Commit Graph

428 Commits

Author SHA1 Message Date
Dustin Carlino
f6b4af1797 move road throughput into info panel 2019-12-20 14:28:34 -08:00
Dustin Carlino
c2e5678308 cut intersection delay and thruput plots over to being embedded in info panel composite. working on rendering issues. 2019-12-20 14:19:40 -08:00
Dustin Carlino
2a02e31bce making Plot be something that can be composited. just some of the glue
so far, nothing working yet.
2019-12-20 13:42:58 -08:00
Dustin Carlino
38d731e2a5 adjust traffic signal diagram based on yuwen's mocks 2019-12-20 13:11:50 -08:00
Dustin Carlino
a67b1bf19a refactor Polygon::rectangle_top_left and a few more things... taking
Distance everywhere is kind of silly
2019-12-20 12:42:49 -08:00
Dustin Carlino
ae41408c70 compute Composite layout upfront. only recompute when window is resized. 2019-12-20 11:20:09 -08:00
Dustin Carlino
6b5e33a665 glue up the next/prev phase keys 2019-12-20 11:00:38 -08:00
Dustin Carlino
49a0f7abd6 yay, delete old gunky attempts at scrolling 2019-12-20 10:30:56 -08:00
Dustin Carlino
b229c44511 make the new signal diagram selectable. it's now basically usable! 2019-12-20 10:25:14 -08:00
Dustin Carlino
04bcf77e2b work on new traffic signal scrolling panel. generalized scrollable
Composite works!
2019-12-20 09:35:27 -08:00
Dustin Carlino
988b4bed18 adjust pregame screens slightly 2019-12-20 08:12:01 -08:00
Dustin Carlino
82d91d3ec6 actually toggle layers of agent color schemes. the indirection might be
crazy expensive...
2019-12-19 14:52:54 -08:00
Dustin Carlino
56285a7b30 add screen positioning to some Composites 2019-12-19 10:59:39 -08:00
Dustin Carlino
d5312fabd4 remove the show/hide feature from ModalMenus. ModalMenus are on the way out, the icon is often covering stuff up, and now we can delete some old pngs 2019-12-18 16:26:28 -08:00
Dustin Carlino
7ad40959ca adjust all of the UI panels... 2019-12-18 16:20:14 -08:00
Dustin Carlino
ea59c84f6b start a more general top-center panel for freeform mode 2019-12-18 16:06:52 -08:00
Dustin Carlino
1eb21f2fe0 get rid of the sandbox modal menu in favor of a top-center panel 2019-12-18 15:46:21 -08:00
Dustin Carlino
0fcbd69264 flexbox margins. thanks julian 2019-12-18 15:27:52 -08:00
Dustin Carlino
3547c2cf1b move some sandox menu items to tool panel for the moment 2019-12-18 15:14:59 -08:00
Dustin Carlino
959a89e81c dont serialize paths of yet-to-be-spawned stuff. drastically reduces savestate size. 2019-12-17 18:08:59 -08:00
Dustin Carlino
a1ff95e80a exploring the feasibility of recording prebaked savestates (to use for
quick previews in edit mode). reduced size of savestates significantly
by ommitting analytics...
2019-12-17 16:36:29 -08:00
Dustin Carlino
892e0592e1 adjust rendering of parked cars 2019-12-17 15:55:47 -08:00
Dustin Carlino
dfa1b82c70 stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme 2019-12-17 15:50:09 -08:00
Dustin Carlino
75f2b46f08 implement yuwen's car colors and turn indicators 2019-12-17 15:29:36 -08:00
Dustin Carlino
7701e19c05 tune a few text button colors, to make it more obvious they're buttons 2019-12-17 14:58:36 -08:00
Dustin Carlino
a2ac3c5265 make the minimap visibility panel match up with the agent colorscheme.
