Commit Graph

217 Commits

Author SHA1 Message Date
Dustin Carlino
f87c1c3b1b Manage the temporary files in the importer better, and don't re-download
pbf. #523

But now we don't know which map to switch to in the UI!
2021-03-15 11:43:06 -07:00
Dustin Carlino
04e0e2aa02 Cache the geofabrik index file in data/input/shared. #523 2021-03-15 10:58:11 -07:00
Dustin Carlino
a8b72691dc new release 2021-03-14 20:39:56 -07:00
Dustin Carlino
edf3914e4d Disable the new map importer for this week's release; it's not ready yet. [rebuild] [release] 2021-03-14 17:43:18 -07:00
Dustin Carlino
be4935a316 If the map was imported successfully, switch to it. #525 2021-03-13 15:43:10 -08:00
Dustin Carlino
014d3184cc Use the subprocess crate to nonblockingly read output from a command. #523 2021-03-13 14:49:01 -08:00
Dustin Carlino
1477262f69 Just split out RunCommand. #523 2021-03-13 14:04:21 -08:00
Dustin Carlino
42a3852784 Actually, we can show command output just fine. The problem was trying
to render text with embedded newlines. #523
2021-03-13 13:49:33 -08:00
Dustin Carlino
944b2c337a Get the importer UI working finally! #523
Improved the target dir finding, and hacking around some of the command
output not rendering.
2021-03-13 13:41:34 -08:00
Dustin Carlino
4e665b6214 Run the one-step importer from the UI. Don't attempt a proper loading
screen yet. #523

Not working yet; one_step assumes paths to binaries, and it's now wrong.
2021-03-13 13:33:27 -08:00
Dustin Carlino
c252e4a82d Grab GeoJSON from the system clipboard on native. #523 2021-03-13 12:54:14 -08:00
Dustin Carlino
607ccd0e78 Start a native-only UI to run the one-step importer. #523 2021-03-13 12:41:44 -08:00
Dustin Carlino
7920d7d496 Recalculate the minimap panels as sim time changes, now that agent counters live there. #558 2021-03-12 17:48:35 -08:00
Dustin Carlino
59e9735318 Force actdev top panels to have the same height. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
69b248cd66 Move agent counters to the minimap, removing the top-right agent panel entirely. #551
Adjust the tutorial for these changes.
2021-03-12 17:48:35 -08:00
Dustin Carlino
8ac62fed47 Trying out some UI changes suggested by Martin:
- Increase day mode panel opacity to 95% to help text legibility
- Combine the time/speed panels, and remove the sunrise/sunset icons
- 4 mode colors matching actdev, also changing night mode residential
  buildings
2021-03-12 17:48:35 -08:00
Dustin Carlino
72418ee6b6 Change the loading screen sidebar to list things the player ought to go try. Previously it was meant to be recent changes, but it's way too much work to also update that every few weeks. 2021-03-11 12:33:17 -08:00
Dustin Carlino
8be24bf007 Use AsRef<str> in more widgetry methods, getting rid of &format at many
call-sites. #253

To make some of these work, changed Label to store a String. Ultimately
it gets transformed into Text, so we need to allocate eventually.
2021-03-11 11:29:18 -08:00
Dustin Carlino
9c2c8bbd8f Change some uses of Into<String> to AsRef<str>, to avoid allocations. #253
I manually audited all uses. I kept Into<String> when we really do wind
up storing a String.
2021-03-11 11:29:18 -08:00
Dustin Carlino
f0b522f89a Figure out which files are in the us/huge_seattle DataPack more consistently. This'll now work from the proposals screen. 2021-03-10 12:40:55 -08:00
Dustin Carlino
fdc6601520 Prompt the user to download missing cities from the Proposals screen, too. 2021-03-10 12:10:16 -08:00
Dustin Carlino
65d7bc5c8e Rename {Text,TextSpan}::draw to into_widget, for consistency. #253 2021-03-09 09:59:30 -08:00
Dustin Carlino
a4a20ce1e5 draw_text renamed to text_widget, for consistency. #253 2021-03-09 09:56:41 -08:00
Dustin Carlino
b0bcdb2115
Replace Widget::draw_batch with batch.into_widget, for consistency. #253 (#554) 2021-03-09 08:55:12 -08:00
Dustin Carlino
ead636549c new release 2021-03-07 17:07:25 -08:00
Dustin Carlino
42bd63e79b Lift URL and viewport code from game to map_gui. Also use it for OSM viewer and the 15min tool. 2021-03-04 13:22:09 -08:00
Dustin Carlino
dd42acdc28 Refactor a CityName::seattle() 2021-03-03 18:08:06 -08:00
Dustin Carlino
006ae01216 Move 4 Seattle maps into the us/huge_seattle category to reduce the size
of the binary releases. [rebuild]

