Dustin Carlino
d63c79d87c
popup info in map editor only when a key is held. lock down old
...
blocking_text methods a little more
2020-03-18 11:13:40 -07:00
Dustin Carlino
812c7fa640
start support driving on the left, more carefully tracking all the dependencies. part of #27 . lots of bugs left, but it doesn't break anything for driving on the right.
2020-03-16 17:40:12 -07:00
Dustin Carlino
6e8846bf85
bring back elevation data before the hackathon. manual revert of 35b7c18df9
2020-03-11 11:08:49 -07:00
Dustin Carlino
51745d2675
add a better bg for tooltips, centralized in one place
2020-02-27 11:28:57 -08:00
Dustin Carlino
c65b120044
get map_editor working on wasm target
2020-02-14 16:04:33 -08:00
Dustin Carlino
dd9667b95e
make map_editor compile again
2020-02-10 12:06:38 -08:00
Dustin Carlino
fad4cdbda2
plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly
2020-02-08 10:36:44 -08:00
Dustin Carlino
d3aa02cee4
improve loading screen text rendering time. don't double-render text,
...
use fixed dims, adjust lyon tolerance
2020-02-08 10:36:44 -08:00
Dustin Carlino
7c76f2d119
migrating all callers of draw_text_at_mapspace to do something better now
2020-02-08 10:36:44 -08:00
Dustin Carlino
e96fa0f96f
fix bounds of tutorial levels, so max unzoom and minimap and such work.
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always display minimap in sim modes.
2020-01-30 14:25:02 -08:00
Dustin Carlino
b2216bb482
not all lanes have to be the same width. make sidewalks a bit thinner.
2020-01-28 17:26:14 -08:00
Dustin Carlino
1ab3c5200a
limit max unzoom based on actual map dims
2020-01-13 14:39:02 -08:00
Dustin Carlino
e2de6b24d9
start windows maximized
2020-01-10 11:23:52 -06:00
Dustin Carlino
0ad371525b
after clicking a button, figure out if we're hovering over any new buttons that're created. kind of an invasive refactor to get to this, but worth it.
2020-01-07 11:43:34 -06:00
Dustin Carlino
a67b1bf19a
refactor Polygon::rectangle_top_left and a few more things... taking
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Distance everywhere is kind of silly
2019-12-20 12:42:49 -08:00
Dustin Carlino
d5312fabd4
remove the show/hide feature from ModalMenus. ModalMenus are on the way out, the icon is often covering stuff up, and now we can delete some old pngs
2019-12-18 16:26:28 -08:00
Dustin Carlino
442a0509dd
invert the default for text background. none by default, should be an exception to use it. planning to support background more generally through some kind of widget layouting.
2019-12-13 15:45:24 -08:00
Dustin Carlino
ee598b6ae4
round of clippy. not fixing everything.
2019-12-11 16:17:15 -08:00
Dustin Carlino
61ef9f0b33
adding turn lanes to the tutorial level
2019-12-07 10:44:05 -08:00
Dustin Carlino
81a19eb78d
remove the experimental hi-res grass and park textures and all the
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flagged off textures. going to experiment in a different branch instead.
2019-12-05 09:37:05 -08:00
Dustin Carlino
f3f4562e00
simple solution for adjusting map boundaries in editor
2019-12-04 13:03:47 -08:00
Dustin Carlino
3501aa6d72
reviving some way of saving and using purely synthetic maps. creating a
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few for the traffic signal tutorial.
