Struct santa::session::Session[][src]

pub struct Session {
    pub levels: Vec<Level>,
    pub enable_modding: bool,
    pub colors: ColorScheme,
    pub high_scores: HashMap<String, Vec<usize>>,
    pub levels_unlocked: usize,
    pub current_vehicle: String,
    pub vehicles_unlocked: BTreeSet<String>,
    pub upzones_unlocked: usize,
    pub upzones_explained: bool,
    pub upzones_per_level: MultiMap<String, BuildingID>,
    pub music: Music,
    pub play_music: bool,
}
Expand description

Persistent state that lasts across levels.

Fields

levels: Vec<Level>enable_modding: bool

Enable this to use the levels, instead of overwriting them with the version in the code.

colors: ColorSchemehigh_scores: HashMap<String, Vec<usize>>

Level title -> the top 3 scores

levels_unlocked: usizecurrent_vehicle: Stringvehicles_unlocked: BTreeSet<String>upzones_unlocked: usizeupzones_explained: boolupzones_per_level: MultiMap<String, BuildingID>music: Musicplay_music: bool

Implementations

If a message is returned, a new level and some powers were unlocked.

Trait Implementations

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