Dustin Carlino
43fe432e07
starting a tool to more granularly manage data files. my half, uploading
2020-05-01 19:22:03 -07:00
Dustin Carlino
18779c10ad
organizing data/input by city. (I tried organizing everything in data/,
...
but it's too big a change. small steps.)
2020-04-28 12:28:37 -07:00
Dustin Carlino
0eaf33ff46
stop generating RNGs from entropy. use the prebaked seed by default. allow explicitly changing the rng, but no use for that yet
2020-04-26 11:38:32 -07:00
Dustin Carlino
8be319300b
fold the popdat crate into importer; nothing else should have any dependencies on it
2020-04-25 13:14:48 -07:00
Dustin Carlino
a04c072aed
upgrade to rust 1.43, remove some now redundan imports [rebuild]
2020-04-23 09:22:04 -07:00
Dustin Carlino
7c67c8673a
load edits from the CLI
2020-04-10 12:08:04 -07:00
Dustin Carlino
6d32db9865
add color to the time panel
2020-03-26 11:11:09 -07:00
Dustin Carlino
bf8c35788b
moving popdat+precompute into the new unified importer
2020-03-26 10:26:01 -07:00
Dustin Carlino
0133685eb7
converted the import.sh shell script into Rust. towards #27
...
as part of this, wound up grabbing fresh OSM and GTFS. but actually cant
reimport OSM right now, because fixes reference old OSM IDs and things
break. so sticking with old OSM, but new GTFS. urgh.
2020-03-25 19:54:33 -07:00
Dustin Carlino
41f37f666c
switch popdat from cs2cs binary to gdal bindings. cleaner and will likely need gdal for elevation data anyway. also fix synthetic maps, which i accidentally broke few days ago with elevation
2020-03-15 12:34:23 -07:00
Dustin Carlino
f20b7912eb
nuke tests and the custom runner. I've never managed to use this regularly, it constantly makes refactoring more annoying, and validation gets expressed in more direct ways by other processes. will revive at some point properly with a better plan.
2020-03-12 14:12:59 -07:00
Dustin Carlino
78407dd529
upgrade to rust 1.42 for better unwrap() errors and use of matches!
2020-03-12 12:55:48 -07:00
Dustin Carlino
1b1f191663
smaller bootstrap data option for people not building maps. part of #43
...
[rebuild]
2020-02-07 15:05:24 -08:00
Dustin Carlino
c62ca1a125
try again or back out of challenge after final score
2020-01-30 13:50:46 -08:00
Dustin Carlino
95a84fd26a
tweaking rustfmt options; the long literal string vecs in tutorial look awful
2020-01-21 15:20:02 -08:00
Dustin Carlino
ca6b81099c
rename scenarios to be less confusing
2020-01-19 14:39:46 -08:00
Dustin Carlino
5b6e7a6f54
jump straight to a challenge from command line for fast development. fixes #31
2019-12-26 18:53:44 -06:00
Dustin Carlino
f250aac449
update to rust 1.40 and new release
2019-12-22 11:44:37 -08:00
Dustin Carlino
dfa1b82c70
stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme
2019-12-17 15:50:09 -08:00
Dustin Carlino
eaf01559d3
temporarily adjust position of color legends and agent meters. not the final position, but doing a release today and ideally not drawing two panels on top of each other
2019-12-15 10:30:19 -08:00
Dustin Carlino
2b6c6b3716
document flags for starting on a map or scenario
2019-12-14 21:11:39 -08:00
Dustin Carlino
b9fd59c930
remove some debug functions from UI, document them in dev guide
2019-12-11 10:29:08 -08:00
Dustin Carlino
9d404b3fad
merging a few docs and adding a roadmap to the readme
2019-12-03 17:10:33 -08:00
Dustin Carlino
f6471cf5e4
finalize seeded data script. fixes #3 , now the initial dev experience is much easier
2019-12-03 16:36:30 -08:00
Dustin Carlino
d47be1e175
start a script to package data, stick it in dropbox, suck it down for
...
fast bootstrapping. split off developer instructions. not finished,
because I need a better connection to upload the seed data and test
everything...
2019-12-03 14:31:00 -08:00