Dustin Carlino
5427d8ea40
also express lane type changes using the new approach
2020-07-05 14:04:49 -07:00
Dustin Carlino
6e8eef8d09
start refactoring how edits are validated. need to deal with lane types
...
next
2020-07-05 13:20:19 -07:00
Dustin Carlino
804896cfda
relax some old requirements for bus stops not being on the same lane. i
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dont remember what the old issue was. this fixes some light rail stops
downtown, because multiple stops are along a single light rail lane.
2020-07-05 12:34:46 -07:00
Dustin Carlino
5daab4fdbc
allow closing intersections in maps with sidewalks that start off disconnected. just dont allow disconnecting anything new.
2020-07-05 11:37:03 -07:00
Dustin Carlino
422889e543
lazily render lanes, same as road labels. greatly speeds up start-up times (helps with #125 ), doesnt melt the GPU on large maps. also paves the way for dynamically adjusting z-order rendering (for #126 )
...
because we no longer try to upload massive gobs of data to the GPU at
once, huge_seattle on my system goes from initially loading in about a
minute down to 11s
2020-07-05 11:30:34 -07:00
Dustin Carlino
f818b3877e
fresh osm. was trying to fix some intersections along boren, but didnt make much progress
2020-07-04 18:59:17 -07:00
Dustin Carlino
8b7658c48f
dont crash when closing a traffic signal with disconnected sidewalks
2020-07-04 18:08:54 -07:00
Dustin Carlino
181de12409
woops, 72d0171300
broke signal editor by
...
crashing if you were missing a turn. dont validate in the middle of
editing. still seeing a problem with traffic signal -> construction
2020-07-04 17:51:45 -07:00
Dustin Carlino
5a677eb2ec
optionally dont draw in jump-to-time, to help with #125
2020-07-04 13:37:29 -07:00
Dustin Carlino
068b4223c8
prototype controls for hiding z-orders, for #126 [rebuild]
2020-07-04 13:18:27 -07:00
Dustin Carlino
f02fa8bddd
add a tool to export roads to https://github.com/d-wasserman/shared-row
2020-07-04 11:29:45 -07:00
Dustin Carlino
3eecdeddff
fix some two-step pathfinding bugs that were crashing south seattle
2020-07-04 09:37:22 -07:00
Dustin Carlino
505311a93f
improve the signal synchronization a bit for #8 . hardcode a few small
...
intersections to make the downtown map make more progress. make it
easier to copy OSM node IDs.
2020-07-04 08:53:13 -07:00
Dustin Carlino
224701db06
upgrade resvg, which now statically links harfbuzz, for #76 [rebuild]
2020-07-04 07:37:19 -07:00
Dustin Carlino
628ee0fa86
dirt simple method to swap the order of pairs of two-phase signals to
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try to synchronize them better. towards #8 . not regenerating screenshots
because it's late and there'll be more screenshot churn tomorrow anyway
2020-07-03 21:55:54 -07:00
Dustin Carlino
3a7a75e011
for the heuristically generated traffic signals, handle roads with
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sidewalks on only one side. part of #8
2020-07-03 19:50:31 -07:00
Dustin Carlino
575dcfb782
snap bus vehicle/sidewalk positions to the correct side of the road and
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a more appropriate lane. also fix #122
2020-07-03 19:00:20 -07:00
Dustin Carlino
ac88a96f61
use a different icon for train stops
2020-07-03 17:49:36 -07:00
Dustin Carlino
56cb59c3ac
rip out gtfs code, cutover to osm. will revisit this later; gtfs and osm probably disagree on routes and stops, and gtfs has schedule. but for now, just osm.
2020-07-03 17:33:32 -07:00
Dustin Carlino
0dc42d7e19
use bus stops from OSM instead of gtfs. expose the stop name and the
...
driving position in the info panel. some issues with the driving
positions, but this is the way forward for light rail.
2020-07-03 15:22:13 -07:00
Dustin Carlino
4f507ef96a
refactor Composite style
2020-07-03 13:01:54 -07:00
Dustin Carlino
1175826f3d
scrape bus info from OSM into the RawMap layer. don't use it yet.
2020-07-03 12:00:42 -07:00
Dustin Carlino
315ab5c8e6
partly refactor some of the intensely nested osm_reader code
2020-07-02 21:24:47 -07:00
Dustin Carlino
8b006c037d
slim down sidewalk corners, at the repeated urging of julian
2020-07-02 17:12:08 -07:00
Dustin Carlino
ec2411fb8b
experiment with isochrones. nothing yet.
