Dustin Carlino
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53f33a31e4
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hide IDs unless in dev mode
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2020-01-09 11:50:56 -06:00 |
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Dustin Carlino
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74de79e0dd
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make an iterator to determine when we're on the last item. use to refactor a few places that have to do this. there are more though.
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2019-12-29 11:20:05 -06:00 |
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Dustin Carlino
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3755d9b858
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proper clone for Sim
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2019-12-24 14:47:07 -08:00 |
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Dustin Carlino
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04bcf77e2b
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work on new traffic signal scrolling panel. generalized scrollable
Composite works!
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2019-12-20 09:35:27 -08:00 |
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Dustin Carlino
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a1ff95e80a
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exploring the feasibility of recording prebaked savestates (to use for
quick previews in edit mode). reduced size of savestates significantly
by ommitting analytics...
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2019-12-17 16:36:29 -08:00 |
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Dustin Carlino
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9aa4fda837
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overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
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2019-12-17 11:05:07 -08:00 |
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Dustin Carlino
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ed2f703e85
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add some logging to debug #19
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2019-12-12 10:35:51 -08:00 |
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Dustin Carlino
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dc2cc81249
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make Timer methods and ModalMenu take &str or String
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2019-12-12 10:25:48 -08:00 |
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Dustin Carlino
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ee598b6ae4
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round of clippy. not fixing everything.
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2019-12-11 16:17:15 -08:00 |
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Dustin Carlino
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77099a164b
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try using usvg and lyon to produce Polygon+Colors from svg files. so
far, so good. dodging a dependency on harfbuzz (which doesn't build in
my windows cross-compilation env), now trying on mac...
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2019-12-08 10:24:01 -08:00 |
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Dustin Carlino
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ac4cfea3e3
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skip hidden files (.gitignore started showing up, oops). also, stash
screenshots outside of the game/ dir, so we dont recompile when we
accidentally create these
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2019-12-05 14:21:17 -08:00 |
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Dustin Carlino
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1753a40a25
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prebake results for tutorial levels too, really manually. load prebaked
results more manually, since it now depends on map and scenario.
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2019-12-04 16:36:01 -08:00 |
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Dustin Carlino
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3501aa6d72
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reviving some way of saving and using purely synthetic maps. creating a
few for the traffic signal tutorial.
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2019-12-04 12:19:17 -08:00 |
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Dustin Carlino
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10e44dd0b8
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move dev flag into options
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2019-12-03 14:36:51 -08:00 |
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Dustin Carlino
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d47be1e175
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start a script to package data, stick it in dropbox, suck it down for
fast bootstrapping. split off developer instructions. not finished,
because I need a better connection to upload the seed data and test
everything...
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2019-12-03 14:31:00 -08:00 |
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Dustin Carlino
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db8bc73ddd
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finally grouping system data too. forgot some data/input things...
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2019-12-03 12:22:59 -08:00 |
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Dustin Carlino
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b589bf9f36
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grouping player data
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2019-12-03 12:09:23 -08:00 |
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Dustin Carlino
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2a103d0a21
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also group raw_maps in data/input
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2019-12-03 12:06:49 -08:00 |
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Dustin Carlino
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0e99f40150
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merge data/shapes and data/input. stop keeping around raw .kmls. adjust
gitignore to make it easier to spot defunct files in my repo
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2019-12-03 11:55:54 -08:00 |
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Dustin Carlino
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6695f72847
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organize abstutil paths internally a bit, inching towards organizing data/ dir
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2019-12-03 11:15:17 -08:00 |
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Dustin Carlino
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71854bc959
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toggle color scheme in options panel
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2019-12-03 10:56:47 -08:00 |
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Dustin Carlino
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a043a9ba05
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clean up more of abstutil path/filesystem API
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2019-12-03 09:59:43 -08:00 |
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Dustin Carlino
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6170792328
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centralize a little more path building in abstutil
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2019-12-02 20:49:55 -08:00 |
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Dustin Carlino
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720f9b8b30
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similar for writing
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2019-12-02 20:41:09 -08:00 |
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Dustin Carlino
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808c3da141
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panic early with a nice error if we cant read a binary or json file
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2019-12-02 20:35:20 -08:00 |
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Dustin Carlino
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54a58f865c
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argh, fix the nondeterminism. when i refactored flags a while ago, this happened. prevent from happening again.
