[][src]Struct game::options::Options

pub struct Options {
    pub dev: bool,
    pub debug_all_agents: bool,
    pub label_roads: bool,
    pub traffic_signal_style: TrafficSignalStyle,
    pub color_scheme: ColorSchemeChoice,
    pub min_zoom_for_detail: f64,
    pub large_unzoomed_agents: bool,
    pub camera_angle: CameraAngle,
    pub time_increment: Duration,
    pub dont_draw_time_warp: bool,
    pub jump_to_delay: Duration,
    pub language: Option<String>,
}

Fields

dev: booldebug_all_agents: boollabel_roads: booltraffic_signal_style: TrafficSignalStylecolor_scheme: ColorSchemeChoicemin_zoom_for_detail: f64large_unzoomed_agents: boolcamera_angle: CameraAngletime_increment: Durationdont_draw_time_warp: booljump_to_delay: Durationlanguage: Option<String>

Implementations

impl Options[src]

pub fn default() -> Options[src]

Trait Implementations

impl Clone for Options[src]

Auto Trait Implementations

impl RefUnwindSafe for Options

impl Send for Options

impl Sync for Options

impl Unpin for Options

impl UnwindSafe for Options

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,