Dustin Carlino
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abf14e1fac
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track when map edits are dirty
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2019-10-31 14:51:35 -07:00 |
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Dustin Carlino
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b192bda583
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couple edit mode with sandbox mode. always return to sandbox mode, reseting the sim with the correct gameplay mode retained
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2019-10-31 14:22:58 -07:00 |
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Dustin Carlino
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ef01501509
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overhaul finished trips graph. record times in order, build the graph later
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2019-10-31 13:46:26 -07:00 |
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Dustin Carlino
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c89c0d2a11
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remove time travel feature entirely for now. broken, not performant, unused
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2019-10-31 12:50:23 -07:00 |
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Dustin Carlino
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857a8a4a67
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actually, just overlay bus route display, dont use a warping item slider
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2019-10-31 12:41:31 -07:00 |
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Dustin Carlino
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11af01d0ea
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prevent bus routes near borders from being filtered out
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2019-10-31 12:07:35 -07:00 |
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Dustin Carlino
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561a883e19
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filling out optimize bus gameplay mode
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2019-10-31 10:25:34 -07:00 |
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Dustin Carlino
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06170784cb
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organizing functionality by gameplay mode. can switch scenarios sometimes. cant spawn stuff unless in freeform mode.
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2019-10-31 10:14:44 -07:00 |
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Dustin Carlino
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1d08181eaa
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parameterize sandboxmode by a gameplaymode. makes the reset sim button
reinitialize scenarios properly
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2019-10-31 09:59:03 -07:00 |
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Dustin Carlino
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ccf12edde8
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adding a sidebar to sandboxmode to show stuff related to the challenge -- time between bus stops, to start. setting this up from the challenge mode screen. lots of tweaks needed.
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2019-10-31 09:04:47 -07:00 |
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Dustin Carlino
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53bd77332e
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start structuring the UI for selecting and running a challenge
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2019-10-30 20:44:27 -07:00 |
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Dustin Carlino
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d35d0c1b41
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new release
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2019-10-30 18:22:03 -07:00 |
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Dustin Carlino
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7833346fa2
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cleaning up speed controls
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2019-10-30 18:15:03 -07:00 |
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Dustin Carlino
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a94e210c22
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changing speed controls to be a panel of manually arranged buttons. not
done, but functionality is cutover. fix details later.
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2019-10-30 15:01:11 -07:00 |
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Dustin Carlino
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9d828abbd0
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move bus explorer to sandbox mode. make it start at the current stop
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2019-10-30 12:20:04 -07:00 |
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Dustin Carlino
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6ffa5fbf6e
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move savestating under a save menu
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2019-10-30 10:26:44 -07:00 |
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Dustin Carlino
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9995bed6ab
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improve dead-ends by using a shared sidewalk corner, not a crosswalk
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2019-10-30 10:10:28 -07:00 |
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Dustin Carlino
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1d5064ca1b
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track all bus arrivals, show distribution. track total number of
passengers per route
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2019-10-29 22:11:56 -07:00 |
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Dustin Carlino
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7faeafd998
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nice hatching for construction lanes, hackily encoded
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2019-10-29 17:19:36 -07:00 |
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Dustin Carlino
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a5892daedb
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add a new lane type for road closures
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2019-10-29 17:04:57 -07:00 |
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Dustin Carlino
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d757b45bff
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manually workaround y inversion with stretched textures by modifying the
images
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2019-10-29 16:36:19 -07:00 |
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Dustin Carlino
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0575e57584
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tweaks to buttons
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2019-10-29 15:45:26 -07:00 |
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Dustin Carlino
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aae6d6d998
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cleanup: collapse the old separated modal menu groups
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2019-10-29 15:37:19 -07:00 |
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Dustin Carlino
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c2fd82328a
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move more controls under a general menu
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2019-10-29 15:31:55 -07:00 |
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Dustin Carlino
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7574869798
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tie together a popup menu and a button in a really simple way. move some
info and location things there
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2019-10-29 15:14:17 -07:00 |
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Dustin Carlino
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00253d2783
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using textures for the hide/show buttons. making it easier to sometimes
upload expensive textures. draw show/hide buttons on top of modal menus,
even when they sometimes overlap.
