Dustin Carlino
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00253d2783
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using textures for the hide/show buttons. making it easier to sometimes
upload expensive textures. draw show/hide buttons on top of modal menus,
even when they sometimes overlap.
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2019-10-29 13:47:04 -07:00 |
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Dustin Carlino
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49ecf2e792
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move time stepping controls to speed panel, where they belong
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2019-10-29 13:08:59 -07:00 |
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Dustin Carlino
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573fc4dc35
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redo zooming towards mouse. support zooming really far out, useful for
huge_seattle
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2019-10-29 11:50:29 -07:00 |
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Dustin Carlino
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00c9575f0e
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fix lake washington in the huge_seattle slice in the simplest way, by adjusting the boundary. later have to support the coastline dipping in and out of the boundary multiple times
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2019-10-29 11:23:12 -07:00 |
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Dustin Carlino
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b3611707c8
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transforming fixes into huge_seattle coordinate space, to avoid most
border issues.
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2019-10-28 22:26:39 -07:00 |
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Dustin Carlino
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8e4bc6961b
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montlake is completely fixed of short roads! also turn restrictions
around 520, crosswalks over 2 one-ways, decided to use one fix file per
map
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2019-10-28 19:08:44 -07:00 |
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Dustin Carlino
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41d9588266
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apply zorder in unzoomed view
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2019-10-28 17:30:43 -07:00 |
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Dustin Carlino
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ca43e6fb43
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woops, wasnt deleting turn restrictions from world layer. fix up
montlake/520 once again, modulo turn restrictions
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2019-10-28 16:16:25 -07:00 |
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Dustin Carlino
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6771c965b4
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fix bug in road creation. montlake roundabout as the test case.
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2019-10-28 14:42:18 -07:00 |
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Dustin Carlino
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1f7c113267
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fix road merging. simpler now that roads only have one object
associated. require turn restrictions to be deleted first. fix the
boston area as a test
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2019-10-28 14:33:10 -07:00 |
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Dustin Carlino
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6f50cbaa30
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finishing the big cutover from stable to original IDs. main path works,
now looking at map editor
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2019-10-28 12:40:09 -07:00 |
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Dustin Carlino
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ea50371d64
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rip out stable IDs in favor of orig IDs. the extra layer is confusing for things like MapFixes. stop modifying orig IDs when merging roads.
NOT done with this transition yet, just pushing to not lose work
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2019-10-28 12:08:11 -07:00 |
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Dustin Carlino
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ecc86b6d6a
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revamping MapFixes. very straightforward full override of synthetic/normal stuff, including geometry. no more semantically weird hints like merging roads. some bugs left.
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2019-10-27 17:15:27 -07:00 |
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Dustin Carlino
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75e155fec6
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filter out parking lanes without any sidewalks at all nearby (and also
warn about them)
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2019-10-26 17:53:09 -07:00 |
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Dustin Carlino
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9cfd22d5e0
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allow creating new internal points for roads in the editor
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2019-10-26 16:32:01 -07:00 |
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Dustin Carlino
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0d948cef91
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share camera state between game and map_editor
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2019-10-26 16:16:32 -07:00 |
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Dustin Carlino
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e881d13014
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find all the short lanes, from map_editor
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2019-10-26 15:01:27 -07:00 |
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Dustin Carlino
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4d2f77e90c
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simple heatmapish overlay to show the bike lane network
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2019-10-26 13:04:58 -07:00 |
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Dustin Carlino
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ee02ff9944
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display when a bus last served a stop. move some of these analytics to
be owned by sim
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2019-10-26 12:33:00 -07:00 |
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Dustin Carlino
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7d7bfef5ea
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filter out parking garages with 0 spots. render water on top of parks,
to workaround issue of the green lake park polygon covering everything
up
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2019-10-26 11:37:10 -07:00 |
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Dustin Carlino
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1a4cf8c1a0
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fix crash in all trip viz. path request might not even be possible
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2019-10-26 10:29:44 -07:00 |
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Dustin Carlino
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06ebf3cb2c
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switch from osmosis to osmconvert in import scripts; it's SO much faster
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2019-10-26 09:52:36 -07:00 |
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Dustin Carlino
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9a3e7dc758
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handling the giant ocean polygon. actually easier after earlier!