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2019-11-20 21:57:52 -08:00 |
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Dustin Carlino
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2e2fd1d931
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computing the actual set of modified stuff, using it for revert and info
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2019-11-17 12:28:48 -08:00 |
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Dustin Carlino
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7800ac046e
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WIP detecting problems applying fixes
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2019-11-06 09:58:21 -08:00 |
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Dustin Carlino
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3b1a659f15
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prebake results per map, and store in binary
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2019-11-05 10:15:44 -08:00 |
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Dustin Carlino
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ec956f5b13
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turning PrebakedResults into just sim analytics
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2019-11-04 14:24:06 -08:00 |
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Dustin Carlino
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e7068867fb
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fix bugs in scenario viz mode and draw demand arrows a little better
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2019-11-02 16:01:02 -07:00 |
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Dustin Carlino
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f09b9f8a19
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share shortcuts between maps
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2019-10-07 09:34:11 -07:00 |
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Dustin Carlino
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1a10e8982a
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basic heatmap showing busiest roads and intersections. have to revive
Sim Events kind of.
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2019-10-04 15:33:26 -07:00 |
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Dustin Carlino
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0ae0a88abb
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actually, serialize MapFixes as json for now. will switch to binary when this is large later, but for now, this is easier to handle schema changes and debug.
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2019-09-19 14:39:31 -07:00 |
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Dustin Carlino
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fbb7d8ac96
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cleaning up CmdArgs usage
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2019-09-19 10:42:16 -07:00 |
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Dustin Carlino
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f18fc72265
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finish structopt removal
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2019-09-18 17:29:34 -07:00 |
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Dustin Carlino
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62d1777433
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getting rid of structopt in more crates
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2019-09-18 16:50:32 -07:00 |
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Dustin Carlino
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dd02010614
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switched to my own CLI parsing in convert_osm, away from structopt. compilation time down from 6.7s to 4.5s, and parsing is more clear now!
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2019-09-18 16:37:22 -07:00 |
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Dustin Carlino
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d86f4a6e89
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separate files for groups of fixes
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2019-09-18 10:48:17 -07:00 |
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Dustin Carlino
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c6641dc1b9
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get rid of unused globally-scoped notes
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2019-09-14 19:19:35 -07:00 |
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Dustin Carlino
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43de343372
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stop serializing synthetic's model format, just save raw_data maps
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2019-09-11 13:52:49 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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Dustin Carlino
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44799c0717
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refactor a Counter type
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2019-09-05 18:44:24 -07:00 |
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Dustin Carlino
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048976a256
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spawn a specific number of parked cars per bldg for a scenario. dont use
them yet.
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2019-09-05 09:45:02 -07:00 |
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Dustin Carlino
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f8aaf4d7bf
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using dyn explicitly, per rust 1.37 deprecation warning
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2019-08-22 15:05:17 -07:00 |
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Dustin Carlino
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a9267c76c7
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debug tooltip showing how far an agent has traveled and how much
remains. seems to have small perf impact on initially calculating paths.
:(
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2019-08-16 15:43:20 -07:00 |
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Dustin Carlino
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a5b73c060a
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make savestate_every a flag again
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2019-08-16 13:34:38 -07:00 |
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Dustin Carlino
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4e83f492d8
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upgrade rand, get rid of now unneeded serde1 feature, in hopes of fixing feature mismatch between deps
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2019-08-15 12:14:35 -07:00 |
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Dustin Carlino
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8c7116af97
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heavily revamping wizard callers... wow, what a huge difference!
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2019-08-07 15:27:25 -07:00 |
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Dustin Carlino
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d71c4c2f52
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woops, little bug with eliding throwaway timer printing
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2019-08-06 14:14:10 -07:00 |
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