2019-12-04 12:19:17 -08:00
Dustin Carlino
a043a9ba05
clean up more of abstutil path/filesystem API
2019-12-03 09:59:43 -08:00
Dustin Carlino
720f9b8b30
similar for writing
2019-12-02 20:41:09 -08:00
Dustin Carlino
808c3da141
panic early with a nice error if we cant read a binary or json file
2019-12-02 20:35:20 -08:00
Dustin Carlino
082ae0cea1
simple polygon translate API -- no use in taking distances. pt2d isnt natively expressed in meters, and mostly using this for screenspace anyway
2019-11-27 09:15:46 -08:00
Dustin Carlino
1440a8630b
prototyping a text button, using it for a title screen
2019-11-24 15:23:28 -08:00
Dustin Carlino
bdc66526a6
tool to clear interior points of road, nice for fixing dangling borders
2019-11-20 12:45:39 -08:00
Dustin Carlino
0e6f89f88b
for now, just clobber turn restrictions when merging roads. want to move forward with fixing other maps. also remove label from previous fixes
2019-11-20 11:27:22 -08:00
Dustin Carlino
463ed7022e
small fixes/cleanups to map layer:
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- print highest cost in heatmap over all turns
- rm defunct label support for roads/bldgs
- trim out unused methods from Map
- making spawner go through sim layer to get paths, consolidating a bit
2019-11-18 10:33:36 -08:00
Dustin Carlino
53bbf4e272
manually trim a few disconnected sidewalks
2019-11-13 15:01:53 -08:00
Dustin Carlino
5aecb96d8f
refactor turn restriction handling in map_editor... no behavioral changes yet
2019-11-09 16:10:18 -08:00
Dustin Carlino
179009de32
stop coloring synthetic/original stuff in map editor. not useful now that it's normal to modify existing stuff
2019-11-06 10:16:06 -08:00
Dustin Carlino
ada5484501
finishing up the montlake map, no gridlock by default
2019-11-04 12:55:04 -08:00
Dustin Carlino
03e2c0b3f2
one master set of fixes in huge_seattle coordinate space, then a single override per map. start over with fixes... again. for the last time?! all the tricky cases from last time work now...
2019-11-04 09:50:59 -08:00
Dustin Carlino
a5892daedb
add a new lane type for road closures
2019-10-29 17:04:57 -07:00
Dustin Carlino
aae6d6d998
cleanup: collapse the old separated modal menu groups
2019-10-29 15:37:19 -07:00
Dustin Carlino
b3611707c8
transforming fixes into huge_seattle coordinate space, to avoid most
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border issues.
2019-10-28 22:26:39 -07:00
Dustin Carlino
8e4bc6961b
montlake is completely fixed of short roads! also turn restrictions
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around 520, crosswalks over 2 one-ways, decided to use one fix file per
map
2019-10-28 19:08:44 -07:00
Dustin Carlino
ca43e6fb43
woops, wasnt deleting turn restrictions from world layer. fix up
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montlake/520 once again, modulo turn restrictions
2019-10-28 16:16:25 -07:00
Dustin Carlino
6771c965b4
fix bug in road creation. montlake roundabout as the test case.
2019-10-28 14:42:18 -07:00
Dustin Carlino
1f7c113267
fix road merging. simpler now that roads only have one object
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associated. require turn restrictions to be deleted first. fix the
boston area as a test
2019-10-28 14:33:10 -07:00
Dustin Carlino
ea50371d64
rip out stable IDs in favor of orig IDs. the extra layer is confusing for things like MapFixes. stop modifying orig IDs when merging roads.
...
NOT done with this transition yet, just pushing to not lose work
2019-10-28 12:08:11 -07:00
Dustin Carlino
ecc86b6d6a
revamping MapFixes. very straightforward full override of synthetic/normal stuff, including geometry. no more semantically weird hints like merging roads. some bugs left.
2019-10-27 17:15:27 -07:00
Dustin Carlino
9cfd22d5e0
allow creating new internal points for roads in the editor
2019-10-26 16:32:01 -07:00
Dustin Carlino
0d948cef91
share camera state between game and map_editor
2019-10-26 16:16:32 -07:00
Dustin Carlino
e881d13014
find all the short lanes, from map_editor
2019-10-26 15:01:27 -07:00
Dustin Carlino
1e903c6cee
pass a flag to disable using mapfixes, since it's annoying to keep temporarily deleting these
2019-10-25 10:09:47 -07:00
Dustin Carlino
5784a389c1
quick sidewalk tagger in map_editor, with upstreaming
2019-10-23 14:12:49 -07:00
Dustin Carlino
f7ca317422
optionally use real intersection polygons in map editor, including for grabbing
2019-10-23 13:38:58 -07:00