Struct game::common::CommonState
source · [−]Fields
info_panel: Option<InfoPanel>
cached_actions: Vec<Key>
Implementations
sourceimpl CommonState
impl CommonState
pub fn new() -> CommonState
pub fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
ctx_actions: &mut dyn ContextualActions
) -> Option<Transition<App>>
pub fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
fn osd_for(app: &App, id: ID) -> Text
pub fn draw_osd(g: &mut GfxCtx<'_>, app: &App)
pub fn draw_custom_osd(g: &mut GfxCtx<'_>, app: &App, osd: Text)
pub fn launch_info_panel(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
tab: Tab,
ctx_actions: &mut dyn ContextualActions
)
pub fn info_panel_open(&self, app: &App) -> Option<ID>
sourcepub fn debug_actions(
ctx: &mut EventCtx<'_>,
app: &mut App
) -> Option<Transition<App>>
pub fn debug_actions(
ctx: &mut EventCtx<'_>,
app: &mut App
) -> Option<Transition<App>>
Allow toggling of dev mode and warping to an object by ID.
Auto Trait Implementations
impl !RefUnwindSafe for CommonState
impl !Send for CommonState
impl !Sync for CommonState
impl Unpin for CommonState
impl !UnwindSafe for CommonState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
. This is needed since Rust cannot
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sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
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sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self