Dustin Carlino
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9cc20cd87c
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add a new map that includes a few light rail stops, for the hackathon
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2019-09-21 08:41:01 -07:00 |
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Dustin Carlino
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b2fb7e7396
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adjust epsilon so huge_seattle imports again
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2019-09-21 08:22:28 -07:00 |
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Dustin Carlino
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1e73baa078
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start remembering osm_node_ids for intersections
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2019-09-20 15:17:54 -07:00 |
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Dustin Carlino
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b3bfd6a3f2
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stop mangling roundabouts. it'll conflict with the next change, and its a hack that should be correctable by manual intervention now...
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2019-09-20 14:56:22 -07:00 |
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Dustin Carlino
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a130f876f9
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more validations for merging short roads
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2019-09-20 14:36:53 -07:00 |
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Dustin Carlino
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3a8752d2e9
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less dumb raw_data mutation API. take stable IDs, which synthetic model already has and apply_fixes computes anyway
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2019-09-20 14:13:08 -07:00 |
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Dustin Carlino
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9d077c8081
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moving remainder of mutations from model to raw_data
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2019-09-20 13:54:51 -07:00 |
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Dustin Carlino
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e1988e56e5
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recording fixes inside raw map. simplifying model's way of managing all fixes
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2019-09-20 13:14:28 -07:00 |
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Dustin Carlino
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b9ac8021d0
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making first-class mutations on raw map, so synthetic model does less
work. not porting over the mutations not preserved by fixes yet, and
also not actually recording fixes for the moment...
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2019-09-20 13:06:29 -07:00 |
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Dustin Carlino
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0ae0a88abb
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actually, serialize MapFixes as json for now. will switch to binary when this is large later, but for now, this is easier to handle schema changes and debug.
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2019-09-19 14:39:31 -07:00 |
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Dustin Carlino
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9a58136fc1
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remove two debuggers (original roads and reattempting intersection geom) from game. not useful, and this could work better in synthetic or fix_map_geom. also lets us stop copying an extra polyline in the final map
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2019-09-19 14:16:50 -07:00 |
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Dustin Carlino
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1599507934
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support for merging short roads in synthetic editor. the fix gets
applied later by very painfully copying logic and doing a slow thing.
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2019-09-19 14:03:04 -07:00 |
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Dustin Carlino
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3eb9acf0aa
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plumb parking lane hints around through tags too; simplifies a few places
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2019-09-19 13:30:07 -07:00 |
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Dustin Carlino
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fd273ae62d
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woops, i broke fix_map_geom when deferring remove_disconnected_roads.
also update install instructions to prep for hackathon
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2019-09-19 11:44:52 -07:00 |
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Dustin Carlino
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fbb7d8ac96
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cleaning up CmdArgs usage
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2019-09-19 10:42:16 -07:00 |
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Dustin Carlino
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f18fc72265
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finish structopt removal
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2019-09-18 17:29:34 -07:00 |
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Dustin Carlino
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62d1777433
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getting rid of structopt in more crates
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2019-09-18 16:50:32 -07:00 |
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Dustin Carlino
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dd02010614
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switched to my own CLI parsing in convert_osm, away from structopt. compilation time down from 6.7s to 4.5s, and parsing is more clear now!
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2019-09-18 16:37:22 -07:00 |
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Dustin Carlino
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fac8d4d9ff
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remember tag overrides for osm roads in fixes
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2019-09-18 15:25:52 -07:00 |
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Dustin Carlino
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125a8fde98
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support for modifying individual existing points of a road. no attempt to save these changes reasonably yet.