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2019-10-25 22:44:21 -07:00 |
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Dustin Carlino
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e0bb2f97e0
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debug floodfill from sidewalks, now that i'm really messing with that
connectivity
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2019-10-25 14:40:52 -07:00 |
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Dustin Carlino
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27ddb21bc9
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best effort include multipolygons that have some pieces unused. gets a few more cases working.
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2019-10-25 14:09:35 -07:00 |
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Dustin Carlino
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e03e3393dd
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be a little smarter about finding hits with the boundary
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2019-10-25 13:54:09 -07:00 |
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Dustin Carlino
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77d0647b4f
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when gluing together partial multipolygons, trace along the border when possible. improves a few cases.
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2019-10-25 13:46:21 -07:00 |
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Dustin Carlino
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3dfeae8b2c
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introduce a proper closed polyline abstraction, sub it in
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2019-10-25 13:14:05 -07:00 |
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Dustin Carlino
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fe14e1709b
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implement PartialEq on Pt2D using the old epsilon_eq. too many places in the codebase are inconsistent.
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2019-10-25 12:24:18 -07:00 |
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Dustin Carlino
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1e903c6cee
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pass a flag to disable using mapfixes, since it's annoying to keep temporarily deleting these
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2019-10-25 10:09:47 -07:00 |
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Dustin Carlino
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814349b650
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treat junction=roundabout roads as not needing sidewalk/parking confirmation
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2019-10-25 09:54:20 -07:00 |
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Dustin Carlino
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5890a73a71
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woops, accidentally committed deleted map fixes
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2019-10-25 09:30:58 -07:00 |
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Dustin Carlino
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f107bc1241
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fix parking hint application to not erase other side
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2019-10-24 17:35:02 -07:00 |
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Dustin Carlino
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1a92590c28
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some fixes become invalid as osm edits happen. print better errors so the fixes can be manually... fixed. and a script to grab fresh OSM data
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2019-10-24 17:11:35 -07:00 |
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Dustin Carlino
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a8490aa16f
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tweaking some map colors
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2019-10-24 16:00:27 -07:00 |
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Dustin Carlino
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cb4720946c
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experiment with texturing cars, with some fun UV coordinates. looks half
reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
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2019-10-24 14:07:03 -07:00 |
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Dustin Carlino
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90e1277152
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another attempt: weighted arrows
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2019-10-24 13:19:47 -07:00 |
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Dustin Carlino
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6f3f9d085f
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weird heatmpish thing of all paths to/from a border or building. not too
useful.
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2019-10-24 12:52:30 -07:00 |
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Dustin Carlino
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820a660132
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experiment with building roofs
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2019-10-23 23:36:01 -07:00 |
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Dustin Carlino
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17e02ebdf0
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adding in support for rotating textures, except missing y-inversion
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2019-10-23 16:30:23 -07:00 |
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Dustin Carlino
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d133dfd152
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experimentally use textures for pedestrians. add support for stretching
texture coordinates
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2019-10-23 15:46:00 -07:00 |
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Dustin Carlino
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d8b11ca10e
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some right (by angle) turns cross roads; those should be straight turns
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2019-10-23 14:37:00 -07:00 |
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Dustin Carlino
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5784a389c1
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quick sidewalk tagger in map_editor, with upstreaming
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2019-10-23 14:12:49 -07:00 |
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Dustin Carlino
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f7ca317422
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optionally use real intersection polygons in map editor, including for grabbing
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2019-10-23 13:38:58 -07:00 |
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Dustin Carlino
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2313b06995
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DISABLED: apply sidewalk hints, same as parking. need to sort out what
should happen with parking without sidewalks
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2019-10-23 13:00:42 -07:00 |
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Dustin Carlino
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9cab5bf903
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prep before bringing in king county sidewalks. clean up lane type
calculation, move motorway/parking filter earlier. stop bringing in
street signs.
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2019-10-23 09:35:41 -07:00 |
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Dustin Carlino
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d5c82a63e0
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include stacktraces in runner scripts
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2019-10-23 08:50:56 -07:00 |
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Dustin Carlino
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cca6e25202
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fix crash in make_arrow
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2019-10-23 08:14:03 -07:00 |
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Dustin Carlino
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299b5bb77f
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remove old functionality for creating only partial PSRC scenarios.
rename the main scenario to be much more enticing
|
2019-10-23 08:04:55 -07:00 |
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Dustin Carlino
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996eceea92
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with the new traffic signal, add back the 520 EB onramp
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2019-10-22 15:00:56 -07:00 |
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