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2019-10-29 13:47:04 -07:00 |
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Dustin Carlino
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49ecf2e792
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move time stepping controls to speed panel, where they belong
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2019-10-29 13:08:59 -07:00 |
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Dustin Carlino
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573fc4dc35
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redo zooming towards mouse. support zooming really far out, useful for
huge_seattle
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2019-10-29 11:50:29 -07:00 |
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Dustin Carlino
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00c9575f0e
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fix lake washington in the huge_seattle slice in the simplest way, by adjusting the boundary. later have to support the coastline dipping in and out of the boundary multiple times
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2019-10-29 11:23:12 -07:00 |
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Dustin Carlino
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b3611707c8
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transforming fixes into huge_seattle coordinate space, to avoid most
border issues.
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2019-10-28 22:26:39 -07:00 |
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Dustin Carlino
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8e4bc6961b
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montlake is completely fixed of short roads! also turn restrictions
around 520, crosswalks over 2 one-ways, decided to use one fix file per
map
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2019-10-28 19:08:44 -07:00 |
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Dustin Carlino
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41d9588266
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apply zorder in unzoomed view
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2019-10-28 17:30:43 -07:00 |
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Dustin Carlino
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ca43e6fb43
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woops, wasnt deleting turn restrictions from world layer. fix up
montlake/520 once again, modulo turn restrictions
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2019-10-28 16:16:25 -07:00 |
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Dustin Carlino
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6771c965b4
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fix bug in road creation. montlake roundabout as the test case.
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2019-10-28 14:42:18 -07:00 |
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Dustin Carlino
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1f7c113267
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fix road merging. simpler now that roads only have one object
associated. require turn restrictions to be deleted first. fix the
boston area as a test
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2019-10-28 14:33:10 -07:00 |
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Dustin Carlino
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6f50cbaa30
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finishing the big cutover from stable to original IDs. main path works,
now looking at map editor
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2019-10-28 12:40:09 -07:00 |
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Dustin Carlino
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ea50371d64
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rip out stable IDs in favor of orig IDs. the extra layer is confusing for things like MapFixes. stop modifying orig IDs when merging roads.
NOT done with this transition yet, just pushing to not lose work
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2019-10-28 12:08:11 -07:00 |
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Dustin Carlino
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ecc86b6d6a
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revamping MapFixes. very straightforward full override of synthetic/normal stuff, including geometry. no more semantically weird hints like merging roads. some bugs left.
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2019-10-27 17:15:27 -07:00 |
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Dustin Carlino
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75e155fec6
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filter out parking lanes without any sidewalks at all nearby (and also
warn about them)
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2019-10-26 17:53:09 -07:00 |
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Dustin Carlino
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9cfd22d5e0
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allow creating new internal points for roads in the editor
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2019-10-26 16:32:01 -07:00 |
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Dustin Carlino
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0d948cef91
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share camera state between game and map_editor
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2019-10-26 16:16:32 -07:00 |
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Dustin Carlino
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e881d13014
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find all the short lanes, from map_editor
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2019-10-26 15:01:27 -07:00 |
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Dustin Carlino
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4d2f77e90c
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simple heatmapish overlay to show the bike lane network
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2019-10-26 13:04:58 -07:00 |
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Dustin Carlino
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ee02ff9944
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display when a bus last served a stop. move some of these analytics to
be owned by sim
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2019-10-26 12:33:00 -07:00 |
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Dustin Carlino
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7d7bfef5ea
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filter out parking garages with 0 spots. render water on top of parks,
to workaround issue of the green lake park polygon covering everything
up
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2019-10-26 11:37:10 -07:00 |
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Dustin Carlino
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1a4cf8c1a0
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fix crash in all trip viz. path request might not even be possible
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2019-10-26 10:29:44 -07:00 |
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Dustin Carlino
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06ebf3cb2c
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switch from osmosis to osmconvert in import scripts; it's SO much faster
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2019-10-26 09:52:36 -07:00 |
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Dustin Carlino
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9a3e7dc758
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handling the giant ocean polygon. actually easier after earlier!
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2019-10-25 22:44:21 -07:00 |
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Dustin Carlino
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e0bb2f97e0
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debug floodfill from sidewalks, now that i'm really messing with that
connectivity
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2019-10-25 14:40:52 -07:00 |
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Dustin Carlino
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27ddb21bc9
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best effort include multipolygons that have some pieces unused. gets a few more cases working.
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2019-10-25 14:09:35 -07:00 |
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