Michael Kirk
1990642dee
More conventional button names
...
This was all done by search/replace, and should not affect
functionality.
Goals:
- be consistent with the figma terminology.
- consistently order:
"btn_{solid|outline|plain}_{dark|light}_{text|image|dropdown|back|etc}"
2021-01-22 13:11:42 -06:00
Michael Kirk
a2c5ce0fb3
regex upgrade Btn::text_fg: No hotkeys, inline &str
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Btn\:\:text_fg\("([^"]*)"\).build_def\(ctx, None\)
ctx.style().btn_secondary_light_text("$1").build_def(ctx)
2021-01-21 15:25:46 -08:00
Michael Kirk
bfb190a730
manually update remaining Btn::text_bg2
2021-01-21 15:25:46 -08:00
Michael Kirk
a5b6dca62a
replace Btn::text_bg2 w/ regex
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In case I have to revisit, here's the regex I used:
Btn::text_bg2\(([^)]*)\)*.build_def\(ctx, ([^()]*)\)
ctx.style().btn_primary_dark_text($1).hotkey($2).build_def(ctx)
And something like this for the "no hotkey" case
Btn::text_bg2\(([^)]*)\)*.build_def\(ctx, None\)
ctx.style().btn_primary_dark_text($1).build_def(ctx)
2021-01-21 15:25:46 -08:00
Michael Kirk
54e937408a
remove remaining Btn::plaintext
2021-01-21 15:25:46 -08:00
Michael Kirk
69e31029ac
replace Btn::svg_def
2021-01-21 15:25:46 -08:00
Michael Kirk
ea39fecf03
replace Btn::pop_up
2021-01-21 15:25:46 -08:00
Michael Kirk
5b6c88d3b4
more button progress and fixups ( #465 )
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* replace Btn::txt with new ButtonBuilder styles
* fixup! replace Btn::text_bg1 with ButtonBuilder (btn_primary_light)
2021-01-20 14:11:28 -08:00
Michael Kirk
743b74510d
replace Btn::close with new style ( #463 )
2021-01-19 16:17:11 -08:00
Dustin Carlino
e233012ee8
Use a full modal to select a scenario. During the button UI audit, we
...
realized a dropdown doesn't make sense. A larger panel gives room to
explain what the choices mean.
2021-01-14 09:05:44 -08:00
Dustin Carlino
b1dda3628f
Start all UI apps except for game by loading a map using the async interface. This lets someone on the web immediately start with any map based on URL params. And it's one step towards removing the montlake file from being hardcoded in the wasm. #344
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Demo: http://0.0.0.0:8000/?salzburg/maps/south.bin when running the 15m
tool locally
2021-01-09 14:45:33 -08:00
Dustin Carlino
cd7dca87d7
Fix web build after rand upgrade. Unfortunately I think this has to happen in all of the binary crates individually: https://docs.rs/getrandom/0.2.1/getrandom/#indirect-dependencies
2021-01-05 11:12:03 -08:00
Dustin Carlino
bfa208ce6a
Parameterize widgetry on a way to read SVG files. This is one of the last steps to remove the dependency on abstio. #253
2021-01-04 09:53:24 -08:00
Dustin Carlino
23dea95da3
Also deploy the OSM viewer and 15 min tool to the web
2020-12-18 12:36:19 -08:00
Dustin Carlino
2153b1605b
Move the legend to the minimap in the experiment, by parameterizing the
...
minimap on a trait to specialize it.
2020-12-07 14:42:49 -08:00
Dustin Carlino
df04fd7e18
Give SimpleApp a way to stash session-wide state. First use case is high scores for the experiment.
2020-12-04 15:08:15 -08:00
Dustin Carlino
4b28cfe806
Add a minimap
2020-11-28 09:45:58 -08:00
Dustin Carlino
b6ebee0dd8
Tiny refactor: Drawable::empty(ctx)
2020-11-25 11:19:26 -08:00
Dustin Carlino
f3ff910c37
Cleanup from the great app split:
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- move show_zorder into DrawMap
- reorganize modules in map_gui
Next is to reorganize/collapse modules in game.
2020-11-23 17:58:32 -08:00
Dustin Carlino
9f422033e9
Make a SimpleMinimap for map_gui. Will refactor later.
2020-11-23 17:58:32 -08:00
Dustin Carlino
c3db4de087
Lift the Navigator tools to map_gui.
2020-11-23 17:58:32 -08:00
Dustin Carlino
139d435bd3
Split out the OSM viewer to its own crate, porting over a simple form of current_selection. Temporarily omit the minimap and navigator from it.
2020-11-23 17:58:32 -08:00