Handle this special case in the city picker UI, prompting the player to
do the extra download. NOT yet handling the same for the community
proposal screen -- player will just see a missing file error.
2021-03-03 18:03:15 -08:00
Dustin Carlino
0c12948c86 Also grey out unhighlighted people when zoomed in. #539 2021-03-02 12:03:26 -08:00
Dustin Carlino
17e2f485b4 Add support for highlighting certain people in the simulation. For now,
mark random people as highlighted when background traffic is active for
actdev. #539

This changes the unzoomed rendering to "fade out" unhighlighted people.
Next up, similar change for zoomed, info panels, and trip tables.
2021-03-02 10:46:21 -08:00
Dustin Carlino
51386d19db new release 2021-02-28 10:43:06 -08:00
Dustin Carlino
4d048d83bd A few misc fixes after the grand button/color refactor:
- Always draw traffic signal stage numbers as white, even in day mode
- Always draw loading screen text as white, in any theme
- Double the scrollbar thickness from 4px to 8px (still way thinner than
  the original design)

[rebuild] [release]
2021-02-28 10:31:00 -08:00
Michael Kirk
86799e2832 Remove StyledButtons - instead implement everything on the individual
ButtonStyle
2021-02-27 21:08:26 -08:00
Michael Kirk
cee0e5dbbd Use btn_primary.* methods instead of btn_primary_* 2021-02-27 21:08:26 -08:00
Michael Kirk
87a1a3f027 fix outline for spinner (without crashing!) and cache drawable 2021-02-27 15:29:03 -08:00
Dustin Carlino
bce3318605 Import halsnead for actdev. It needed a fix to not treat access=private
as a no-through-traffic zone for light rail tracks!
2021-02-27 14:35:26 -08:00
Michael Kirk
1e75352ce0 Theme section bg
`Widget::outline` takes OutlineStyle
2021-02-27 13:13:41 -08:00
Michael Kirk
bcba72cddf enable new day theme, but retain legacy theme for pregame 2021-02-26 16:30:14 -08:00
Michael Kirk
4b2f3888ed replace btn_solid w/ primary/outline as appropriate 2021-02-26 14:05:19 -08:00
Michael Kirk
f5b52073fc shade dropdown/text-fields in night mode
Consistent with other themes, fields in night mode should be distinct
from the panel color, a shade darker.
2021-02-26 14:05:19 -08:00
Dustin Carlino
fb78ec19cd Use Noto font, not ZCOOL, because it has a full set of Chinese glyphs 2021-02-25 18:06:34 -08:00
Michael Kirk
3019a6fff1
Introduce Image component to handle themed icons (#537) 2021-02-25 18:06:19 -08:00
Michael Kirk
46593b01ed theme text field (and fixup layout) 2021-02-25 17:42:04 -08:00
Michael Kirk
abf9a9ade1 STOP sign should always be white text 2021-02-25 17:42:04 -08:00
Dustin Carlino
357ba15afe Add back the zcool font so the Taipei map renders names. But this time, asynchronously load the font instead of bundling it in system assets and increasing the .wasm size. #535
Temporarily take on some technical debt with the new RawFileLoader...
2021-02-25 15:25:47 -08:00
Dustin Carlino
e0fd8dd369 Import Taipei! 2021-02-25 09:21:45 -08:00
Dustin Carlino
6bfa569923
Support changing fonts in the middle of a line. Use this to draw numeric (#533)
IDs in the status bar as bold, not red.
2021-02-25 08:57:42 -08:00
Michael Kirk
a085db301b theme minimap controls
Easier to style as a normal image button
2021-02-24 20:17:18 -08:00
Michael Kirk
ac30774b06 theme dropdowns and menus 2021-02-24 18:10:06 -08:00
Michael Kirk
c6d361c4b0 remove take_menu 2021-02-24 18:10:06 -08:00