2020-07-02 13:41:24 -07:00
Dustin Carlino
6b409b42d0
make the UI understand deleting a zone
2020-07-02 12:48:20 -07:00
Dustin Carlino
0a499f65e2
start changing access restrictions for an entire zone. found a way to
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represent the edits. no support yet for changing what roads are in a
zone.
2020-07-02 12:15:37 -07:00
Dustin Carlino
ebe1f486f7
flatten some of the map building code
2020-07-02 10:48:05 -07:00
Dustin Carlino
3acec91f51
get berlin import working for #119 . just had to allow a few more turn
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restrictions previously unencountered and deal with weird geometry.
and add some hints to docs for #118 .
2020-07-02 09:56:48 -07:00
Dustin Carlino
519bceaac0
organize lots of map modules under objects/
2020-07-02 09:05:56 -07:00
Dustin Carlino
148547c622
reorganize code in map_model, since map.rs is huge.
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- move Map to lib.rs, so all its private members can be directly
populated by submodules
- move edits-related stuff to edits.rs
- move raw->map stuff to make/mod.rs
2020-07-02 08:56:09 -07:00
Dustin Carlino
eb2be71a65
adjust new city docs for #117
2020-07-02 06:58:30 -07:00
Dustin Carlino
7d4cf4cd5b
follow up to #59 . when we do the no-op events, have to plumb back
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updates. this is needed when we push on new states to warp somewhere or
jump to a time or do anything else requesting updates
2020-07-01 22:07:54 -07:00
Dustin Carlino
72d0171300
fix #111 by delaying constructing ControlTrafficSignal from edits. also
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fix time warp screen issue after the UpdateType changes [rebuild]
2020-07-01 19:34:15 -07:00
Dustin Carlino
a62e3133db
cleanup after #59 :
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- cargo fmt
- update some comments
- remove EventLoopMode
- if no updates are requested, that's the equivalent of InputOnly
2020-07-01 17:57:43 -07:00
Javed Nissar
1f58cbf16d
Refactor event update loop ( #59 )
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* Refactor event update loop to enable multiple game update types
* Implement pan event to improve panning with cursor at edge of screen and
fixed formatting
2020-07-01 17:47:30 -07:00
Dustin Carlino
1422643973
finish the ezgui layout refactor. most things are way more consistent now, and with less code
2020-07-01 15:39:04 -07:00
Dustin Carlino
834f060462
yet more layout refactor
2020-07-01 15:31:52 -07:00
Dustin Carlino
f9cfe136e0
new save edits UI, not using wizard. using for:
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- save as dialog
- loading new edits
still TODO:
- leaving sandbox mode
- final score challenge screen
part of #110
2020-07-01 13:11:58 -07:00
Dustin Carlino
ef51a8b9b8
more layout refactor
2020-07-01 12:11:00 -07:00
Dustin Carlino
54b4bd318e
way simpler approach for two-step walking paths. fixes the silly loops.
2020-07-01 11:12:47 -07:00
Dustin Carlino
c61371a777
variant of row/col that have good default margins. starting a big
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refactor to make everything consistent. not sure mechanical refactor is
right here. lots left, but a start.
2020-07-01 09:50:35 -07:00
Dustin Carlino
f90e506fbf
the important stuff: adding a face browser to the ezgui demo
2020-07-01 09:04:55 -07:00
Dustin Carlino
c191ffde9a
filter out broken edits (which happen due to schema changes)
2020-06-30 19:48:25 -07:00
Dustin Carlino
9b42d27e85
finally enable two-step pathfinding for pedestrians too. the weird hack
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making this work: pedestrians will sometimes add an extra little
back-and-forth in their paths
2020-06-30 14:52:57 -07:00
Dustin Carlino
6696263a08
fix map_editor and headless build break, for #108
2020-06-30 13:49:24 -07:00
Dustin Carlino
2c7440b03f
start representing access restrictions by mode
2020-06-30 13:15:57 -07:00
Dustin Carlino
2b4bf1172b
start a UI for modifying access restrictions of zones. mostly just the
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skeleton right now
2020-06-30 12:16:08 -07:00
Dustin Carlino
2b50e7969c
refactor position
2020-06-29 20:55:36 -07:00
Dustin Carlino
71b8e16448
another stab at two-step walking pathfinding. prevents all crashes, but
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pretty much nothing being found
2020-06-29 20:40:41 -07:00