Commit Graph

787 Commits

Author SHA1 Message Date
Dustin Carlino
1cce49648b some fixes to get Perth to import, part of #27
- filter out indoor corridors
- plumb through a flag for driving on the right/left. don't use it yet.
2020-03-16 15:20:35 -07:00
Dustin Carlino
5a2986d6c9 new release 2020-03-15 20:06:05 -07:00
Dustin Carlino
41f37f666c switch popdat from cs2cs binary to gdal bindings. cleaner and will likely need gdal for elevation data anyway. also fix synthetic maps, which i accidentally broke few days ago with elevation 2020-03-15 12:34:23 -07:00
Dustin Carlino
f20b7912eb nuke tests and the custom runner. I've never managed to use this regularly, it constantly makes refactoring more annoying, and validation gets expressed in more direct ways by other processes. will revive at some point properly with a better plan. 2020-03-12 14:12:59 -07:00
Dustin Carlino
78407dd529 upgrade to rust 1.42 for better unwrap() errors and use of matches! 2020-03-12 12:55:48 -07:00
Dustin Carlino
6e8846bf85 bring back elevation data before the hackathon. manual revert of 35b7c18df9 2020-03-11 11:08:49 -07:00
Dustin Carlino
49801749a7 new release 2020-03-08 20:43:52 -07:00
Dustin Carlino
ed79226595 new release 2020-02-28 19:17:15 -08:00
Dustin Carlino
5d14ce3864 new release 2020-02-23 11:43:46 -08:00
Dustin Carlino
0a7b8adbe1 new release 2020-02-16 21:06:57 -08:00
Dustin Carlino
d292e29ad0 get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log 2020-02-15 16:44:06 -08:00
Dustin Carlino
9a9619ec32 moving game assets to data/system, to more easily bundle in wasm
[rebuild]
2020-02-15 16:19:23 -08:00
Dustin Carlino
e367a5b218 patch yesterday's release -- the building info panel crash is too easy to hit. also introduce a release script for my own sanity 2020-02-10 10:33:21 -08:00
Dustin Carlino
604c87f2c7 new release. also sneak in tiny popup menu fix for the next round 2020-02-09 17:32:03 -08:00
Dustin Carlino
e46cd7b677 cache SVGs 2020-02-08 16:27:45 -08:00
Dustin Carlino
bd20d61500 use my own enum for font. remove glium-glyph dependency completely 2020-02-08 10:36:44 -08:00
Dustin Carlino
1b1f191663 smaller bootstrap data option for people not building maps. part of #43
[rebuild]
2020-02-07 15:05:24 -08:00
Dustin Carlino
8d09c7f819 new release 2020-02-02 22:27:20 -08:00
Dustin Carlino
c62ca1a125 try again or back out of challenge after final score 2020-01-30 13:50:46 -08:00
Dustin Carlino
8e8e92153c new release 2020-01-26 09:37:16 -08:00
Dustin Carlino
95a84fd26a tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00
Dustin Carlino
c4c4a5be08 new release 2020-01-19 18:09:52 -08:00
Dustin Carlino
ca6b81099c rename scenarios to be less confusing 2020-01-19 14:39:46 -08:00
Dustin Carlino
e4959892d7 new gifs 2020-01-15 19:13:40 -08:00
Dustin Carlino
cca6ce48a6 creep towards floating info panels, by moving it away from the corner of the screen 2020-01-13 18:52:44 -08:00
Dustin Carlino
288538b14b new build 2020-01-12 17:58:27 -08:00
Dustin Carlino
8cb1d897cf new release 2020-01-05 09:50:52 -06:00
Dustin Carlino
066209a45b empty commit to trigger [rebuild] 2020-01-05 09:28:51 -06:00
Dustin Carlino
e361cd19f3 new release 2019-12-28 11:07:13 -06:00
Dustin Carlino
5b6e7a6f54 jump straight to a challenge from command line for fast development. fixes #31 2019-12-26 18:53:44 -06:00
Dustin Carlino
f250aac449 update to rust 1.40 and new release 2019-12-22 11:44:37 -08:00
Dustin Carlino
dfa1b82c70 stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme 2019-12-17 15:50:09 -08:00
Dustin Carlino
adb2a970dd switch to a real gtfs parser. should help towards #27 -- I was
hardcoding CSV indices for one particular GTFS feed
2019-12-17 13:36:49 -08:00
Dustin Carlino
e893e6b98c add a flag to override DPI, so we can tune on mac 2019-12-16 19:09:02 -08:00
Dustin Carlino
d2a18069e7 experiment with using ManagedWidgets and flexbox for AgentMeters.
crazy inefficient, but the API is darn nice
2019-12-15 17:09:41 -08:00
Dustin Carlino
2d199ac2c3 new release 2019-12-15 11:46:01 -08:00
Dustin Carlino
eaf01559d3 temporarily adjust position of color legends and agent meters. not the final position, but doing a release today and ideally not drawing two panels on top of each other 2019-12-15 10:30:19 -08:00
Dustin Carlino
2b6c6b3716 document flags for starting on a map or scenario 2019-12-14 21:11:39 -08:00
Dustin Carlino
b9fd59c930 remove some debug functions from UI, document them in dev guide 2019-12-11 10:29:08 -08:00
Dustin Carlino
7ca08dfaff new release 2019-12-08 19:44:03 -08:00
Dustin Carlino
c5926f3490 update the front page videos 2019-12-05 18:48:12 -08:00
Dustin Carlino
81a19eb78d remove the experimental hi-res grass and park textures and all the
flagged off textures. going to experiment in a different branch instead.
2019-12-05 09:37:05 -08:00
Dustin Carlino
9d404b3fad merging a few docs and adding a roadmap to the readme 2019-12-03 17:10:33 -08:00
Dustin Carlino
f6471cf5e4 finalize seeded data script. fixes #3, now the initial dev experience is much easier 2019-12-03 16:36:30 -08:00
Dustin Carlino
d47be1e175 start a script to package data, stick it in dropbox, suck it down for
fast bootstrapping. split off developer instructions. not finished,
because I need a better connection to upload the seed data and test
everything...
2019-12-03 14:31:00 -08:00
Dustin Carlino
c3348957c1 group data/input/osm 2019-12-03 12:25:33 -08:00
Dustin Carlino
db8bc73ddd finally grouping system data too. forgot some data/input things... 2019-12-03 12:22:59 -08:00
Dustin Carlino
2a103d0a21 also group raw_maps in data/input 2019-12-03 12:06:49 -08:00
Dustin Carlino
72c68aa320 remove old census popdat stuff 2019-12-03 11:42:02 -08:00
Dustin Carlino
8722620fb0 new release 2019-12-01 15:43:39 -08:00