remove the old color legend
2019-12-17 14:54:25 -08:00
Dustin Carlino
9aa4fda837 overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
2019-12-17 11:05:07 -08:00
Dustin Carlino
e893e6b98c add a flag to override DPI, so we can tune on mac 2019-12-16 19:09:02 -08:00
Dustin Carlino
b1da0f0284 get rid of unzoomed_radius, used to highlight agents stuck in intersections. there are better gridlock debug tools now, and this complicates the minimap 2019-12-16 18:51:29 -08:00
Dustin Carlino
4046be3966 start drawing agents in the minimap. theyre a bit big. 2019-12-16 18:46:03 -08:00
Dustin Carlino
eda40ecdec start an interactive legend for the minimap. pretty disjoint from real
AgentColorScheme right now
2019-12-16 15:40:32 -08:00
Dustin Carlino
a7071a1bc4 convert ColorLegend to Composite. 2019-12-16 14:50:21 -08:00
Dustin Carlino
8ced649b62 try a different pattern, where callers keep ownership of the Slider, instead of Composite. lots of plumbing, but it's hidden away, so this seems like an improvement. 2019-12-16 14:13:08 -08:00
Dustin Carlino
2bdd7bef74 switching speed panel to Composite 2019-12-16 13:41:17 -08:00
Dustin Carlino
9a702d5c79 an easy one: use flexbox Composite on splash screen. can't quite express
the centering
2019-12-16 10:27:52 -08:00
Dustin Carlino
ec01267dd0 let some buttons skip having callbacks and let the owner query them instead 2019-12-16 10:10:01 -08:00
Dustin Carlino
2c8f68344c move tool panel to Composite, the first one with interaction. edit mode
exit temporarily broken, need to rearrange things a bit
2019-12-16 09:42:12 -08:00
Dustin Carlino
1e9f14f62d use the new Composite for time controls 2019-12-15 18:42:14 -08:00
Dustin Carlino
d2a18069e7 experiment with using ManagedWidgets and flexbox for AgentMeters.
crazy inefficient, but the API is darn nice
2019-12-15 17:09:41 -08:00
Dustin Carlino
97c8a84efb switching out lane editing icons for yuwen's nice ones 2019-12-15 11:06:59 -08:00
Dustin Carlino
eaf01559d3 temporarily adjust position of color legends and agent meters. not the final position, but doing a release today and ideally not drawing two panels on top of each other 2019-12-15 10:30:19 -08:00
Dustin Carlino
90fcfbc1ea start with the simulation playing by default. part of #31 and something on the long list of UX issues anyway 2019-12-14 21:02:21 -08:00
Dustin Carlino
9c879ab488 click to toggle signal priority and stop signs. key didnt make sense, because no way to open an info panel for those objects 2019-12-13 15:52:23 -08:00
Dustin Carlino
442a0509dd invert the default for text background. none by default, should be an exception to use it. planning to support background more generally through some kind of widget layouting. 2019-12-13 15:45:24 -08:00
Dustin Carlino
e307e1f56d only need to prebake once per map+scenario 2019-12-13 13:57:27 -08:00
Dustin Carlino
bb09f4aa72 remove chokepoints overlay (doesnt say anything meaningful) and bike
path costs overlay (was used for debugging why bike lanes werent being
used a while ago)
2019-12-13 12:20:21 -08:00
Dustin Carlino
10e0b229a5 previous fix exposed problem entering the time warp state, need to make sure to switch to animation mode upon entry 2019-12-13 11:51:21 -08:00
Dustin Carlino
33bd713609 fix the weirdness with clicking in the info panel to choose actions. the
click event was getting immediately reused after exiting the panel,
causing the panel to reappear. problem was some widget stuff looking for
mouse-down events. instead they should look for mouse-up.
2019-12-13 11:47:02 -08:00
Dustin Carlino
4594bd5a7f add OSD annotations to let people know when to click something. use to
switch interactive spawner away from keypresses, since it's impossible
to open the info panel there anyway
2019-12-12 18:56:27 -08:00
Dustin Carlino
201c0edaab moving some debug info from the info panel to the console log 2019-12-12 16:09:01 -08:00