pub struct TutorialState {Show 15 fields
stages: Vec<Stage>,
pub current: TutorialPointer,
window_dims: (f64, f64),
inspected_bike_lane: bool,
inspected_building: bool,
inspected_stop_sign: bool,
inspected_border: bool,
was_paused: bool,
num_pauses: usize,
following_car: bool,
car_parked: bool,
prank_done: bool,
parking_found: bool,
score_delivered: bool,
fire_station: BuildingID,
}
Fields
stages: Vec<Stage>
current: TutorialPointer
window_dims: (f64, f64)
inspected_bike_lane: bool
inspected_building: bool
inspected_stop_sign: bool
inspected_border: bool
was_paused: bool
num_pauses: usize
following_car: bool
car_parked: bool
prank_done: bool
parking_found: bool
score_delivered: bool
fire_station: BuildingID
Implementations
sourceimpl TutorialState
impl TutorialState
fn reset_state(&mut self)
fn stage(&self) -> &Stage
fn interaction(&self) -> Task
fn message(&self) -> Option<&Message>
fn next(&mut self)
fn prev(&mut self)
fn make_top_right(&self, ctx: &mut EventCtx<'_>, edit_map: bool) -> Panel
fn make_state(
&self,
ctx: &mut EventCtx<'_>,
app: &mut App
) -> Box<dyn GameplayState>
fn new(ctx: &mut EventCtx<'_>, app: &App) -> TutorialState
pub fn scenarios_to_prebake(map: &Map) -> Vec<ScenarioGenerator>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
Auto Trait Implementations
impl !RefUnwindSafe for TutorialState
impl !Send for TutorialState
impl !Sync for TutorialState
impl Unpin for TutorialState
impl !UnwindSafe for TutorialState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self