09 12:23:26 -07:00
Dustin Carlino
850df3de4e fix a bug with stop signs that probably didnt even happen 2018-08-09 12:04:55 -07:00
Dustin Carlino
6c6dbee529 WIP ignore constraints on the current lane if our lookahead dist doesnt even hit them 2018-08-09 12:00:37 -07:00
Dustin Carlino
0fe6507a5c oops, never actually capped acceleration of cars... 2018-08-09 11:28:10 -07:00
Dustin Carlino
3e9a2db0bd flag to tell headless to savestate 2018-08-09 11:16:51 -07:00
Dustin Carlino
40cb2bf6f4 making draw_polygon only accept a geom Polygon. guess ezgui depending on geom is fine. 2018-08-09 10:57:19 -07:00
Dustin Carlino
0caa8969dd fix contains_pt signature 2018-08-09 10:49:26 -07:00
Dustin Carlino
bf2bd09a54 WIP converting lanes and draw car to new polygon 2018-08-09 10:36:29 -07:00
Dustin Carlino
c77415164e count the peds moving/waiting too 2018-08-08 12:47:57 -07:00
Dustin Carlino
ccbf5939d8 waiting_for for new driving model 2018-08-08 12:43:47 -07:00
Dustin Carlino
8d82148342 fix bug with somebody holding a lock on a turn 2018-08-08 12:26:46 -07:00
Dustin Carlino
449085f02f stop sign should only admit leader vehicles 2018-08-08 11:50:05 -07:00
Dustin Carlino
139c03ce09 let everyone through traffic signal; figuring out crossing time is hard 2018-08-08 11:01:55 -07:00
Dustin Carlino
a3caf09cda count agents as stopped if their speed is super tiny 2018-08-08 10:53:10 -07:00
Dustin Carlino
7e6a48ebc6 vanish at the end of the last lane, not the beginning 2018-08-07 14:16:28 -07:00
Dustin Carlino
bdb21f5eef wait, can fit more cars on lanes, actually 2018-08-07 14:10:19 -07:00
Dustin Carlino
d0744083fc stop right BEFORE intersections 2018-08-07 14:06:31 -07:00
Dustin Carlino
0a0740c1bf oops, nobody was actually stopping for stop signs 2018-08-07 13:11:25 -07:00
Dustin Carlino
4c0a8f588a still debugging various breakages. drawing lane IDs 2018-08-07 12:23:00 -07:00
Dustin Carlino
62f2d9c40e debugging sim invariant breakages better 2018-08-07 11:35:40 -07:00
Dustin Carlino
73f23549b6 WIP debugging a car entering a lane too quickly 2018-08-07 11:13:13 -07:00
Dustin Carlino
4e5d8eccb0 handling end-of-path for lookahead 2018-08-07 10:41:44 -07:00
Dustin Carlino
9dce169a88 working on arbitrary lookahead and not hitting lead vehicles 2018-08-06 16:46:08 -07:00
Dustin Carlino
d71c2cf70d filling out more kinematics stuff, resuming aorta driving model.
stopping for intersections now seems OK...
2018-08-06 14:56:14 -07:00
Dustin Carlino
c7bae2b6ef type aliases for units 2018-08-04 17:04:48 -07:00
Dustin Carlino
5b41f4a9b5 few things towards new driving model, without lookahead 2018-08-04 15:07:11 -07:00
Dustin Carlino
474215d478 moving agent stepping code to be owned by each agent 2018-08-04 14:10:27 -07:00
Dustin Carlino
676e076ae1 repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
Dustin Carlino
7611be90ab trying enums with delegation... 2018-08-04 12:26:58 -07:00
Dustin Carlino
bb934ff509 WIP making both driving models toggleable... 2018-08-04 09:54:13 -07:00
Dustin Carlino
c2306ef47a forking aorta driving model from parametric one... 2018-08-04 08:03:55 -07:00
Dustin Carlino
87d040f061 first making driving stuff private, before making a second driving model 2018-08-03 14:32:08 -07:00