Dustin Carlino
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f7f9b5ab70
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plugin to find and show chokepoints
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2018-10-13 15:24:14 -07:00 |
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Dustin Carlino
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99559fa578
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also retain the logical pieces of a Trace, so we can next find chokepoints
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2018-10-13 11:27:22 -07:00 |
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Dustin Carlino
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37173fc72c
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dont savestate at 0s
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2018-10-10 16:31:16 -07:00 |
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Dustin Carlino
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792c25b40b
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removing failure crate in sim too
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2018-10-10 16:29:43 -07:00 |
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Dustin Carlino
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843742b708
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adding error messages for map model queries that can fail
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2018-10-10 15:58:00 -07:00 |
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Dustin Carlino
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e681032866
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fix bug where commands scheduled at tick 0 were skipped
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2018-10-10 09:27:06 -07:00 |
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Dustin Carlino
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6dad7155aa
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swap sims
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2018-10-09 21:44:26 -07:00 |
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Dustin Carlino
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4672994777
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fixed one problem with ped trace_route... walking model is so complicated. ><
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2018-10-09 17:43:22 -07:00 |
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Dustin Carlino
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dcbf373896
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constructing traces way more directly. still broken for peds. :(
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2018-10-09 16:14:48 -07:00 |
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Dustin Carlino
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88ac5267d2
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include turns in ped route... but oops, this won't work, need to know
contraflow lanes when taking slices
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2018-10-09 15:17:17 -07:00 |
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Dustin Carlino
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d0f88f8d52
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use new Trace for show_route plugin. handle 0-length turns
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2018-10-09 14:36:53 -07:00 |
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Dustin Carlino
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2716a2272b
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making trace handle lanes and turns
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2018-10-09 13:43:59 -07:00 |
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Dustin Carlino
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d3e5fdb7c4
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moving on->traversable, in the map model directly
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2018-10-09 13:09:26 -07:00 |
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Dustin Carlino
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d7a36889b2
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some of the pieces to render smart arrows in front of agents
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2018-10-09 12:56:58 -07:00 |
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Dustin Carlino
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2fffbb53f9
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refactoring logic to save stuff
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2018-10-08 10:21:13 -07:00 |
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Dustin Carlino
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fcfef89760
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intermission: handling empty directory listings, menus
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2018-10-08 09:45:21 -07:00 |
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Dustin Carlino
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7ef462d94d
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defining a plugin to manage A/B tests
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2018-10-08 09:00:55 -07:00 |
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Dustin Carlino
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daac00155e
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start animating the lines
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2018-10-06 14:30:57 -07:00 |
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Dustin Carlino
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94ac54d7e8
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stop using Color and Vec2d types from piston, to slowly move away from dependence on piston
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2018-10-05 14:58:48 -07:00 |
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Dustin Carlino
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478d12aecb
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plumb car properties between driving and parking sims. seems simpler...
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2018-10-05 12:35:32 -07:00 |
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Dustin Carlino
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2b0af3ea52
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fixing name of map edits...
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2018-10-05 10:58:45 -07:00 |
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Dustin Carlino
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2c8aa62f97
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describe map edits in GUI
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2018-10-04 11:16:00 -07:00 |
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Dustin Carlino
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bed2c604f3
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directly save control intersection policies, dont need this intermedite savestate struct
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2018-10-04 11:05:53 -07:00 |
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Dustin Carlino
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53993feebb
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skeleton of plugin that can manage different map edits
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2018-10-02 21:29:50 -07:00 |
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Dustin Carlino
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190d9be972
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sharing flags for specifying sim to load
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2018-10-02 16:34:27 -07:00 |
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Dustin Carlino
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04acd6723b
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rename scenario_name, now that we have scenarios
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2018-10-02 16:13:20 -07:00 |
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Dustin Carlino
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72d0294efb
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load named map edits, not a single one
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2018-10-02 16:07:48 -07:00 |
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Dustin Carlino
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7b718b4621
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bundling all map edits together
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2018-10-02 15:48:10 -07:00 |
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Dustin Carlino
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8badd7a813
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show optional sidepanel in UI with current sim score
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2018-09-28 07:43:53 -07:00 |
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Dustin Carlino
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4f3afa3894
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very primitively tracking trip times, only showing in headless
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2018-09-28 07:19:16 -07:00 |
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Dustin Carlino
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6e0f58f4c6
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accept scenarios on the CLI
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2018-09-27 14:53:46 -07:00 |
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Dustin Carlino
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30362f138d
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spawn drivers too from scenarios
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2018-09-27 14:42:22 -07:00 |
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Dustin Carlino
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287528bb66
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handle spawn commands in any order
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2018-09-27 14:19:25 -07:00 |
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Dustin Carlino
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b7a3dc852c
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spawn walking agents over time
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2018-09-27 12:37:03 -07:00 |
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Dustin Carlino
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dc6549f726
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seeding parked cars in polygon
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2018-09-27 12:08:35 -07:00 |
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Dustin Carlino
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8e12d4d6f0
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interlude: make spawn functions directly populate car_properties
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2018-09-27 11:53:51 -07:00 |
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Dustin Carlino
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fa1d7e8182
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WIP instantiating a scenario
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2018-09-27 11:47:29 -07:00 |
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Dustin Carlino
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3d2255d728
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move wizard to ezgui \o/
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2018-09-25 14:43:56 -07:00 |
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Dustin Carlino
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49ab31c1ca
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woops, was displaying ansi codes in logscroller
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2018-09-24 15:42:10 -07:00 |
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Dustin Carlino
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d134706db7
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bigger FSM for managing scenarios... it initially seems to work? :P
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2018-09-24 15:40:37 -07:00 |
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Dustin Carlino
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8b5b7d806e
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moving maps to a subdirectory inside data/
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2018-09-24 14:40:16 -07:00 |
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Dustin Carlino
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19e6aaf244
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defining scenarios, renaming polygons -> neighborhoods
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2018-09-24 14:30:02 -07:00 |
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Dustin Carlino
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64e6f6c9cd
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define a second unused wizard workflow, and move some mostly generic pieces to ezgui
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2018-09-24 14:17:29 -07:00 |
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Dustin Carlino
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8ffc817501
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logging handlers for headless
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2018-09-24 10:54:11 -07:00 |
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Dustin Carlino
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09c3b017b9
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logging in map layer too
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2018-09-23 14:15:24 -07:00 |
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Dustin Carlino
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e6e1f7cbc5
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logging from sim crate, automatically noting the target
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2018-09-23 13:56:29 -07:00 |
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Dustin Carlino
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bcc65941f3
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saving polygon areas
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2018-09-19 09:30:01 -07:00 |
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Dustin Carlino
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8b0fb9248c
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using Pt2D in ezgui's API when appropriate
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2018-09-18 15:09:17 -07:00 |
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Dustin Carlino
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20a1bb7923
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dispersing the remainders of map_model::geometry
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2018-09-18 14:35:10 -07:00 |
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Dustin Carlino
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e4339436fc
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make bus stops a separate layer to render. easy!
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2018-09-15 19:58:25 -07:00 |
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