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2019-09-18 11:39:25 -07:00 |
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Dustin Carlino
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3fd74673cf
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edit name and speed limit of a synthetic road
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2019-09-18 11:15:06 -07:00 |
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Dustin Carlino
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bc7c9cb692
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deleting a synthetic created thing is modeled more simply
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2019-09-18 10:53:18 -07:00 |
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Dustin Carlino
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d86f4a6e89
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separate files for groups of fixes
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2019-09-18 10:48:17 -07:00 |
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Dustin Carlino
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6f1ac3969e
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organizing osm keys
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2019-09-17 17:14:09 -07:00 |
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Dustin Carlino
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ad8f984359
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the convenience of a --dev flag
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2019-09-17 16:49:29 -07:00 |
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Dustin Carlino
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e52fa1fc1a
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recording and applying fixes to create new synthetic intersections and roads
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2019-09-17 16:16:19 -07:00 |
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Dustin Carlino
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1e4f36dec1
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duplicate OSM ids in tag maps universally, to simplify some other places
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2019-09-17 15:37:11 -07:00 |
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Dustin Carlino
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ed29a208e4
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adjust roads when moving intersections
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2019-09-17 14:02:02 -07:00 |
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Dustin Carlino
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e32b540f54
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draw boundary polygon, and deal with matching orig IDs that run right up
against the map boundary
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2019-09-17 13:56:15 -07:00 |
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Dustin Carlino
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e2b3be66d5
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improve raw road -> lane geometry
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2019-09-17 13:34:07 -07:00 |
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Dustin Carlino
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eee5981c14
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stable IDs for buildings in raw layer too. stop futzing with ID problems there.
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2019-09-17 13:11:08 -07:00 |
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Dustin Carlino
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33ab7d4553
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a big cutover -- synthetic model is just a thin wrapper on a raw_data map. mostly everything works!
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2019-09-17 12:55:33 -07:00 |
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Dustin Carlino
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83834f7d40
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actually, deferring remove_disconnected has problems.. still need to remove cul-de-sacs early. also, remove the two synthetic maps... will make them again from scratch once the raw_data format is stable. unused in the meantime.
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2019-09-17 10:47:47 -07:00 |
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Dustin Carlino
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0e406afe0f
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store name in raw map; simplifies some plumbing elsewhere
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2019-09-17 10:27:32 -07:00 |
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Dustin Carlino
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18baf7ae49
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remove disconnected roads from raw map later, not in convert_osm. that way, if MapFixes disconnect anything, it gets removed later
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2019-09-17 09:41:38 -07:00 |
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Dustin Carlino
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030191ef31
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fixed OriginalRoads, which were pretty much always wrong (not split from
the original OSM way). also handle cul-de-sacs.
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2019-09-17 09:29:19 -07:00 |
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Dustin Carlino
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88b18bfb9a
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remember which roads are created from scratch, color differently
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2019-09-16 12:39:55 -07:00 |
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Dustin Carlino
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572c69175c
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apply fixes to raw_data in synthetic crate and when creating the full map model. adjusting some LonLat matches to do approx_eq. not stable yet -- sometimes we leave a road connected to something missing.
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2019-09-16 12:31:15 -07:00 |
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Dustin Carlino
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3e8a825ac1
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recording changes from synthetic crate
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2019-09-16 10:56:45 -07:00 |
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Dustin Carlino
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4a12cdd36a
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easy way to select and delete big chunk of stuff in synthetic
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2019-09-16 10:16:56 -07:00 |
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Dustin Carlino
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0543cb015e
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fix an awesome parking contention bug
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2019-09-15 14:10:54 -07:00 |
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Dustin Carlino
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72c391fe15
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clean up stuck/vanish case for drivers, now that parking blackholes have been fixed
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2019-09-15 13:46:40 -07:00 |
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Dustin Carlino
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af22daaf69
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hop to debug mode from a/b test mode, and make it a proper pushed state
from edit and sandbox mode too
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2019-09-15 13:28:38 -07:00 |
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Dustin Carlino
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1f2c4e3797
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make route viewer also handle mode changes and trips ending
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2019-09-15 13:07:58 -07:00 |
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Dustin Carlino
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5c2d86ee95
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improve a/b scoreboard colors and duration printing
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2019-09-15 12:25:57 -07:00 |
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Dustin Carlino
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ece53430a1
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point out the A and B in the a/b test menu
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2019-09-15 10:28:10 -07:00 |
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Dustin Carlino
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8d8237a40e
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making sure we only consider appropriate lane types for parking searches
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2019-09-15 10:11:13 -07:00 |
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Dustin Carlino
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fa898a9c70
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fix more a/b test setup bug -- have to reset sim after applying edits.
doh.
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2019-09-14 19:34:24 -07:00 |
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Dustin Carlino
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c6641dc1b9
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get rid of unused globally-scoped notes
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2019-09-14 19:19:35 -07:00 |
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Dustin Carlino
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f52ab43752
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fix HUGE a/b test setup bug... secondary was instantiating scenario, THEN applying map edits. possibly still broken though?!
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2019-09-14 14:46:51 -07:00 |
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