Commit Graph

38 Commits

Author SHA1 Message Date
Dustin Carlino
e22727ee98 reorganizing info panel code, splitting into modules 2020-03-23 14:25:16 -07:00
Dustin Carlino
a301343159 add a setting to scale up on-screen UI things [rebuild] 2020-03-02 12:02:25 -08:00
Dustin Carlino
b3917bf17b mechanical rename of UI -> App 2020-03-02 09:51:20 -08:00
Dustin Carlino
5e85eee935 clean up dev tools mode, removing ModalMenu dependencies and modernizing
different UI things
2020-02-27 10:38:48 -08:00
Dustin Carlino
34b1f342a2 fix map deserialization in wasm. 64-bit usizes in fast_paths was the problem. 2020-02-25 14:49:56 -08:00
Dustin Carlino
763d7ebe34 rip out the old Stage abstraction. I would do this more slowly, but we can't clone the spawn closure. the flow of the tutorial is pretty much the same, but now we could display specific message boxes better 2020-02-24 14:29:10 -08:00
Dustin Carlino
46b91f0621 move map_path to be a function of GameplayMode, not Challenge. consolidate soem switch_map callers. 2020-02-17 16:43:36 -08:00
Dustin Carlino
3e0246edec find some way to prebake tutorial scenarios 2020-02-16 11:45:23 -08:00
Dustin Carlino
d292e29ad0 get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log 2020-02-15 16:44:06 -08:00
Dustin Carlino
935e42aee6 upgrade glium and glutin
- reference events exported from glutin as winit events, which will ease a transition to wasm (where winit is used with glow, not glium)
- also winit stopped requiring a dance to convert logical to physical sizes, so stop tracking dpi!
2020-02-09 10:56:51 -08:00
Dustin Carlino
fad4cdbda2 plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly 2020-02-08 10:36:44 -08:00
Dustin Carlino
59f2f03acb refactoring some UI-related colors 2020-02-03 11:14:17 -08:00
Dustin Carlino
8a2d73ae23 stick tutorial state in UI session data. now we can remember current and
latest stage, start dev mode in the right place, and start at any stage
via flag
2020-02-03 10:21:13 -08:00
Dustin Carlino
116d0dfef0 revamp tutorial mode as a gameplay mode underneath sandbox. few small
bugs left after the transition. unlocks more fixes and improvements
2020-02-02 14:17:27 -08:00
Dustin Carlino
e87e77f06e hide other challenges outside of dev mode 2020-01-30 13:55:48 -08:00
Dustin Carlino
ec1e3f435b make it easy to dump raw events for debugging on windows/mac [rebuild] 2020-01-12 09:35:38 -08:00
Dustin Carlino
e2de6b24d9 start windows maximized 2020-01-10 11:23:52 -06:00
Dustin Carlino
5b6e7a6f54 jump straight to a challenge from command line for fast development. fixes #31 2019-12-26 18:53:44 -06:00
Dustin Carlino
9aa4fda837 overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
2019-12-17 11:05:07 -08:00
Dustin Carlino
e893e6b98c add a flag to override DPI, so we can tune on mac 2019-12-16 19:09:02 -08:00
Dustin Carlino
061aed2624 add in a shim to collect contextual actions. just silently pass-through to old behavior for now. 2019-12-11 15:04:32 -08:00
Dustin Carlino
81a19eb78d remove the experimental hi-res grass and park textures and all the
flagged off textures. going to experiment in a different branch instead.
2019-12-05 09:37:05 -08:00
Dustin Carlino
10e44dd0b8 move dev flag into options 2019-12-03 14:36:51 -08:00
Dustin Carlino
3fc4684fec starting an options panel, with a way to toggle traffic signal rendering style 2019-12-03 10:39:16 -08:00
Dustin Carlino
042db55009 try out a managed GUI state with, gasp, callbacks 2019-11-24 17:53:13 -08:00
Dustin Carlino
1440a8630b prototyping a text button, using it for a title screen 2019-11-24 15:23:28 -08:00
Dustin Carlino
54a58f865c argh, fix the nondeterminism. when i refactored flags a while ago, this happened. prevent from happening again. 2019-11-20 21:57:52 -08:00
Dustin Carlino
9b82e7288b move load map functionality into freeform/scenario mode. hide other
things that players shouldn't see yet
2019-11-07 10:00:44 -08:00
Dustin Carlino
06dd88ec34 first cut on prebaking challenge results against different baselines.
just for faster trips right now.
2019-11-01 13:33:02 -07:00
Dustin Carlino
53bd77332e start structuring the UI for selecting and running a challenge 2019-10-30 20:44:27 -07:00
Dustin Carlino
7c3a26fed8 making ItemSlider and all trip viz also combine menu and slider better 2019-10-07 14:54:42 -07:00
Dustin Carlino
3459d9c8fd change default font size by flag 2019-10-07 10:39:09 -07:00
Dustin Carlino
e7507bad85 plumbing initial settings to ezgui better 2019-10-07 09:45:53 -07:00
Dustin Carlino
fbb7d8ac96 cleaning up CmdArgs usage 2019-09-19 10:42:16 -07:00
Dustin Carlino
f18fc72265 finish structopt removal 2019-09-18 17:29:34 -07:00
Dustin Carlino
9ed38c849c be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script 2019-09-10 17:04:33 -07:00
Dustin Carlino
9a624397e0 supporting up to 10 textures 2019-09-10 15:44:07 -07:00
Dustin Carlino
caaf0954ab rename the main editor crate to game -- map editing is just a tiny piece ;) 2019-09-07 13:09:09 -07:00